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There is also a much better mod (IMO) called Mini Winona Rework that adds armor repair (although more limited), a wrench and a few more things to her current kit.
Since I am not very good with art stuff, I keep the thumbnails (and anything art-related) super simple. Of course, I will take in account this suggestion and might update them for this and all my other mods.
Wolfgang being the tough strongman who is scared of everything, Willow being a pyromaniac who goes insane if she can't feed her addiction, etc etc.
It seemed strange that when they launched Winona she didn't really have any flaw.
It would make some sense that she would be traumatized by fire, yet that's such a missed oppertunity for her character.
Great changes, though I would recommend giving this a better thumbnail, it's getting looked over completely because it looks like a lazy in game screen shot, nothing eye catching about it. Nothing screams "Hey, these are actually really good idea's that are well thought out and well done".
Just tested it out, it's working now! Thank you very much!
No the mod wasn't supposed to be incompatible with caves. But it should be fixed now though, let me know if it helped. Tell me if another bug appears!
Here's the crash message I get:
[string "../mods/workshop-1457629067/modmain.lua"]:30: attempt to index field 'hunger' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1457629067/modmain.lua(30,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(158,1) in function 'mod'
scripts/mainfunctions.lua(267,1)
any help would be appreciated, thanks!
Just glad someone else shared some of my thoughts!
Yeah, 25% more hunger rate might be too much. But is hard to say right now, as she is hyper-efficient and can greatly reduce the cost of armor crafting plus getting a lot of food is very easy on the later days.
I don't think making the tape repair weapons or tools is a good idea considering most of them are relatively cheap or easy to get; while many armors are either a bit expensive or hard to obtain. The "only works once" feature sounds good, but is too much work for what it does, and ultimately might be harder to balance on the long run.
I took the "free hit" out because it doesn't make sense to me and is not very great. Is not really big deal though, I am considering adding an option to turn it off or on as I understand how some people like that feature.
Why the 'Get free hit' from darkness feature is there is because she is actually Charlies sister. You probably know that considering that you added her fear of fire. I think it should stay, whatever, honestly