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I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding
Void Pack - Part A
If you would like me to remove your mod please contact me and I'll remove it as soon as possible!
Thank you for making Torchlight II a better gaming experience!
We have also given you credit inside our "Original Author Credit Discussion List".
http://steamcommunity.com/sharedfiles/filedetails/?id=808627875&searchtext=spicy
It's our 5th compile and we simply want to inform you on how we are using your mod currently.
If you would like us to remove your mod then please notify us there.
Thank you for all your work to improve Torchlight_2!
Please help
I highly doubt the creator(s) of Warhammer have a copyright on a saw bladed word.
dTTb: I have changed the recipe so that the cannon can be obtained from transmuting without conflicting with the Add Socket recipe. Not my preferred solution but it was the only thing I could do short of removing Add Socket.
scion1122: Yes!
BasherPT: Unfortunately I am not totally familiar with most of those mods. I do know that Synergies makes some extensive changes to the game, so a conflict is possible; the only area this could realistically happen, however, is if Synergies changes the weapon spawnclass file (which is something my mod also does). If it does, then you will have to prioritize my mod before Synergies if you want the Royal Weapons to show up. Barring that, which order you put them in shouldn't matter.
a blue cannon, two different blood embers (chip&shard), one royal.
Just get the 'unique socketable' recipe and one of the two items returned. :(
Am using a ton of other mods; but even with this one prioritised all the way at the top, no dice .
*For the record, in order:
arkham's armoury,
zoomy light,
lore loading tips,
droidlight,
bagmod,
synergieshighloot,
synergieslowpop,
synergiesmod,
tiered passives,
torchlight II essentials.
*FTR2:
lv 45 royal wand of incineration (rare wand),
lv 47 velium prototype falconet (rare cannon),
lv 22 blood ember chip (rare socketable),
lv 8 blood ember speck (rare socketable).
Any idea where things go wrong here?
Thanks for the mod either way ;)