Torchlight II

Torchlight II

Arkham's Armory (v.14)
97 Comments
Digão Dec 25, 2018 @ 9:20am 
can i get a list of the itens?
lsxy_qd Dec 12, 2017 @ 12:02am 
Thanks a lot!
Mysliciel Apr 29, 2017 @ 7:50am 
what kind of software did u use to design ur weapon ?
9HitCode Jan 22, 2017 @ 8:14pm 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
steffire3 Dec 31, 2016 @ 6:04am 
We have made an updated "Better Vanilla Game Spicy" that includes and links to your mod.

We have also given you credit inside our "Original Author Credit Discussion List".

http://steamcommunity.com/sharedfiles/filedetails/?id=808627875&searchtext=spicy

It's our 5th compile and we simply want to inform you on how we are using your mod currently.

If you would like us to remove your mod then please notify us there.

Thank you for all your work to improve Torchlight_2!
GG End Aug 20, 2016 @ 11:55pm 
HAVE any game crash risk here?
CAPTAINWESTWOOD Apr 2, 2016 @ 4:10pm 
WHERE IS THE ARMORY ?
looka48 Mar 24, 2016 @ 12:09am 
Хорошая вещь
shart enjoyer Feb 15, 2015 @ 9:26pm 
this is balls low to my deep crotch
Cherry Inkwell Dec 12, 2014 @ 9:25am 
@gamewolf your right xD
GameWolf Nov 21, 2014 @ 9:30am 
I'm afraid this mod is kinda left....Real shame though....
Joe Majewski Oct 12, 2014 @ 7:37pm 
I was wondering the same thing. Also, how many new weapon models are there?
GameWolf Aug 12, 2014 @ 2:14pm 
So are these only for high level characters or will they just pop up at any level?
Timothy Jul 27, 2014 @ 2:31pm 
Hi just found a glitch with this mod i believe almost all shop items are now grand royal :/ this doesn't really bother me but it also replaces most gambler weapons to be grand royal too which is kind off anoyying :( is this a glitch and is there anyway to fix it ? love the mod btw :)
Copout Jul 27, 2014 @ 9:08am 
do mods only work on singleplayer cos i dont want to mess up my multiplayer
Please help
It's Drifter Jun 8, 2014 @ 7:16pm 
I just want some sci-fi guns and weapons..
Camdycorn May 30, 2014 @ 10:47pm 
@Lady AppleJack
I highly doubt the creator(s) of Warhammer have a copyright on a saw bladed word.
Limp Squirrel Apr 22, 2014 @ 9:40pm 
does this mod work properly with Synergies?
Crispiefrog Mar 21, 2014 @ 4:04am 
like no coppy right, whats warhammer
LaSharkan Mar 15, 2014 @ 8:50pm 
nice mod bro... :D
Soularous Jan 31, 2014 @ 3:54pm 
Is there a way to cheat to get the weapons? I really wanna see how they look. Please tell me if there is.
Ryzu Nov 23, 2013 @ 1:35pm 
Is the ash bringer in this?
bverlander Nov 22, 2013 @ 2:08pm 
btw i there low level items in this mod cuz it doesnt say in the description
Translate Server Error Oct 19, 2013 @ 11:01pm 
oh no no , please don't appologize, you make me feel bad ! your mod is awesome and you are an awesome modder as well, thank you for all your hard work !
Arkham  [author] Oct 19, 2013 @ 4:04pm 
Terribly sorry about that Northander -- I actually did change the recipe already, but I forgot to update the image describing the recipe! That neglected detail has now been fixed.
Translate Server Error Oct 19, 2013 @ 1:13am 
i have TL2 essentials running alongside this mod and alas the recipe doesn't work - my 2 cents is that it's conflicting with the "ember gem upgrade" mod withing TL2Ess. Maybe if you get the time, you could alter the recipe :)
Corpus Insanus Oct 15, 2013 @ 11:59am 
Nice, do you think you could add a Dark Alchemist staff to the mod.
BasherPT Oct 3, 2013 @ 2:37pm 
Thanks for the reply.
Spxder_bxtch Oct 3, 2013 @ 3:21am 
Hey Arkham, as always you talent is amazing. If you get a chance, talk to Roalith, there is a way to merge the weapon spawn class files. It was very helpful when we released FE.
Bandit Oct 2, 2013 @ 7:08pm 
awwwwwwww yissssss
Arkham  [author] Oct 2, 2013 @ 5:07pm 
Mod updated!

dTTb: I have changed the recipe so that the cannon can be obtained from transmuting without conflicting with the Add Socket recipe. Not my preferred solution but it was the only thing I could do short of removing Add Socket.

scion1122: Yes!

BasherPT: Unfortunately I am not totally familiar with most of those mods. I do know that Synergies makes some extensive changes to the game, so a conflict is possible; the only area this could realistically happen, however, is if Synergies changes the weapon spawnclass file (which is something my mod also does). If it does, then you will have to prioritize my mod before Synergies if you want the Royal Weapons to show up. Barring that, which order you put them in shouldn't matter.
BasherPT Oct 1, 2013 @ 3:19pm 
I´m running Essentials, Synergies HighLoot, Synergies and Shadowmancer in this order.Should i put this mod to load after synergies or essentials?
Draco1122 Sep 28, 2013 @ 8:12am 
Are you still working on this?
mamba Sep 18, 2013 @ 5:34pm 
@maquinador: after Synergies, the rest does not matter.
dTTb Sep 3, 2013 @ 11:27am 
I can't seem to get the recipe to work (unique cannon)...
a blue cannon, two different blood embers (chip&shard), one royal.
Just get the 'unique socketable' recipe and one of the two items returned. :(

Am using a ton of other mods; but even with this one prioritised all the way at the top, no dice .

*For the record, in order:
arkham's armoury,
zoomy light,
lore loading tips,
droidlight,
bagmod,
synergieshighloot,
synergieslowpop,
synergiesmod,
tiered passives,
torchlight II essentials.

*FTR2:
lv 45 royal wand of incineration (rare wand),
lv 47 velium prototype falconet (rare cannon),
lv 22 blood ember chip (rare socketable),
lv 8 blood ember speck (rare socketable).

Any idea where things go wrong here?

Thanks for the mod either way ;)
ivan-suvorin Aug 31, 2013 @ 10:02pm 
yeah , can you add MORE weapons and powerarmor from Warhammer 40k . it will be COOL. please do it.
GraaB Aug 29, 2013 @ 6:38am 
What about powerarmor?
maquinador Aug 25, 2013 @ 7:26am 
In what order should i load this i use sinergies,essencials ,far east and lao high drop could someone help me?
ChronicAxis Aug 22, 2013 @ 9:29am 
wait, the royal weapons aren't i nthe game by default? then what would the blacksmith in the imperial camp sell without this?
jsnider193 Aug 16, 2013 @ 9:27pm 
luv'd this overall but some of the items just show up to often given the power of the swords and other things. Really should move them up from green to blue/orange. Still it makes me a ton of money in the game.
LordLeafe Aug 6, 2013 @ 8:40am 
please add a Khornate Chainaxe
thompsonwn Jul 17, 2013 @ 5:51pm 
where are the items
twitch.tv/neph_live Jul 5, 2013 @ 7:40am 
well soo good
MaDDworlD Jun 30, 2013 @ 10:00am 
is.... is that the Keening? wtf? awesome!
Spektra Jun 8, 2013 @ 2:29am 
the Spellbreaker blades has the only requirement of level 56, is that correct?
skkeeper Jun 3, 2013 @ 1:47pm 
Thanks for your contribution to the modding community :) Can this be enabled alongside SynergiesMOD?
Finarfin Jun 1, 2013 @ 6:01am 
Could i use your mod in a mod compilation?
ttbloodlusttt May 23, 2013 @ 12:18pm 
sorry for my typos @_@
ttbloodlusttt May 23, 2013 @ 12:17pm 
I would love to see this expanded a bit to include more levels. I'll admit I didn't quit read the part about the weapons being around lvl 45 so up until now I'd assumed it wasn't working! lol My bad. So I should start seeing these soon! Still, if at some point you consider adding more skins I would personally enjoy a wider level range for which they might drop. Nothing like getting ten skins of awesome weapons/shield but only be able to wear two. A wider level range would allow for a more thorough appreciate of the skins as the player leveled :)
DDuAK May 22, 2013 @ 5:07am 
down speed very slow not download