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So, you need to switch to the new UI and make a separate build for each bot. Otherwise your bots will use your currently chosed talents. After this, you can safely switch back to the original UI.
(!?) Also, to avoid possible problems in the future, it would probably be a good idea to completely disable bot overriding of this mod.
Upon loading in to my horror loadout manager appeared to have forgotten my saved profiles. I tried the new UI and integrated profiles and really did not enjoy both of them. Three profiles at max is just not enough.
Luckily after exiting and reloading, loadout manager now showed my old profiles again and I can pretend my experience with the new UI and severely limited profiles was nothing but a bad dream.
Thank you for creating this mod. Without it, I would likely have stopped playing long ago or scrawled build information on the walls of my room like a madman and wasted a lot of time.
Seems I'll be enjoying your mod and the old UI a while longer.
This is to say, thanks! Your mod is and has been phenomenal.
And this mod will also lose its approved status with the full release of Versus mode.
But I sincerely hope that I am wrong.
"Mods temporarily de-sanctioned
As of this hotfix, we've also temporarily de-sanctioned the following mods:
Numeric UI
UI Tweaks
Loadout Manager
These mods were disabled because they were causing crashes and some exploits, but these are only temporary measures while we indeed work on fixing the issues and work with the modders to fix the mods. They'll be back as soon as possible"
I know as a modder myself it is hard to come back after some time to fix things, but I hope you can find the time to look at it.
It can also be because the mod is unsanctioned now, but I am not sure if that information is accurate.
The difference is that you'd have to make the builds inside the keep's basement area, the one you start the waste expeditions in. All pretty interesting.
Are you able to test in game to see if that works?
for me it looks like in order to fix Warrior Priest the only change should be here.
file: vermintide-mods/loadout_manager_vt2/scripts/mods/loadout_manager_vt2/loadout_manager_vt2.lua
rows: 441-443
the code contained:
if career_name == "dr_slayer" and expected_slot_type == ItemType.RANGED then
expected_slot_type = ItemType.MELEE
end
should just add other careers: "wh_priest" and "es_questingknight":
if (career_name == "dr_slayer" or career_name == "wh_priest" or career_name == "es_questingknight") and expected_slot_type == ItemType.RANGED then
expected_slot_type = ItemType.MELEE
end
I hope this is all what should be changed to fix that error, however I'm not an expert and cannot know for sure.