Tabletop Simulator

Tabletop Simulator

Combat Commander: Europe
18 Comments
TeaTime  [author] Mar 3 @ 7:04pm 
@Bogue It's more of a space-saving design, but it works the same. You just use the winning army's token to indicate who's ahead. The Control counters are double-sided, so you can use a German-US Control counter, for example, and just flip it for whoever's ahead. So if the US is up two points, you flip it to the US side and put it on the 2 marker. If Germany then scores 3 VPs, you'd flip it to the German side and place it on the 1 marker.

The creator of the tracker has some comments here: https://boardgamegeek.com/filepage/45760/condensed-track-display-english-spanish
Bogue Mar 3 @ 5:10am 
is there a reason why the VP meter isn't the tug of war like the physical box game...we started playing this and realized it wasn't the same. maybe there was a rules change but curious on how to play it. thx! GREAT Work!
TeaTime  [author] Nov 21, 2019 @ 5:51pm 
I'm currently working on CC:Mediterranean and hope to have the new mod posted by the end of the year. Nothing further than that in the pipeline for me.
gorillaz256 Nov 20, 2019 @ 2:26pm 
Is there any intention in adding the expansions at any point?

Thanks for the mod, very cool.
TeaTime  [author] Mar 17, 2019 @ 4:17pm 
Like the manual, you can use your hard copy or import it to the game yourself. Per GMT's wishes regarding the use of their assets, this module was designed for players who already own the game.
Demb Mar 16, 2019 @ 12:50am 
Where exactly is the support table?
UncleYar Jan 24, 2019 @ 9:13pm 
Thanks!
TeaTime  [author] Jan 23, 2019 @ 5:06pm 
Thanks for the heads-up. Should be fixed now.
TeaTime  [author] Oct 28, 2018 @ 7:29pm 
Per GMT's wishes regarding the use of their assets, this module was designed for players who already own the game.
UsF Oct 27, 2018 @ 7:42am 
Shame it doesn't have the scenarios like the other ones on the Workshop, as this one is better quality and seems complete. I haven't played it before, but want to take a look now. Wouldn't it be okay to at least include the first one for people to get a hang of the game? It seems like the introductory scenario would be a good fit rather than the two bonus ones, as they seem pretty complex as a first one to try the game.
TeaTime  [author] Oct 20, 2018 @ 8:48pm 
Correct. See the description for why the scenario book is not included.
Maxik_SI1400 Oct 10, 2018 @ 8:52am 
Good day! Only two scenarios in?
TeaTime  [author] Jul 25, 2018 @ 8:01pm 
For good measure I just re-uploaded the game to the workshop. While I was at it, I added all the missing counters, including all the US counters.
TeaTime  [author] Jul 25, 2018 @ 7:35pm 
I confirmed that it's not being stored locally, so it should be pulling from the cloud. Are you still having trouble? If so, let me know what kind of behavior you're seeing.
madcow? Jul 23, 2018 @ 6:54pm 
It appears that the American deck isn't loading, no problems with the Russian and German decks
TeaTime  [author] Jul 18, 2018 @ 8:36pm 
Hey, great to hear. Let me know if you come across any issues with it.
madcow? Jul 17, 2018 @ 6:12pm 
Thank you for this! It's quite difficult to read the tiggers on the other CC:E workshop build, so I am using yours for sure.