rFactor 2

rFactor 2

Okayama_2017
43 Comments
neg_tuki Feb 15, 2024 @ 4:14am 
Paprika Jan 17, 2024 @ 7:40am 
I was wondering... maps for the billboard trees you used are awesome. Did you make those yourself and if so, please do share how :) Thanks!
schumi21  [author] Feb 1, 2023 @ 12:04am 
It doesn't seem to work just for you. Just tested this on an RC build.
FruitLoop2020 Jan 31, 2023 @ 9:24pm 
Does not seem to work
Pierre [HUN] Jan 1, 2022 @ 5:07am 
Please fix tha rain!
Screenshots:
1. https://ibb.co/B4ChDdh
2. https://ibb.co/0QthRgv

Thank you!
Romandv Apr 10, 2020 @ 4:55am 
Great!
Badapple Oct 14, 2019 @ 3:43am 
Top quality version of Okayama, one of the best IMO.
Fergy1010 Aug 1, 2019 @ 6:38am 
Nice update. One of the best tracks. Great detail. .Well done;)
Leynad Jee Jul 19, 2019 @ 2:18pm 
As good as in iRacing with much better performance since 1.5. Thanks
Danny Wilde Jul 19, 2019 @ 12:20pm 
v1.5 by Digga

-revised textures and material settings
-rename objects and new lod settings for better performance
-mapping racegroove, add IBL and puddle static map
-new track side objects
-reduce 3dgrass size
-fixed many bad mesh connections

thx
Fergy1010 May 25, 2019 @ 4:09pm 
Superb.
Simracer Mar 4, 2019 @ 1:58pm 
Excellent update on an already great rendition of this track.
Mike McCoy Mar 4, 2019 @ 12:16pm 
Great track!
FHarbor Mar 3, 2019 @ 1:30am 
AI runs out of fuel in the first lap of races dunno why, they qualify normaly in a 30 min session.
kmanitou81 Mar 2, 2019 @ 6:21pm 
And now the AI follows the correct racing line and destroys me, good job.
手加減 TG Mar 2, 2019 @ 8:38am 
Great to see the AI find the apexes! Wonderful piece of work this track. :)
kmanitou81 Mar 1, 2019 @ 7:31pm 
Really nice details and visuals, but the AI is on a weird outside line as if it's on the pace lap, and the buildings might have so many polygons that it hurts the CPU performance in VR. Good start, hoping for some updates.
Heikki21  [author] Feb 14, 2019 @ 10:55pm 
Hi Fanapryde, I am currently working on an update for the track. I adressed already this issue and it will be solved in the coming update :-)
Fanapryde Feb 8, 2019 @ 9:14am 
Great track !
One remark if I may: Piper turn 3 gives me a non valid lap for exceeding track limits.
It is so strickt that you can't even touch the outside of the kerb (coming close to it is enough). Since it was the first time in the Super Kart, I looked at the replays and indeed, the wheels were not even touching the kerb.
Manfredk2kpr Dec 29, 2018 @ 1:14pm 
Nice conversion. AI, especially at last turn, should be improved.
Wolke Dec 26, 2018 @ 8:32am 
Very nice track, but AI behaviour is not really good. No blocking, no trackside change, every time the same error in the last corner etc. And i dont feel trackbumps, should there be some ? track feels very smooth

https://youtu.be/M4HZVnShK9A?t=607
schumi21  [author] Sep 18, 2018 @ 9:04am 
No plans
420 IQ Player - Bottom.frag Sep 18, 2018 @ 3:04am 
great track. any plans on converting Assetto Corsa - Grobnik from same author?
NAHASH64 Jul 26, 2018 @ 4:38am 
oh yeah !!! thanks guy !!!
Franconen Jul 25, 2018 @ 8:47am 
Thank you :steamhappy:
schumi21  [author] Jul 25, 2018 @ 6:38am 
Hello Franconen,

Thank you very much for the video! I've been following your channel for more than two years :-)
Franconen Jul 23, 2018 @ 10:29pm 
Hello,
great conversion , awesome graphics and with my dynamic rig i feel all the bumps of the track .
One of the best track i've ever tested for rF2 .
Thank you for you works that give us a lot of pleasure .
My vidéo of the track (you can use it to promote your mod if you want)
https://youtu.be/T7axgP06fjw
noroardanto Jul 22, 2018 @ 8:29am 
Yup my video card is ancient :D :D thanks for responding and thank you again for converting and sharing Okayama
schumi21  [author] Jul 22, 2018 @ 2:00am 
I'm afraid that everything depends on your video card
noroardanto Jul 21, 2018 @ 8:26am 
At the low end I'm afraid :D
i3 6100, 16GB DDR3, Radeon 7790, 1 monitor 1600x900
schumi21  [author] Jul 20, 2018 @ 11:37pm 
What are the characteristics of your PC? My FPS do not fall below 80.
I have i5-4670, GTX 1060 6 GB, 16 GB DDR3, 1 monitor 1920 * 1080
noroardanto Jul 19, 2018 @ 5:34am 
Looking great, thanks! awaiting for more optimization. I can get 40+ fps on rF2 original tracks, and only 20-25 fps on Okayama.
Simracer Jul 17, 2018 @ 12:42pm 
Great job
Vale58 Jul 15, 2018 @ 2:39pm 
Thank's really nice job
elnando Jul 15, 2018 @ 10:51am 
Thank you! Keep it going!
formel_uno Jul 15, 2018 @ 5:42am 
fantastic track wish we had more of them (I like the grass and the flowers beside the track) please more of this kind of quality
FHarbor Jul 15, 2018 @ 12:43am 
bad ai + same awful bumps in sector 3 just like in the AC version
dreamer_al_59 Jul 14, 2018 @ 9:39pm 
Mitja Bonca did a great job in Assetto Corsa with this track. Your verison is certainly the equal. Thank you for sharing.
kimbo Jul 14, 2018 @ 5:32pm 
top 3 rf2 track, thanks man
Danilo fentanilo Jul 14, 2018 @ 1:49pm 
Incredible quality, having raced the laser scanned version of iRacing a lot this version doesnt differ too much.
Great job
Spectator6 Jul 14, 2018 @ 9:46am 
This track is phenomenal! Super high quality through and through!
Insomnia74 Jul 14, 2018 @ 4:00am 
Exactly Senad this is so spot on and impressive one of my favourite tracks very well done Mitja Bonca and thanks Schumi21 for converting it over to rF2
Stone Hill Jul 14, 2018 @ 2:15am 
Wow great job, I have this on iRacing and that track is laser scaned I can tell you this is spot on!