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@Dosboy, genuinely no idea, not something I put in intentionally, didn't even know it was possible, feel like it must be a bug or something :/ I do apologize for it, but not sure thats on my end.
@ChaosChuck, I almost certain I made unique Merchant squads for HN territory that don't sell anything the HN would disapprove of. I'll have to check, but I have to imagine it was another squad that wandered in whilst patrolling another biome.
I am currently trying to find a way to hack the holy nation code and adjust The Holy Nation's relationship with the Guild of Surgeons in order to better represent the game lore. But I am terrible with code.
i love your mod!
-Make Alistair easier to recruit, everyone has problems finding and recruiting him so clearly something needs to be done, I have an idea for it.
-Tweak the roaming surgeons strength and behavior, they give too much loot too easily, also they seem to attack players a lot, not sure why that is. As @crux pointed out they could do with some work on their behavior in terms of helping friendlies too.
- Add additional dialogue for the unique companions.
-Not sure if I want to add in more bases for them as I feel like they'd go from a minor faction into a major one, but I really want to see if I can make it possible for them to take over a few places with the players help maybe, for good reason of course.
It mostly needs polishing more than anything, I'm not sure there is much more content I could add in, but if I get back into it I might work on the other faction mod I was making, which is a major faction. Doesn't add anything generally useful into the game, its more for fun.
@Gomez Solonez, honestly I don't remember, I will have to check the mod files haha. I believe you just have to have good relations with the guild?
@Samuel L. Jackson, thanks! Honestly made me want to just make a full on unique companions mod haha.
https://steamcommunity.com/sharedfiles/filedetails/?id=2864711328
Can I tranlsate your mod?
But this mod here, it is perfect. =)
Haven't seen that person since...
Later on, I was encountering non-despawning hungry bandits in the border zone with 40-50 attack just because they kept following a guild caravan, and hitting heavy armour dudes for thousands of times.
@Rocket_Dog. I'm glad you like her, I was very proud when I made her, whenever I get back in the mood for modding I plan to add a lot more dialogue for the unique recruits.
@Indoknight, Honestly there's nothing I can do about it if it's from Genesis' end, that doesn't seem to happen from the base mod so I can only assume it's from Genesis. I mean I can't be sure of that of course.
@Emiredd, Alistair should just be wandering around Bast, he was meant to be a bit of a fun random find and I wanted to see if it was possible to make unique recruits that way.
Also she volunteered to be the crew cook. Objections were raised but what are you gonna do when a Shek's decided they're the cook?
At least the food's crunchier.
Anyway, this is a great mod! I haven't explored too far beyond occasionally running into Surgeon squads and the Apothecary, but so far I'm loving it! Great job. I'm currently just wandering around in Bast trying to find the absent Alistair, as I promised Doctor Miss I would. No luck so far, and I have a feeling this is going to take a long time haha
Basically consumable "buff" items, maybe even some emergency fast healing stim (should be quite expensive, but might as well be a great money sink late game).