Prison Architect

Prison Architect

Better Contraband 2.0 (Discontinued) [NEW VERSION IN DESCRIPTION]
23 Comments
Em1t  [author] Feb 13, 2022 @ 3:12am 
Hello. If you're still interested in using the mod, please check the description for the newest version of it.
Marcy Aug 20, 2019 @ 8:42am 
Considering knives in PA are just "any bladed tool or weapon" it wouldn't be that strange. They're depicted as kitchen knives, which would be strange anywhere but a kitchen. But it's no big deal either way!

Too bad you're not modding PA anymore though! You've got great ideas.
Em1t  [author] Aug 20, 2019 @ 4:02am 
as I stated already. Someone can bring the rope to visitation. Knifes may be too much, I agree, but knifes in morgue? They use scalpels not knifes. Also I am no longer modding for prison architect so I wont be able to fix.
Marcy Aug 19, 2019 @ 9:40pm 
I like the rearrangement of most of these. They make sense. The only things I find odd is rope in visitation and the removal of the morgue knife. The latter seems odd to me considering the morgue is also a place where autopsies would be performed.

Also, knives in the canteen? Seems like a bit much. I'd like to imagine they use mostly plastic utensils. That's just my opinion though. You're obviously not obligated to do anything!

Really liking the rest of these though! Definitely giving this one a shot, assuming it's compatible with Clink.
Edgy McEdgelord Jan 2, 2019 @ 3:20pm 
The Mod is really well done, I like the places you added the diffrent types of contraband. I also like the fact that the silent kill weapons (Piano Wire and Dog Leash ) can be found in rooms and doesn't have to be smuggled in or taken from unconcuious/dead security in order for the prisoners to have them.
Em1t  [author] Oct 27, 2018 @ 2:58pm 
Someone can bring it there :ADNquestion:
Dwight Hut Pizza Oct 27, 2018 @ 12:31pm 
Hey just curious why would you be able to get rope from the visitation room? Thanks.
Gamingtime Oct 27, 2018 @ 7:44am 
ive always wondered why you could get a knife in the mourge thanks for fixing that! :D
Em1t  [author] Aug 6, 2018 @ 1:52am 
Hello Static ! This mod fully works with update 15 !
static Aug 5, 2018 @ 7:23pm 
Awesome looking mod! Can anyone report on whether this is working properly with Update 15?
Em1t  [author] Aug 1, 2018 @ 2:17am 
this mod makes Saphara Acknova overpowered :laughingprism:
Em1t  [author] Jul 31, 2018 @ 1:48pm 
Thanks for the positive review Atticus ! Really appreciate it !
Atticus Jul 31, 2018 @ 1:41pm 
This should be called a realism mod. After I turned this on my game was so much more realistic. Made me actually start considering lockdown procedures, isolation of population, seperation of workers and prisoners even guards being distant. So much fun having this on, I would suggest to anyone who wants additional level of difficulty,
Em1t  [author] Jul 31, 2018 @ 1:13pm 
Check out the new collection ! Contains the new mod Better Grants 1.0 !
Em1t  [author] Jul 31, 2018 @ 12:45pm 
lol, but this mod makes them steal everything everywhre
Mizuchi Jul 31, 2018 @ 12:43pm 
the devs were sloppy not doing this from the start, good to know someone is at least fixing they're mistakes
Em1t  [author] Jul 26, 2018 @ 2:15pm 
Thanks everybody for testing the mod, and I know its not the best... But im giving my entire heart into these things, just want to let you know that by the end of this month, theres a grants mod coming. There will be 20+ grants, which are completely new, and are not already in the game
Em1t  [author] Jul 26, 2018 @ 3:27am 
ow, thank you really much Jord68... This mod was made because I was bored of Prison Architect, so I thought that adding more contraband would make me stand on my toes everytime
JOЯDAИ Jul 24, 2018 @ 9:40pm 
It's a shame interesting mods like this get buried under the 6000 garbage maps nobody wants. I was about to give up when I hit page 20, then I saw your mod. Good work Xen
Em1t  [author] Jul 5, 2018 @ 6:22am 
yeah, maybe if the game mechanics change, I'll be able to do that... But in this stage it isnt possible
[GER] Zangetsu Jul 5, 2018 @ 6:21am 
Well in this case, it's ok, for me, it would have been a nice feature, but ist is not importent, so, I'm fine with it, like it is right now :)
Em1t  [author] Jul 5, 2018 @ 6:19am 
I dont think so, because the game works weirdly... I looked through the files and detected that contraband gets automatically deleted after being discovered. One thing I could make is to make a new room with every contraband in it, but prisoners could be able to steal contraband, which wasn't yet detected in the prison. I hope you understand me and if you really want, I can try to make something like that room
[GER] Zangetsu Jul 5, 2018 @ 5:12am 
Hi, nice Mod, would it be possible to addit a room, in which the detected contrabands would be stored, so that a prisoner can steal the contrabands from that room?