STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

BSG: War of the Colonies
230 Comments
1c3M@N May 3 @ 1:09am 
This is probably the top mods I've seen. The mod is so perfectly done that you get immersed in the game immediately.
Rizack Dec 16, 2024 @ 7:54pm 
i love this mod the best, the space battles are it's strong point..
(OKU) Paradox Dec 8, 2024 @ 1:41pm 
An excellent mod with chaotic combat, good progression of units, good unit variety, and excellent attention to detail. FTL effects and sounds, weapon sounds and effects, ship designs and even abilities are all close to lore-accurate, and there's a good mix of official ships like the Jupiter and Mercury-class Battlestars and fan-made designs such as the Cygnus frigate, Sobek-class and Sleipnir-class Battlestars. There's a good amount of durability to each ship that gives each one good staying power, but overextending is just as lethal as it should be.

I'd love to see this mod expanded at some stage with new units, such as the Orion-class Battlestar (which was significantly mishandled in Battlestar Galactica: Deadlock and would be a lot more fun in this mod) and perhaps Mark III Vipers. As far as fan-made designs are concerned, bringing in a Gunstar or even a Warstar might be a neat idea, too. Either way, fantastic mod.
tredavidson77 Jul 2, 2024 @ 6:30pm 
Weirdly one of the few BSG mods that uses Deadlock ships and fan ships. Yeah some fan ships are cool like the Sobek but others seem like low effort kitbashes.
wicca_dude Jan 11, 2024 @ 2:01pm 
Awesome space battles but needs the Loki.
mosser1989 Oct 21, 2023 @ 8:05am 
@ lotsandlotsofgomi That's not earth for a faction, that's the destination of the galactica and its fleet.... it's a the major plot line in both old and new bsg
mosser1989 Oct 21, 2023 @ 8:04am 
@ OldPayphone try just using regular AI. At least in the GC, they would attack en masse non-stop for me. Had to cheat to win lol
AdmiralSolo Apr 6, 2023 @ 8:20am 
why is stargate Earth in the game as a none playable faction, and please make it playable
Fluffy Potato Feb 18, 2023 @ 8:47pm 
We need a new battlestar mod
Staruser Jan 17, 2023 @ 6:15am 
Get BSG: Deadlock, you won't regret it.
Ghost ark Oct 27, 2022 @ 7:20am 
is this mod dead?
myfire63 Oct 11, 2022 @ 8:54am 
I wish they where still updating the mod...
novak21156 Jun 30, 2022 @ 4:14pm 
this mod is amazing. I wish more people new about it and there were more updates.
catman211 Dec 4, 2021 @ 1:51pm 
Just remove it
catman211 Dec 4, 2021 @ 1:51pm 
Also please fix the wording like at-at
FreedomsChains Aug 19, 2021 @ 1:17pm 
This mod is pretty bad ass. But if it could please be updated to have a greater population room? Like 50 should do nicely. 30 is a little too limiting considering the population cost of most of the ships.
:D_TOASTY_D: Jul 29, 2021 @ 6:22am 
Tyranno1 it should be V.0.9.2
thats the latest version of the mod on Moddb too
Tyranno1 Jun 4, 2021 @ 5:25pm 
So what version is this?
there is another BSG mod under the same name but is version 0.66.
leftnut May 8, 2021 @ 4:48pm 
I know this mod is mostly dead but if someone could help me reconfigure my ai I would appreciate it. In space battle skirmish, all ai's of all difficulties will not deploy units in a standard fashion as they had before. Now they just sit there not deploying and just upgrading the station. if i dont give starting fighters none will be produced to capture refineries. This mod was a blast before and i had done nearly all i could think of to revert the ai back to the first time i played it.
Majo May 2, 2021 @ 7:11am 
tbf, the nova class is somewhat of an obscure fanon design, but not too obscure
Carmondai Mar 12, 2021 @ 4:09am 
I hope so much that there will be an update.
I am waiting now for more than 3 years. xD

WE WANT THE NOVA CLASS BATTLESTAR PLS!!!
mosser1989 Feb 19, 2021 @ 2:58pm 
@mangus its mor about posititioning then in it direct fire orders. They use attack and stop moves to get the right guns on target. Jupiters are best broadside where most of her AAA can stop missles.
Pure Jan 22, 2021 @ 3:00pm 
Commander Lemon Jan 6, 2021 @ 1:44pm 
man i wish this mod was still being worked on :steamsad:
mangus42 Dec 31, 2020 @ 9:19am 
Does anyone else have the issue that your units don't actually attack specified targets? Mine just shoot at whichever is closest usually.
Deacon Dec 2, 2020 @ 7:09pm 
I'm a little confused, I am trying to use the columbia and old battlestars but I cannot for the life of me make them buildable in-game for some reason... any clue as to why that might be?
t7blade Nov 11, 2020 @ 1:34pm 
Is there a way to take pop cap off and also have the cylons more aggressive in attacks because I feel colonials are superior in this mod even when I put it on hard?
Clon Explorer Nov 2, 2020 @ 6:38am 
Hi, I´ve tryed to play space skirmish with this mod, but it won´t iniciate the battle, although the ground battles do work, any way of solving this?
SpitefullOblivion Oct 22, 2020 @ 5:46pm 
@OldPayphone it looks unbalanced but once you play a couple hands you'll realize that the cylons only have a small advantage over the humans, just gotta throw in some more thought when playing the humans
OldPayphone Oct 5, 2020 @ 3:04am 
This game is terribly unbalanced in favor of the Cylons. Has anyone figured out how to change values of ships like health and damage in the XML files? Also, how do you build defense stations, I can't seem to figure it out.
Captain Kyodan Sep 17, 2020 @ 8:02pm 
can someone tell me how to get the orion class battleship? ive looked everywhere
IRONWOLF Sep 8, 2020 @ 9:07am 
Love the Mod. Anyone know how to get the Resurrection Hub Ship in Galactic Conquest mode? When I played as the Colonials I noticed the Cylons had them in later stage of game. Thanks again.
Enrico Pallazo Aug 25, 2020 @ 3:31pm 
fantastic mod. Great job.
t.z.a.n Jun 11, 2020 @ 12:53am 
hi thanks for the mod....i play skirmish but the enemy AI not building units....plus when i start the mod i have some XML mini crash
[☆] Agecom May 24, 2020 @ 3:23am 
Why is the colony a shadow ship? like i dont think that thats the right franchise
RAMBO'S MOTHER May 20, 2020 @ 9:53am 
Absolutely fantastic - well done, keep it up
[PR]Wolfie May 16, 2020 @ 11:11am 
@Exiled


You can change the unit cap in the XML files pretty easy. I set them to 50. Had them at 90 first but it was a little much.

See here:

First you have to locate the mod folder in your files. For Example:

G:\SteamLibrary\steamapps\workshop\content\32470\1426753815\Data\XML



Then you need to open the the Factions XML file in your editor and then you need to locate these lines for each faction :


"<Space_Tactical_Unit_Cap>50</Space_Tactical_Unit_Cap>"

That is the important line!

Change it to whatever cap you want. Then you have to scroll till you find the part for the Cylon faction and change their limit too.



You should backup the XML file before editing it and you may have to scroll a while, but it works. Remember to change both sides.



However it does not change too much. Sure more Units, but all in all your basic fleet composition for effektive fleets does not change much. You can however give your enemy a little bit of strength in numbers.
RinaN06 May 13, 2020 @ 3:46pm 
increase the unit cap pls
Zekemeister May 9, 2020 @ 6:44pm 
Loving the space combat for this, however I do think ground combat needs some work
[PBB] Rby Mar 20, 2020 @ 4:25am 
Hey, just wanted to say that I love this mod as well as the models, and I've been wondering, have you guys thought of moving over to stellaris?
mosser1989 Feb 2, 2020 @ 11:13pm 
did this die? lol
Curious Mando Jan 11, 2020 @ 4:35pm 
Thank god something that scratches my "AMASS HUGE FLEETS AND NOT HAVE TO SPEND IRL 1500 HOURS TO ASSEMBLE ONE PISSANT FUCKING MANTICORE" Itch.

Mods been out for a few years now. Thankfully someone posted this here for conveinience as its been buried in all the unfinished Mobdb Garbage these days.
Connah Sep 25, 2019 @ 1:10pm 
Only just discovered this mod and i love it
There's bits of it that i like more than the Deadlock game and i hope to see more work on this mod in the future
Spinobreaker Sep 11, 2019 @ 3:25am 
Idk if u still check on this, but i had an idea to make the vipers act more like the show.
First, make a bone in the core, as the pivot point, then make the viper and raiders as the turret barrels.
Then, use the x-wing attack position to make it either locked to point forwards, moving at normal speeds, then when u toggle it, they either keep speed in current direction and act like a turret, or they slow right down and pivot like a turret. Either way the pivot point codings would be the key.
Tbh i dont have the time and resources to investigate this concept on my own, but i thought if u were still working on this u might want to know the concept and play with it yourself :D
Templar1400 Aug 18, 2019 @ 5:29am 
only real issue im running into with this is that balter hero is bugged on ground combat, everything goes fine but after you win balter is still on the planet and your forces just vanish and the planet cant be taken
tonysixwing Jul 6, 2019 @ 10:03am 
like the mod. but why did you steal the sol ship from pegasus chronicles mod. the battle carrier is the sol from that mod.
mosser1989 Jun 29, 2019 @ 2:25am 
@~Julia Juneap yes it does. 4 of them
2_Julia Juneap Jun 10, 2019 @ 10:07pm 
those the mod have a Galactic Conquest if i may ask?
Wesley9516 May 20, 2019 @ 12:44pm 
whats with the X-303 Cruiser and X-302 fighters from stargate SG1
Avelius May 12, 2019 @ 1:04pm 
Which modelling tool did you use? Do you still have to use 3dsmax 8 to be able to convert models for SW:EAW?