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Are you joking. THIS IS A SURVIVAL MAP
please help
Part 1:
Nice job!
Nice size for a map, nice tunnel system and the back story of all the 'survivors' that never made it. I didn't really like how the house fell down to a water way, but I think it works, you could put wood barriers but it doesn't really matter..
Nice house and nice amount of supplies, the armory surprised me, it looked pretty good.
DMM! I love the fact that there are many breakable things in the map, the doorways and the windows
Love the little shed, and a nice assortment of items.
No issues with your NAV, zombies all seemed to work and find their way, I tried to glitch them by hanging in the window sills or on top of the fridges, you didn't miss them, you even got inside the ambulance, good job.
Suggestions:
None of these suggestions mean that your map was bad by any means, these are aesthetic and are for the feel, your map works perfectly.
You need to make a movie poster, I know that by the lengths you've gone to make this make you should make some sort of promotional loading picture. It isn't hard to do at all, hopefully you are familiar with making custom textures and using VTFedit. If you want a poster the need to be to the power of 2 so 1024 x 1024 but not 953 x 27, it won't accept it. Additionally, if you want to do a full screen poster, you need to make the proportions 2048 x 1024. After you've made your normal non-widescreen poster, such as 1024 x 1024, you will define it by "posterImage" "LoadingScreen_MapName_Poster"
After that you need to use this
"posterImage_widescreen" "LoadingScreen_MapName_Poster_widescreen"
"fullscreen" "1"
Make sure that the second poster is the one for widescreen. Just look up tutorials or I can give you a better description through messaging.
The little tricycle or whatever in the backyard should be changed to a physics prop, the little thing clipped me when running from a tank.
The DMM is good but you find that the windows sometimes don't break, being left floating mid air. I'm not sure, but maybe link the glass via output on the physboxes of the wood in the windows and door framel on break break the glass of that window/door. Additionally, inbetween the windows, when you blow away the wood supports, the windows are left, and they seem to have a nodraw texture, making it look like there are double panes of glass, it just looks off.
Possible put paintings on the walls or add a few things to give the homes a uniqueness, they're great, don't get me wrong but they all feel the same. A change of wall material might be help, but I see you used the broken wall props to show the infected getting through and they have set materials so that might be a problem. Maybe for the child's room do a blue or pink plaster or wallpaper material, I know the SDK has them.
Inside the houses in the kitchens there are a few utensils and so on that aren't physics objects that should be, such as the toaster in one, and a small pan in another.
Again, please do not interpret this as a way of saying anything was wrong with your map, like myself, I think you being a map maker you want your maps to be the best of the best and seeing as this map is in a pretty final stage I think little tweaks and adjustments will really engross your players.
Congrats on a good job done.