Left 4 Dead 2

Left 4 Dead 2

Townhouse (Survival)
24 Comments
TameStingRay401 Feb 10, 2023 @ 5:18pm 
@Bilestanifarmer
Are you joking. THIS IS A SURVIVAL MAP
Freddy The Flamingo Oct 12, 2022 @ 8:32pm 
Incredible map yet
Tomato 64  [author] Aug 19, 2022 @ 9:04am 
Appreciate that! It's been 9 years since I've made this map. Watching that video was pretty nostalgic to me, haha.
fwoggu Aug 19, 2022 @ 7:39am 
20Flames1 Jul 29, 2021 @ 2:23am 
good
thugistan May 16, 2019 @ 4:02pm 
i cannot find it in addon campaign
please help
Tomato 64  [author] Dec 4, 2013 @ 10:22am 
Either one.
Arthur is no more Dec 4, 2013 @ 7:28am 
is singleplayer or multiplayer
Tomato 64  [author] May 28, 2013 @ 12:29pm 
Do you mean to start the round? Press the walkie-talkie in the living room of the middle house.
Bumii May 28, 2013 @ 12:23pm 
How do u play it? lol
J. Robert Oppenheimer May 25, 2013 @ 8:02am 
great
The Rising Phoenix May 11, 2013 @ 4:13am 
thx for this cool map :-)
Mordecai May 4, 2013 @ 1:21pm 
its cool but too many openings
LoTuco May 4, 2013 @ 10:52am 
AWESOME
Luna May 4, 2013 @ 9:53am 
Love it!
Texeon NURV May 3, 2013 @ 4:34pm 
Welcome, hope I helped, I enjoyed playing the map, I really liked your idea of the tunnel system how every other turn showed a few survivors who died trying to survive, good assortment and choices for the graffiti too, made me think of the water way in terminator 2 when they're on the bike.
Tomato 64  [author] May 3, 2013 @ 10:32am 
Thank you for the thorough analysis and suggestions. Very helpful. I'll definitely look into adding and changing certain things.
Texeon NURV May 3, 2013 @ 6:44am 
Done in 4 parts:

Part 1:

Nice job!

Nice size for a map, nice tunnel system and the back story of all the 'survivors' that never made it. I didn't really like how the house fell down to a water way, but I think it works, you could put wood barriers but it doesn't really matter..

Nice house and nice amount of supplies, the armory surprised me, it looked pretty good.

DMM! I love the fact that there are many breakable things in the map, the doorways and the windows

Love the little shed, and a nice assortment of items.

No issues with your NAV, zombies all seemed to work and find their way, I tried to glitch them by hanging in the window sills or on top of the fridges, you didn't miss them, you even got inside the ambulance, good job.
Texeon NURV May 3, 2013 @ 6:44am 
Part 2:
Suggestions:



None of these suggestions mean that your map was bad by any means, these are aesthetic and are for the feel, your map works perfectly.



You need to make a movie poster, I know that by the lengths you've gone to make this make you should make some sort of promotional loading picture. It isn't hard to do at all, hopefully you are familiar with making custom textures and using VTFedit. If you want a poster the need to be to the power of 2 so 1024 x 1024 but not 953 x 27, it won't accept it. Additionally, if you want to do a full screen poster, you need to make the proportions 2048 x 1024. After you've made your normal non-widescreen poster, such as 1024 x 1024, you will define it by "posterImage" "LoadingScreen_MapName_Poster"
After that you need to use this
"posterImage_widescreen" "LoadingScreen_MapName_Poster_widescreen"
"fullscreen" "1"
Texeon NURV May 3, 2013 @ 6:44am 
Part 3:
Make sure that the second poster is the one for widescreen. Just look up tutorials or I can give you a better description through messaging.

The little tricycle or whatever in the backyard should be changed to a physics prop, the little thing clipped me when running from a tank.

The DMM is good but you find that the windows sometimes don't break, being left floating mid air. I'm not sure, but maybe link the glass via output on the physboxes of the wood in the windows and door framel on break break the glass of that window/door. Additionally, inbetween the windows, when you blow away the wood supports, the windows are left, and they seem to have a nodraw texture, making it look like there are double panes of glass, it just looks off.
Texeon NURV May 3, 2013 @ 6:44am 
Part 4:

Possible put paintings on the walls or add a few things to give the homes a uniqueness, they're great, don't get me wrong but they all feel the same. A change of wall material might be help, but I see you used the broken wall props to show the infected getting through and they have set materials so that might be a problem. Maybe for the child's room do a blue or pink plaster or wallpaper material, I know the SDK has them.

Inside the houses in the kitchens there are a few utensils and so on that aren't physics objects that should be, such as the toaster in one, and a small pan in another.

Again, please do not interpret this as a way of saying anything was wrong with your map, like myself, I think you being a map maker you want your maps to be the best of the best and seeing as this map is in a pretty final stage I think little tweaks and adjustments will really engross your players.

Congrats on a good job done.
Thanks for Crashing me May 1, 2013 @ 11:59am 
good
-=TeddyBear=- May 1, 2013 @ 11:25am 
Very Nice.
superFISH May 1, 2013 @ 8:50am 
nice