Warhammer: Vermintide 2

Warhammer: Vermintide 2

Mission timer
83 Comments
kebramar Jun 18 @ 12:21pm 
I get the same error as others, but the mod works, other than the timer only reseting when a new mission begins.
Mr. Lelëtcho Feb 1 @ 11:46am 
Don't work now(
MrMaguai Jan 27 @ 11:34am 
System: [Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist:
[LevelTransitionHandler.load_level]
I Got Spurs Feb 7, 2024 @ 2:21pm 
Wouldn't there be a way to add it to the shift screen, so you can hit shift and see the mission timer there while you're in a level instead of it being at the bottom of the screen at all times?

Feels like a better solution than "have it on screen at all times during a mission or turn it off and only see it at the end screen"
 Dovahbear  Sep 1, 2023 @ 6:16pm 
Doesn't work in chaos wastes unfortunately. Also throws an error in chat on startup but the mod seems to work fine.
ChillyRobBot Aug 2, 2023 @ 10:41pm 
It works fine now, but gives some error at start. But no issues during the game.
Gnerus Jun 21, 2023 @ 7:23am 
Works, but only half of the time. Sometimes it just dissappears in the middle of the mission. A shame though, very nice mod.
johnjik9 Jun 1, 2023 @ 11:40am 
doesn't work
Captain Obvious Nov 14, 2022 @ 7:17pm 
Dead mod it seems
Hebi Nov 12, 2022 @ 4:34pm 
still getting error message
Saga Nov 8, 2022 @ 2:30pm 
It gives an error message when you log into the game but it still works nevertheless.
Captain Obvious Jul 24, 2022 @ 4:24pm 
Still broken?
Jepicus Apr 15, 2022 @ 3:35am 
Error message but works anyway, cheers
Jack'lul Jan 10, 2022 @ 6:49am 
Doesn't work
BullHorn Dec 20, 2021 @ 2:10am 
Doesn't work anymore
goodnightcat Dec 10, 2021 @ 10:00pm 
broken:steamthumbsdown:
Sonnenbank Dec 4, 2021 @ 11:22am 
ofc guys this still doesnt work since it wasnt updated for 2 years !
FreewayPound Dec 4, 2021 @ 1:02am 
still gives an error message. broken :c
SCIM Aug 12, 2021 @ 10:51am 
this just gives me an error message
Dixu Aug 3, 2021 @ 12:16pm 
stopped working for me
.Nxz May 6, 2021 @ 11:15pm 
[Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level]

Chat-Spam :steamsalty:
Captain Obvious Apr 28, 2021 @ 9:23am 
[Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level] wtf ?
Pandada-sensei Dec 27, 2020 @ 2:45am 
This mod isn't even obsolete, the new native one only pops up during tabbing and there is no option of having it permanently on.

It's annoying and you can't even see the timer once you hit the exit or when the mission timer decides to stop. And you can't see what the final time was.
BV Dec 18, 2020 @ 9:53pm 
The built in mission timer is now absolutely useless. It can't be seen while playing nor on the results screen.

It's a bizarro world where they see something a lot of people want and they can't be arsed to implement it properly. it's a shame, it only needed a few settings so if people wanted to hide it could and being shown on results screen, that was it.
Unknown Traveller Dec 8, 2020 @ 2:51pm 
Update from 8 Dec, patch change: Moved the "native" mission timer to the TAB screen.
We live in strange world...
th-om  [author] Nov 29, 2020 @ 1:10pm 
To answer :V below, I think that would constitute a new mod altogether.

Weird that they don't show the time in the mission results. In fact, that really seems like something the devs themselves might add if it's requested enough.
UnfoldedDeep Nov 26, 2020 @ 3:12pm 
Big thanks for this mod! I used it a lot! :chug:
BV Nov 24, 2020 @ 1:30am 
th-om, actually it would be great if you could read the value from the native mission timer and keep it visible on mission results. As nice as it is to have the native timer, it disappears before the Victory/Defeat screen and it's gone from the mission results, making it quite useless unless you were looking at it at the very end.

Your mod made this happen in the first place, and it's been great to have it, but one of the key functionalities, to be able to see the final time, it's completely gone. It would be great if you could switch your mod to complement what's missing from the native implementation.

Whatever you decide tho, thanks a lot for making it. It's been a great addition and I'm glad they saw the use of your mod and add it to the main game.
Unknown Traveller Nov 21, 2020 @ 4:46pm 
Yes! It looks like after the last update the game has its own Mission Timer (in the lower right corner of the screen).
Thank you, mod author - without your nice work this would not have happened :gmod::gmod:
th-om  [author] Nov 21, 2020 @ 7:00am 
A native mission timer? Nice. Alright then, I guess that makes this mod obsolete. Thanks to everyone for using it!
Raeburn Nov 21, 2020 @ 4:56am 
Same. It was a good MOD, but it's apparently no longer needed. Unsubscribing now. My regards to the MOD creator(s), though. This MOD helped a lot.:lunar2019coolpig:
Morale -10 Nov 20, 2020 @ 8:15pm 
Then I have to reward this mod with a thumbs-up before unsubscribing :p
Tebb_85 Nov 20, 2020 @ 2:32am 
Seems to be no longer required, as Fatshark have added a mission timer by default into the base game with the latest patch (Outcast Engineer)
B the Self Jul 21, 2020 @ 9:18am 
is it working?
Kaelus Von Sestiaf Mar 27, 2020 @ 2:33pm 
Noticed a new bug that came with the new map! Enchanter's Lair boss has a cutscene when he gives his speech, and when the cutscene ends, the mission timer re-sets back to 0.

I assume it's because you use the end of the intro cutscene each map has to start your timer, and since there were no other cutscenes in any other point in any map before it, there was no issue, haha.
Kauffy Feb 16, 2020 @ 9:08am 
I don't know if others have asked for this, but the BossKillTimer mod now seems to be defunct, and it was awesome-- I think that could be considered in-scope for this mod: the time from spawn to death for monsters, and the time from "ready" to death for Lords that pops up in the chat.
th-om  [author] Oct 29, 2019 @ 12:28pm 
Sorry, should've specified I was waiting to get the sanctioned version before uploading the fixed version. Anyway, the fix is now up!
zZerod Oct 29, 2019 @ 11:14am 
Still crashing with it (as soon and as I enter the map and about to start), and running fine without it.
Breh Oct 29, 2019 @ 1:33am 
nice
MotaRin Oct 28, 2019 @ 2:18am 
Oh man... THANKS!
th-om  [author] Oct 27, 2019 @ 5:34am 
Quick update: I already fixed the crash. There's a new process for updating sanctioned mods and mod sanctioning as a whole, and I'll try to get the fixed version uploaded (as sanctioned) in the coming days. Again, thanks everyone for letting me know!
Breh Oct 26, 2019 @ 3:39am 
yeah I got the same issue with only this mod active:

GUID: 4d2e9cf7-180f-4977-b3d0-5ce5c39f8186
Log File:
Info Type:
-----------------------------------------------

-----------------------------------------------
[Crash Link]:
crashify://4d2e9cf7-180f-4977-b3d0-5ce5c39f8186
th-om  [author] Oct 25, 2019 @ 4:16am 
Alright, thanks for the heads up (and the log, good doctor)! I'll take a look at this later today.
Mantis Toboggan, M.D. Oct 24, 2019 @ 8:35pm 
As of Patch 2.0.13, this will crash the game once a map is started. Console log excerpt:
<<Lua Stack>> [0] =[C]: in function text
[1] @scripts/mods/Mission timer/Mission timer.lua:44: in function render_gui
[2] @scripts/mods/Mission timer/Mission timer.lua:110:in function <scripts/mods/Mission timer/Mission timer.lua:99>

Full console log: https://paste.ubuntu.com/p/qw7WHnhFSP/
Sir_Frankfurter Oct 24, 2019 @ 7:42pm 
I am also experiencing crashes with this mod since the 2.0.13 patch.

Mods loaded: 'Mission Timer'
'Vermintide Mod Framework'.

Crash location: Just as the intro cutscene ends when loading into 'Righteous Stand'.
Mfunn Oct 24, 2019 @ 5:05pm 
+1 can't start a solo mission in the new patch witchout a crash
Immane Oct 24, 2019 @ 2:16pm 
+1 causes crash report
¡Nemu Oct 24, 2019 @ 5:52am 
This mod Crashing with the new patch :affliction:
Tebb_85 Aug 16, 2019 @ 4:09am 
Appears to potentially cause a crash between weaves (e.g. reproduceable crash after Weave 1 - CTD happens immediately after reaching the first portal and transition to splash screen just before the bile troll boss). Possibly a conflict with other sanctioned mods, but when I disabled the mission timer, the constant crash between weaves no longer occurred.
Myrmor Aug 11, 2019 @ 3:40pm 
Seems to be working fine yeah. Not causing any crashes and showing up all right.