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@rhos000 I'll consdier such an edict when the mod overall is more stable.
When I did not play with the Planet Diversity mods (they were buggy and crashed the game before being updated) I would receive the proper planet near the black hole.
Is compatability possible?
Also maybe buff the Void Cloud combat abilities gained through tech - or provide a repeatable edict to buff them as they're usually vastly out matched at all times. Or make the tech repeatable, or something. It's a lot of fun but only as fluff and flavor. It'd be nice to have it as a strategic consideration as well. And perhaps provide a few habitat building locations in the homeworld system? Just a thought.
Thanks again for your great mod!
Like I said before, they somehow appear in the galactic core for a split second before going MIA (I'm sure of this fact, cause I saw the question mark icon in the fleet outline) Then appearing in that particular system, until there's like a hundred of em.
I kinda fixed the issue for my game session by releasing a star-eating eldritch monster into the system they like so much. (Courtesy of the Lex mod)
Turns out there was a party going down in a distant binary star system.
Over 461 In one system, holy crap.
It's no wonder it took ages just to advance one day.
I Managed to get rid of them by playing Enigmatic Energy and grouping them up and disbanding them.
My laptop was dying inside.
Played a bit, progress smoothed out a bit
Checked out that binary system again later
They were having another party.
Turns out that they were coming from the Galactic Core, become MIA, then respawn in that one system.
Any idea how to fix this?
On another note, but perhaps related to other ppls lag issues.. In the playthrough I'm in now and the two test runs I ran before there has been a Black Hole system with more void clouds than the game knows what to do with. The BH has a filled orbit and a stack of clouds besides it that defies any attempt to kill them off with the console. Not sure if it's even connected to this mod?