The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Enhanced Cities: Morthal 2.0
75 Comments
Bersaglieri Apr 9, 2018 @ 12:53pm 
I'd ditch the walls for the lore because Morthal is the poorest hold and is known for beiing unwalled. The mists of Morthal are it's major defense against outsiders and invaders. I'd add some extra lumber to the town because it's major source of income is the export of it's lumber. I dont' expect you to actually do any of this but it's just a hopeful dream. :steamhappy:
Asrikk Jan 26, 2018 @ 6:35pm 
A few issues with this. There's a collision issue with placing NPCs on the "fort" or the walkways on the walls. NPCs fall right through. Also, the new script for NPC-placed guards is annoying. They all return to the guard house at 7pm. Which sort of defeats the purpose of having guards... (Was also trying to place them on the walkways with console commands -- hence the collision issues).
Naga the Confused Undead May 17, 2017 @ 3:06am 
Well done.
eth Mar 3, 2016 @ 1:09pm 
Finally a general goods merchant in Morthaal, making it a convenient place to buy and sell. You've done a good job with your mods, friend, thank you.
DrumBoxyThing Aug 25, 2015 @ 9:37am 
Should I unsubscribe from the first Morthal mod you made if I have this one as well?
Victoria 2 addict Jul 7, 2015 @ 7:11pm 
what lighting mod was used to make this look so good
mh_2070 Dec 15, 2014 @ 12:26pm 
i think duch is a troll
Thrixxon Sep 21, 2014 @ 10:56pm 
GREAT JOB!! I really appreciate what you have done to Morthal... love it :)
KafkaEgg Sep 9, 2014 @ 12:50pm 
is this compatable with the old morthal mod
DeadlyAnomalies Jul 25, 2014 @ 11:38am 
Also, i love the look of morthal now. I always loved the jarl, but hated the look, now its my third fave city after riften and whiterun
DeadlyAnomalies Jul 23, 2014 @ 8:21pm 
i agree with Rex, can we?
Jinglehammerschmidt Jul 9, 2014 @ 2:51pm 
Duchess, once again, this is a different person.
Peep Durple Jul 3, 2014 @ 3:31am 
Yeah, I think his mods are why I keep crashing near cities. Guess i will need to learn to use TES5Edit to clean them up. Is it that hard to do?
Ivy Gorgon Jul 2, 2014 @ 2:09pm 
A lot of this author's mods are dirty, and it will require a lot of time to clean his collection. If you do not know how to clean the dirty mods with TES5Edit, it could make your game unstable. Also, he states navemesh deletions are intentional.
Lord Ɨnquisitor Jun 19, 2014 @ 7:45am 
what texture mod are u using
Rex Apr 25, 2014 @ 3:36am 
So do I install this in addition to Morthal 1.0, or should I uninstall that mod first and ten download this one?
VladBor_98 Dec 27, 2013 @ 7:53am 
Теперь нормальный посёлок. Стены и башни подходят к окружающему виду Фолкрита.
Don Buckwald Dec 21, 2013 @ 1:31pm 
Hey matthieu6839, I really like this mod and a number of your others. Is there a limitation to how many of them I can be using at once during my game? Are there any conflicts you're aware of?
Ravynwynd Dec 10, 2013 @ 11:40am 
Very nice. Thank you for sharing.Voted.
¤{HSUS}Ť Oct 21, 2013 @ 3:09am 
nice ..
SILKSONG Oct 20, 2013 @ 4:45pm 
@Chillin' This is an update to the older mod, same with the Raven Rock
Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸ Oct 20, 2013 @ 10:51am 
I'm also confused, since there are two Morthal mods by you. Pick one or what? You sort of need to reply concerning this.
Avtomat Sep 14, 2013 @ 11:06pm 
too bad nexus link has already dead :(
WalRUS Jul 14, 2013 @ 11:56am 
please make a TAVE collection so we can subscribe all at once. :) Much appreciated
tavi Jul 13, 2013 @ 11:10am 
Is this compatable with your previous Morthal mod?
TipsyOtter Jun 19, 2013 @ 8:56am 
can someone tell me what enb he uses ?
Vesorias Jun 1, 2013 @ 2:16pm 
I'm confused, is this an upgrade or a redo of your other enhanced Morthal? Because from the screens provided I prefer the old one, but if it's the same plus more, I'll definitely take this one.
Prez Material: Hero of LAW May 3, 2013 @ 7:44pm 
Thanks for this, Morthal was one of those towns that unfortunately had nothing special about its buildings or style like winterhold or falkreath, this is really appreciated.
ct May 3, 2013 @ 8:59am 
Really nice mod! Best one!
Can you do this with other cities and villages?
Anyway your mod is best one! :)
lordromel May 2, 2013 @ 1:39pm 
Prject ENB+CoT
jamiemellors May 2, 2013 @ 12:19pm 
what lighting mod is that you're using ?
lordromel May 2, 2013 @ 7:34am 
sweet the bug when we inter a INN crash is gone now :D
very nic !!!
and alos a great change.
PLZ do the same with rest of a villige and towns :)
and also like the way you make them 100% compatible with moor vilige animal.
do it with lantern of skyrim RLO and ELfx
looking for ward for see moor enhance mood <3
ty
VinchenzoTheJackal & Shoon May 2, 2013 @ 3:11am 
Can you at least tell us the changes between this and the 1.0 version?
76561198013751568 May 1, 2013 @ 2:28pm 
Get your Free Elder Scrolls Online Beta Keys @ {LINK REMOVED}
Ben May 1, 2013 @ 1:03pm 
@matthieu6839, hey great mod thanks, but what enb are you using?
Fangheart25 May 1, 2013 @ 12:28pm 
@Arthedain: Right now The Elder Scrolls Online is in Beta meaning a lot of content isn't as good as it's going to be when it is officially released.

This is what I hope the game will look like (as does everyone else): http://www.elderscrollsonline.com/en/media/videos/143

However, it will probably have graphics more along the scale of Oblivion rather than Skyrim when it is released.
Björn Ironcock Apr 30, 2013 @ 11:42pm 
fajne ale szkoda że tylko morthal
Little_Heresy Apr 30, 2013 @ 10:46pm 
This is exactly mtat i was thinking about, thanks men!
Jafin Apr 30, 2013 @ 8:31pm 
@Charlemagne Yes, more items on screen means more for your graphics card to render which takes more time and translates into less FPS.
Nahobino-o Apr 30, 2013 @ 7:32pm 
awesome
Carchamp Apr 30, 2013 @ 1:12pm 
this is coo man!
Oslovian Apr 30, 2013 @ 6:08am 
Hey, did you delete any NavMesh records with this mod?
Charlemagne Apr 29, 2013 @ 9:20pm 
Well overall this is better than 1.0. Less plant clutter for one. It feels a bit weird to have things change this way though... like a shifting reality. I think you should settle with a model for each town that you like, leave it as official and then make only minor changes if needed (in the form of updates as I said before). I also missed the links to your other work, it was a way of easily knowing if I was missing some of your excellent mods.

BTW these mods (especially Winterhold) cause me a loss of FPS, can it be because of the number of items added?
Etrusco Apr 29, 2013 @ 8:42pm 
Very nice!
Charlemagne Apr 29, 2013 @ 8:36pm 
Instead of Morthal 2.0, perhaps you should have made it Morthal 1.1 and let it update automatically? Just saying... It's a little hard to keep track of these changes.
Doyle Apr 29, 2013 @ 4:14pm 
What ENB are you using?
Sheggide Apr 29, 2013 @ 3:31pm 
Does this one clash with your Dawnstar mod? looks beautiful btw!
RexPrivater Apr 29, 2013 @ 1:48pm 
Just a question does this clash with your original Morthal mod?
Machété ! Apr 29, 2013 @ 11:26am 
Pas mieux: donc va te faire ....
HummingBeard Apr 29, 2013 @ 5:31am 
@Pancho FUKK OFF!