Stellaris

Stellaris

Slow Speed Battles [Abandoned]
88 Comments
perl Jan 8 @ 2:23pm 
Mod still works. This is really good for battles
Betamax PAL Jul 4, 2024 @ 4:21pm 
I can confirm that I still use this mod and it works fine for me.
rms7402 Jun 28, 2024 @ 1:05am 
still works...maybe
LogosDistributing Feb 4, 2024 @ 10:15pm 
Best mod. period. .
HistoricasLP Jun 6, 2023 @ 3:46pm 
anyone know if this still works?
Oldhip Feb 21, 2023 @ 2:39pm 
Someone PLEASE take this over .
maximustrajan23 Oct 29, 2022 @ 6:26pm 
man i dont think this mods works anymore and it was a must have for me... i wish somebody would take it over because it is great and makes space battles tolerable to watch for me .. Anyways thanks for your great mod it was one of the greatest while it worked .. take care
[☆] AresOfThrace May 30, 2022 @ 4:50am 
Why abandon it? ;_;
Toxic Mar 17, 2022 @ 6:16pm 
Update?
wm.j.olson Aug 5, 2021 @ 9:26am 
Ah, so. Thanks.
kaityomoke  [author] Aug 5, 2021 @ 12:47am 
@wm.j.olson
The edict is only used to open the menu.
This mod work correctly after the edict is expired.
wm.j.olson Aug 4, 2021 @ 7:12pm 
Back to the game. Still unsure how to make my choice for 'slow speed' work. I select edicts and on the list select slow speed battles and pick a number. When I exist I get a notification saying the edict has expired and the edict is no longer selected in the menu. Does this mean it is cancelled or is it working?
kaityomoke  [author] Jul 26, 2021 @ 1:57am 
@Gui Montag
This mod affect to crisis and leviathans.
I don't know how to affect this mod on pirates and space monsters.
Gui Montag Jul 25, 2021 @ 9:24am 
I suppose this is designed to slow down combat between players, not against crisis/pirates/monsters? Can it affect all combat? Love the idea, combat on normal speed is way too fast to watch.
Shigurame May 26, 2021 @ 2:34pm 
This made stellaris so much more worthwhile to play. Thank you a lot for makeing this!
Lord Rato May 1, 2021 @ 8:42am 
Thanks for updating!
SplitShift Feb 3, 2021 @ 4:15pm 
it doesnt work anymore
wm.j.olson Aug 22, 2020 @ 6:25pm 
ありがとうございました
kaityomoke  [author] Aug 22, 2020 @ 6:12pm 
@wm.j.olson
The edict is only used to open the menu and change the mod setting. This mod work normally after the edict has finished.
wm.j.olson Aug 22, 2020 @ 8:09am 
Yes, the menu for slow speed battles is in the edicts, but when you select it it has no duration and ends almost immediately. Does this mean it has been made inoperable because, like other edicts, it has no duration; or is it the case that even though the message says it is no longer working it is, in fact, selected and working? Really like the mod and would like it to work.
kaityomoke  [author] Aug 22, 2020 @ 4:01am 
@wm.j.olson
You should be able to open the mod menu by edict "Slow Speed Battles Menu".
wm.j.olson Aug 21, 2020 @ 7:14am 
If I start a new game and choose a speed for combat, will it then work in the game? If I'm already in a game, how do I choose a speed from there?
kaityomoke  [author] Aug 21, 2020 @ 2:31am 
@wm.j.olson
The edict is for show the mod menu. This has no influence cost.
The mod menu can be opened normally in my test.
wm.j.olson Aug 20, 2020 @ 1:01pm 
Doesn't work with Fallen Republic. The edict shows up but it has no associated influence cost and says it last 0 turns. Turning it on and it immediately stops.
[☆] AresOfThrace May 12, 2020 @ 6:18pm 
@Paddy That is complete nonsense, the game dosn't work like that.
Paddy Apr 23, 2020 @ 6:58am 
Great mod, the only issue i have is that because it takes so long for ships to close the distance so they end up firing long before they can reach meaning most of the laser shops don't reach the target.
CESARINI GAMER Apr 18, 2020 @ 6:19am 
Ready thank you very much
kaityomoke  [author] Apr 18, 2020 @ 2:11am 
@Avatar
Mod updated to fix it.

@Cesar199624
Ships take some time to slow down. So it hard to notice on short range, high speed battles like corvette vs corvette.
If there are some problems, perhaps it resolved by select "Remove all flags" of edict "Slow Speed Battles Menu".
Hide Apr 17, 2020 @ 7:12am 
It doesn't work on juggernaut?My juggernaut runs mush faster than other ships in cambat.
CESARINI GAMER Apr 15, 2020 @ 7:35pm 
good does not work, is not updated? it appears to me that if I was bugged
ekporos Jan 17, 2020 @ 11:36pm 
Love this mod!!! Is there any possibility for a 1.9.1 version release for all of us pro-hyperlane lovers?
Ajey Jan 7, 2020 @ 2:49am 
@kaityomoke thank you very much! i will give you full credit if i am going to use it! :)
kaityomoke  [author] Jan 7, 2020 @ 2:47am 
@Ajey
I will gladly give you permission to use or rework this mod.
Ajey Jan 6, 2020 @ 8:23am 
@kaityomoke great mod!

i have added you to my flist because i want to speak to you. i wanted to ask you for your permission to add or rework some parts of this mod to a huge overhaul project i am working on. would be nice if you let me know if thats ok :)
kaityomoke  [author] Oct 17, 2019 @ 6:35am 
@tyokota638
旧ランチャーで更新したので、2.3でも動作します。
tyokota638 Oct 17, 2019 @ 2:13am 
2.3で動作しますか?
kaityomoke  [author] Jun 27, 2019 @ 5:08am 
@FatRefrigerator
I don't play multiplayer, so I can't test it.
FatRefrigerator Jun 26, 2019 @ 10:11pm 
How does the speed change edict work in a multiplayer environment? Do all players get the option to change it?
Ahri Jun 16, 2019 @ 6:46am 
perfect, thanks you !
kaityomoke  [author] Apr 28, 2019 @ 7:06pm 
@ICocolate
Yes.
ICocolate Apr 27, 2019 @ 12:13pm 
Is this mod compatible with NSC?
kaityomoke  [author] Mar 28, 2019 @ 7:48am 
@JLBOCK
Crisis ships are affected by this mod like as normal empires.
Joles Mar 28, 2019 @ 6:02am 
Hi kaityomoke, interesting mod. I combined it for me personally with zBeautifulbattles and seems to run good. A comment/question to below. Is this event not only triggered for existing countries? Therefore everything what is not in the game as an own country will not get affected by this (pirates, i.e but marauders from empires should)? Event ships may be intersting as the ones mentioned below because those who just spawn are not affected but those you may get for your fleet are then under my country and should get the correct event when my fleet. Need to check it out. Do you know what about the crisis ships - I guess they are not defined as a country..or?
kaityomoke  [author] Mar 15, 2019 @ 7:51pm 
@Renown
I don`t know how apply this mod effect to space creatures and pirates. ship_event doesn't seem to apply to those.
Renown Mar 15, 2019 @ 4:25pm 
it's a bit annoying though, can you make a version with it? It doesn't hurt balance AT ALL really but it does hurt the sense of immersion.
kaityomoke  [author] Mar 15, 2019 @ 2:13am 
@Renown
Yes, Pirates are not affected as well as space creatures. I corrected the description.
Renown Mar 15, 2019 @ 1:38am 
lol... Cultists/pirates that spawn as part of the game's base events in your homeworld (one of the starting events essentially) aren't affected by this.
Blue North Star Feb 26, 2019 @ 3:07am 
It's ok. ^-^
kaityomoke  [author] Feb 26, 2019 @ 2:43am 
Oh.
My English skills are not that good and could not understand your joke :)
Blue North Star Feb 25, 2019 @ 6:13pm 
It's just a joke. :)
In some galaxy's i like to use the console, and when i do, i usually use it to up my tech-lvl to 100k (in batches of 25k, which takes me 30 minutes to two hours for the game to understand, per batch) so the opposing ships tend to die before the combat can even really start. <3