Tabletop Simulator

Tabletop Simulator

Umineko - When They Cry - the Board Game
46 Comments
Chronicle Sep 2, 2024 @ 9:56am 
Been 6 years since I last played this, gave it a shot the other day and was just as fun (if not more) than I remember it being. Seeing the comments below me, the Witch's Track advancing after every Twilight card makes a hell of a lot of sense than just one of them. Still holding out hope for an update to this day, haha <3
Kalavinka  [author] Jun 19, 2024 @ 6:42am 
Oh right, great question. I didn't plan for any of this.

The victory condition is easy: survive to the last twilight. If survivors or players have to be chosen to die, choose them randomly by assigning them to the sides of a die and throwing it. You can also shuffle and draw a card from the location deck until you get one with survivors on it and choose one of them.

The location deck is also your answer for placing magical entities.
MarioGaudio epico Jun 19, 2024 @ 4:42am 
Ok I get almost everything now, the only thing is still about the "no culprit" game:
if nobody is a culprit how do you play the game? who decides which survivors (or players) to kill and where to place magic pieces on the board, and how do the survivors win if there's noone to fight against?
Kalavinka  [author] Jun 19, 2024 @ 4:15am 
- Wow. Did I really overlook that?

- IIRC the notebook means you get to store cards from after skill checks instead of returning them to the decks, and spend them in future checks.

- IIRC, Battler had 2 Reasoning/2 Order. Since you draw 3 cards each turn (see rulebook), you can draw 2R 1O or 1R 2O.

- George and Kumasawa were never finished.

- I misremembered. Yes, because voting blindly is unwise: you put suspicion on yourself or risk getting an innocent player killed.

- You can do this with X+1 identity cards. i.e. 3 players?: put 3 Survivor cards and 1 Culprit in. There's a chance of no culprit.
MarioGaudio epico Jun 19, 2024 @ 4:06am 
These are a LOT of questions, so I'm sorry in advance
MarioGaudio epico Jun 19, 2024 @ 4:06am 
-I checked all the Twilight cards and only one of them advances the witch track, so I'm still unsure how the culprit can benefit from this.

-I don't get how the notebook Item card works, like when you do a skill check you attach it to one of your cards and this doubles it's effect?? I didn't get it.

-What does it mean to "draw" from your card pool? Like, if I use Battler and a card lets me draw from my pool, I can draw one card from the Order or Reasoning decks?

-I noticed a comment saying that Hideyoshi and Kanon are missing as characters, but when I play I also don't have George nor Kumasawa

-The voting sessions are triggered when on one of the parlors in the board but also when twilights occur, so is it really playable with only 3 players?

-The killer only being present in the narrative part is intriguing to me, maybe you can let the players draw and none of them knows that the culprit isn't among them, but in both this and your case how does the game work?
Kalavinka  [author] Jun 19, 2024 @ 3:06am 
Hey, so glad you like it! I've thought about revisiting it, but I lost the old files.

- The survivor NPCs don't move on their own, but can be moved by players with Order Cards.
- "A witch did it!" is a way for the culprit to advance the witch track by surprise in a key moment, revealing themselves for a major benefit. For example, if twilight cards have progressed the track to a critical stage (probably thanks to careful sabotage), the culprit can trigger a vote and declare the witch as the culprit to make chaos ensue, or potentially even win the game.

3 votes have to be placed on a culprit to kill them, and only 1 vote can be handed out per player per session. IIRC, voting sessions can only be triggered by spaces on the board.

- The killer will always be a player if the instructions are followed, but you can skip the survivor/culprit card handout stage to play a fully co-operative game. In this case, there is no "killer" except in the narrative.
MarioGaudio epico Jun 18, 2024 @ 4:49pm 
I might be a bit late for this, but I just found out about it and this seems pretty cool, I hope you'll consider continuing this project in the future. I have some questions though: do the survivors NPCs move? If yes, how? Also, how does the "the Witch did it!!" mechanic work? Is there actually a chance for the killer to not be a player? If yes, how do you control what the killer does? If not, why does this mechanic exists since it only undermines the players and the culprit can't use it (otherwise they'll be instantly caught)?
Sunev Jun 25, 2023 @ 5:03pm 
That's a shame. I noticed it's basically only missing Kanon and Hideyoshi as Character Cards. As well as Genji being below Shannon and Kanon makes very little sense.The Rulebook having some bits missing but eh, no worries.
Kalavinka  [author] Jun 25, 2023 @ 4:58pm 
It's pretty much abandoned, I'm afraid. But it's fully playable in its current state, just missing a few characters.
Sunev Jun 25, 2023 @ 4:39pm 
Is the game still in development or is it abandoned?
Last penguin Aug 12, 2022 @ 8:53am 
Hey. Is it possible to get source files of the game? I wanted to translate the game to other language, for me and my friends to play.
Wegi Jul 17, 2021 @ 3:29pm 
Alright, I've sent you a friend request!
Kalavinka  [author] Jul 17, 2021 @ 3:01pm 
I do indeed. If you add me on Discord @Kalavinka#8699 I can set you up with them more easily
Wegi Jul 17, 2021 @ 7:20am 
Of course Kalavinka.
Just out of curiousity, do you still have the work files for the cards (like the symbols) somewhere?
Kalavinka  [author] Jul 17, 2021 @ 5:34am 
If you're interested in working on it, I'm happy to hear it and very flattered. You're welcome to work on the game, as long as you credit me with a link to either my Steam profile or this workshop page anywhere you distribute it, even if it's just a footnote.
Wegi Jul 16, 2021 @ 11:53am 
Hey Kalavinka, I REALLY like what you have created.
I kind of am interested to put in some work into this to complete the game, would you allow it (and can you tell me under which terms)?
Malezan Oct 28, 2020 @ 5:22pm 
Oh... That's sad :(
I didn't play it yet but just seeing how much effort you put in the game I already loved it and was really looking forward to seeing this complete.
Kalavinka  [author] Oct 27, 2020 @ 11:13pm 
Sadly not!
Malezan Oct 27, 2020 @ 3:39pm 
Are you still working on it ? :beatriceemo:
Kalavinka  [author] Jul 8, 2020 @ 6:32am 
You guys made a physical copy to celebrate Rokkenjima day?! Oh my god I'm so flattered, I'm so glad you've had fun with it! Thank you for your feedback. c:
Chronicle Nov 26, 2018 @ 6:25am 
We did a test run of it a few hours ago with 4 players, It was pretty fun, but I feel like the first twilight shouldn't happen 1.5 hours into the game :P, so I might change up some rules. Twilight cards' skill checks kept on getting passed somehow for the first 1.5 hours, not sure if we were dealing & discarding cards wrong.
Chronicle Nov 25, 2018 @ 2:53am 
While the project is on hold, I'm happy you actually answered my questions, so thanks alot for that!
Kalavinka  [author] Nov 25, 2018 @ 2:29am 
No need to apologise, I appreciate your interest. c:

Yes, the game definitely requires a minimum of 3 players. The max I've tested it with is 4 but I know others have tested it with 6 and had fun aside from one or two small balance issues.

The project is sadly on indefinite hold, and is unlikely to see completion - but as you say, it's fully playable. Thank you for your kind feedback!
Chronicle Nov 25, 2018 @ 2:27am 
Thank you again, sorry for all the questions :). I'm surprised how you call this an unifinished project when it looks really polished, I'm really keen on seeing you finish it. From what I've read I will conclude that this is a game for 3-10 players, so I'll be trying it out later tonight with 5.
Kalavinka  [author] Nov 25, 2018 @ 2:13am 
Hmm, my rulebook must've missed this out. But here you go!

1. Crime Cards cause Twilight checks to automatically fail . Then, players have to succeed the skill check noted on the Crime Card to prevent its events from occurring. This makes Crime Cards a major asset to the culprit.

In short, the moment a Crime Card appears, players begin another, separate skill check for the Crime Card.
2. Location cards are used to pick random locations for effects that require it! What you do is you shuffle the location pouch by mashing R, then draw a location card and make the effect take place at the designated location. Then, put the location card back in the pouch and shuffle it again.
Chronicle Nov 25, 2018 @ 1:41am 
Also, I didn't realise that these cards existed, but what are location cards used for?
Chronicle Nov 25, 2018 @ 12:33am 
Thank you very much! I assume that the crime cards slipped in will be given another skill check or will it count for the points already put in? As in, you're trying to solve a twilight check which has a 10, but this crime card has a 12. The total ends up being 11, so the crime card will activate?

Still, Thank you very much for your quick response.
Kalavinka  [author] Nov 24, 2018 @ 3:57pm 
Hi, thank you very much for your positive feedback!

1. Crime cards are only activated when discovered during a skill check. Culprits will slip them in then.
2. Players take it in turns to place NPCs at the start of the game. So for example, Player 1 puts Eva somewhere in the mansion, then Player 2 puts George elsewhere, and so on. This is done after players receive their identity cards.
Chronicle Nov 24, 2018 @ 3:41pm 
I have just found the projeect and must I say it is quite amazing. However, I have 2 questions that the rulebook seems to not address.

1. When are Crime cards played? Surely the culprit won't play them when everyone can see or is it during a skill check?
2. Where are the NPC's placed? Or do you control them like normal players?

Help would be greatly apprieciated, thanks! :)
Kalavinka  [author] Jul 2, 2018 @ 5:32pm 
Thank you for the kind feedback! Frankly I haven't been actively developing this in a while. But I will hopefully revisit it at some stage.
Pigeon Jul 2, 2018 @ 4:24pm 
Hey, just found this recently and I think it's pretty fun and has a fairly solid base. I was wondering if you've any plans for advancing it further and if you'd be interested in hearing some changes I thought might be beneficial. I've sent you a friend request in case you do want to hear my ideas but ofc I understand if you just wanna make your own changes since it's your own project.

In any case, thanks for making the game, I appreciate the work you've put in.
Kalavinka  [author] Jun 27, 2018 @ 4:05pm 
As of 28/06/2018 00:04am I can confirm that Twilight Cards show up fine. (This is on a computer that doesn't have the original files hooked up, so this means Steam Cloud is working correctly)

Care to send me a screenshot of how they appear on your end?
BlackTeo Jun 27, 2018 @ 3:11pm 
Okay, other cars are fine, but twilight cards not
Kalavinka  [author] Jun 27, 2018 @ 3:04pm 
No, they are not. It's odd that they are, as the game has been tested recently and was fine. I will check later.
BlackTeo Jun 27, 2018 @ 1:35pm 
Are twilight cards supposed to be blank?
BlackTeo Jun 14, 2018 @ 5:30pm 
And again, thank you for help:)
Kalavinka  [author] Jun 14, 2018 @ 5:20pm 
There's a blindfold feature you can activate by pressing B in Tabletop Simulator!
BlackTeo Jun 14, 2018 @ 4:12pm 
I also have another question.
Step 7: Crime time.
Once the culprit is determined, all of the players are blindfolded. The culprit un-blindfolds him or herself and activates the timer. During this time, the culprit can discard as many cards as they want (up to 3) and replace them with Crime Cards. Once the timer finishes, all players are un-blindfolded.
Is there a feature to blindfold players in tabletop? Or we just must "play fair"?
Kalavinka  [author] Jun 14, 2018 @ 4:10pm 
Haha, yeah. That's the biggest lore contradiction in the game right now.
BlackTeo Jun 14, 2018 @ 4:04pm 
According to Knox's Decalogue, It is forbidden for the detective to be the culprit. xD
But i get it, thank you.
Kalavinka  [author] Jun 14, 2018 @ 4:01pm 
"Culprit" and "innocent" are identity cards. Family head and detective are role cards. Identity cards are hidden at all times, but role cards are public knowledge. Don't worry, you can play with three.
BlackTeo Jun 14, 2018 @ 3:55pm 
And i have question, is it possible to play with only 3 players? As i can see there must be a player culprit, player family head, player detective. But in 3 players game everyone will immediately know who is who
BlackTeo Jun 14, 2018 @ 3:33pm 
Looks cool! I want try it with friends, can i ask for original rulebook file? I want translate it to Russian. I can just copy text, but i love your design
TKactual Mizutsuki Ginga Jun 7, 2018 @ 7:51am 
Personally. Its fun, but Kanon should be playable and have abilities. I think then I would be really happy with this game.