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por AngusCrow
Simple Fishing
por saftsuze
Fishing Plus Fish Stew
por 2PercentNate
this mods conflict?
I'm standing right next to a pond/river and i'm clicking everywhere, but i got no option to use it, do i have to build something first?
I can fish them and store them in my inventory right from the Net and Rod, and they will be placed in the Pile of Fish for storage, but if I want to remove them from the Pile of Fish they dissappear from my inventory as soon as I close the Inventory window. They just vanish as if they never existed, no where in my inventory or the Pile of Fish storage anymore. Anyone else experience this?
* Oups! Last update made the Rod and Net free buildings. Fixed it. You now again need an actual Fishing Rod and a Fishing Net in your in your inventory to build them.
* Also, cosmetical change: The drying rack for the puny Thinfish is now smaller than the rack for the Grand Fish.
* Added blueprint to allow for learning to fish without having a research bench. (I need to playtest this! Might be it is not working as I think it is, if that is the case another update will come.)
* Tweaked the time it takes to fish. It is very slow now. Better build a farming base if you want a steady reliable source of food. Fishing is now mostly for the desperate wanderer.
* Tweaked the time it takes to dry the fish. It is a really painfully slow now. Boring like watching fish dry, as they say. But then again: You get more nutrition from your fish automagically! (It must be something in the air). Drying fish is for the temporary long term campsite. Or a base.
* Tweaked the balance of how much Dried Fish you get from the Grand Fish.
* The fishing equipment has no longer a construction time. They are already a thing in your inventory, you just need to throw it into the water or quickly set it up. (I think camp beds should work this way as well, btw).
I like how efficiency scales with water availability but simply it's broken as heck. Beaches have no water which makes sense in a potability way but not in a fishing way. Water is tied to biomes, not land features unfortunately - so as you say no penalty to fishing in the desert.
Could you add a Simple Fishing research blueprint to traveling gear shops? Seems odd that we need to settle down for research in a mod that removes the need to settle down for sustainable food. Also the building times for these new resources is a bit long (but I have another mod that affects that, probably my fault), shouldn't take half a day to set up a fishing line when you already have the pole. Again, counter-intuitive to a nomadic lifestyle.
That aside, these models look great and I'm glad to see this collection coming together!