Europa Universalis IV

Europa Universalis IV

Native Policies Guide Colonial Subjects
46 Comments
Wilpy Mar 15, 2022 @ 4:54am 
This is one of the simplest yet best mods. An update or even a clone of this would be very popular.
door Mar 29, 2021 @ 6:21am 
is there a mod like this ?
joseenriquege13 Jan 27, 2021 @ 7:35pm 
update?
BoboMaximus Feb 9, 2019 @ 10:09pm 
This mod is a step in the right Direction. So dont get me wrong with comments below
BoboMaximus Feb 9, 2019 @ 9:53pm 
The French But Used European western politics to play one tribe against one anther and against the English.
BoboMaximus Feb 9, 2019 @ 9:43pm 
Spanish and Portuguese only the lower classes could mix . The Casta system was complex and not tolerant at all.
Drago Duval Feb 5, 2019 @ 5:12pm 
Goodness sake, why is it not already in the main game ??
reddbane  [author] Aug 17, 2018 @ 4:58pm 
Updated: Bonuses now granted through hidden events (game runs faster this way) and added new bonuses to account for how different colonies deal with other religions.
Coming soon: coding so the the AI will choose different Native Policies based upon their religions as well as their countries historical preference.
Deep Aug 7, 2018 @ 4:35am 
Great mod! Really like it!
Darth Modus - God of Richards Jul 4, 2018 @ 7:20am 
@reddbane - Could you make it possible for the mother country to decide whether or not to create the colony in the first place or whether to create it further down the line when it has developed more? When I say developed more, to have it as an actual option/decision that the player can tick once sufficient objectives have been met.
Aaronthelemon May 29, 2018 @ 12:13pm 
Works now, good stuff.
madiunicorn May 28, 2018 @ 10:59pm 
@reddbane Yeah, it's good. Thanks.
reddbane  [author] May 28, 2018 @ 8:33am 
@von Doge
@may 9th best day of my life
Cossacks enables Native policies; without this mod would do nothing.
DutaDoge May 28, 2018 @ 2:20am 
@may 9th best day of my life
myes you need cossacks
Meat Man Anthony May 27, 2018 @ 9:49am 
do i really need cossacks?
Aaronthelemon May 27, 2018 @ 9:13am 
Im away atm, I will test on my return later this week.
Sammykaiser May 27, 2018 @ 5:46am 
Nothing better than mass genocied in the morning ...
reddbane  [author] May 26, 2018 @ 8:56am 
@Hatchet
@madiunicorn
I re-coded the lua files from scratch, see if that fixes the problem.
Muad'dib May 26, 2018 @ 8:50am 
yeah, work perfectly well now, thank you very much for this very nice mod :)
reddbane  [author] May 26, 2018 @ 8:30am 
@Pablo esgrossebar
@Aaronthelemon
I re-coded the lua files from scratch, see if that fixes the problem.
reddbane  [author] May 26, 2018 @ 8:26am 
@Pablo esgrossebar
Good I make sure to tell anyone else.
Muad'dib May 26, 2018 @ 7:14am 
i deleted the defines.lua file and now it work, so its related to this file
Dub May 25, 2018 @ 11:01pm 
Colonial nations have a -80% culture conversion cost modifier? Wow. I thought they were literally coded to specifically culture-convert everything no matter what. I need to test granting this to my mod subject types and see if I can get the AI to culture convert stuff despite not being a colony.
Muad'dib May 25, 2018 @ 9:32pm 
I just tried, uninstal via steam, delete the folder in my steam folder, reinstall, still doesn't work, i don't understand :'(
reddbane  [author] May 25, 2018 @ 7:40pm 
Have you tried a fresh install?
Aaronthelemon May 25, 2018 @ 7:33pm 
Same issue, still get CTD with only this mod enabled and while owning/having active all expansion DLC.
Muad'dib May 25, 2018 @ 5:06pm 
strange cause i have all the expansions, really i don't understand
reddbane  [author] May 25, 2018 @ 4:01pm 
@Pablo esgrossebar
If you disable all mods (including Native Policies Guide Colonial Subjects as well) then it's a problem with the base files; if just Native Policies Guide Colonial Subjects is enabled, and it crashes, then it may be a missing DLC conflict. Just to be clear, this mod was developed upon a copy of EU4 with all the gameplay "Expansions" installed on the base game, so if you are missing any of them (aside from cosmetic DLC, of course) that may be the conflict.
Muad'dib May 25, 2018 @ 3:36pm 
i disabled all my mods and check the files via steam, but nothing solve it, style the same error, maybe a DLC conflict ?
reddbane  [author] May 25, 2018 @ 3:08pm 
@Aaronthelemon
@Pablo esgrossebar
I have no idea, the only thing I can think of is some kind of mod conflict. Just for the sake of testing could you try enabling just "Native Policies Guide Colonial Subjects" alone with all other mods disabled? If the game starts with no Crash then we know it's a mod conflict; also make sure not to boot to a savegame through the eu4 launcher. If it is still crashing then it must be some conflict with the base files that are somehow different than the one's I'm using.
Aaronthelemon May 25, 2018 @ 2:33pm 
I get a LUA error and instant crash, have all core dlc.
Muad'dib May 25, 2018 @ 1:55pm 
same problem than hatchet, some lua failure and instantly crash
reddbane  [author] May 25, 2018 @ 1:18pm 
@Nexram
Any time you want to directly download a Steam mod, or the mod is not auto-downloading, use this:
http://forums.kleientertainment.com/topic/48803-direct-download-any-mod-from-workshop-via-greasemonkey/
Chairman Meow (JP) May 25, 2018 @ 1:11pm 
@Nexram

Clear out your mods list, load the game then try again, it should pop-up

@All

I'm having no crashing issues if it helps.
Nexram May 25, 2018 @ 1:05pm 
mod not downloading, this is a issue with alot of mods for me any ideas how to fix this?
reddbane  [author] May 25, 2018 @ 12:07pm 
@madiunicorn
Then I have no ideas. This mod doesn't overwrite any of the game files, so I don't know why it would cause said crash.
madiunicorn May 25, 2018 @ 1:33am 
mine crashes and i have cossacks.
reddbane  [author] May 24, 2018 @ 9:21pm 
@Hatchet
The Cossacks
Hatchet May 24, 2018 @ 9:01pm 
My game crashes immediately upon launch, citing some sort of LUA Script failure. Does this require some sort of DLC to function?
reddbane  [author] May 24, 2018 @ 6:18pm 
@yorkzachary29
In the vanilla game, however, Native Trading Policy is probably the better one in the long run (and the one most veteran players choose). As even with -50% native uprising the natives rarely revolt, and the Native Assimilation buff means that's all your colonies produce more trade goods, that is to say they funnel more money to your home node, as the main benefit of colonies is the Trade value they produce.
My aim was to make the choice between policies more dynamic, and produce different results within the colonies you create.
yorkzachary29 May 24, 2018 @ 10:12am 
i mean in vanilla native coexistence is busted, the onyl time to take trading is when ur france and can keep the clergy interaction "missions to the new world" on all the time. As the french idea stacked with this gives -50% native uprising chance plus the -50% gained from tading policy. Basically, the only time you take anything but Coexistence is this one instance, OR youre playing a nation that colonizes on their home continent, ie russia brueni or natives and can use tghe bonus settler growth from repression. Otherwise i found investing armies in protecting colonies is too expensive. This mod gives actual motivation to take other native policys. looks great.
reddbane  [author] May 24, 2018 @ 10:02am 
@Elements08
Mayhaps. Paradox has said the AI can't handle native revolts; this mod will just mean you'll see a lot more native cultures survive until the end of the game.
Elements08 May 24, 2018 @ 7:24am 
is it just me or does the AI always choose native coexistence policy every game?
madiunicorn May 23, 2018 @ 10:02pm 
nice mod.
Tetragrade May 23, 2018 @ 1:39pm 
This sounds kinda neat.