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Would activated it again and use always a fish, but I get some Gamecrashes, when i sometimes try to change into a Subzone. (German Client)
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding
Void Pack - Part A
If you would like me to remove your mod please contact me and I'll remove it as soon as possible!
Thank you for making Torchlight II a better gaming experience!
Also the description for the tunnel shark fish is wrong.
I had claptrap as a pet, and I used a potion to permanently change him into a hammerbot. Then I went through a synergies portal to that addon, and the hammerbot changed back to claptrap. So I used a fish from this compilation to make claptrap into a troll.
When the 15 minute transformation ended, the game crashed. So I reloaded and I tried to use a potion to turn my pet back to original form, but it wouldn't work - game would crash every time.
Something to do with a database issue, concerning claptrap.wav file.
So I would avoid this to be honest.
My character was level 28, playing with synergies, this file and the compatibility mod for syngeries/essentials and had no issues up until this moment. So it might not crash right away, but it will eventually waste hours of fun.
I love your mod but i like to run cosmetic slots mod and this mod seens to be incompatible with the ui removing either the removes pet slots or removing the cosmetic slots is there any way of making these mods compatible.
Thanks ~Az
I also would like to make sure my gem bag mod is compatible with the pets in this one... but I'm reading in the comments and it looks like there are some issues with the pet changes in this mod. I'd appreciate it if you would drop me a note when those are resolved. I've already done the changes in my gem bag mod (I just duplicate the pet files and change the inventory, so people can load gem bag above this one and have the pets work.)
ps. dont know if this is a bug or what but the pet moves crazy fast when you go in higher levels
your pets. You can't pick these monsters as pets when you start the game.
but it do work for me and it transform into a pale shamber
if you maybe could make a new mod there makes enemies/monsters respawn
again after 15-30 minutes (so old areas not is completely empty anymore)
Also, can someone else make the suggested changes to this MOD? Last change by the author was May 15.
I wonder if it screws up the attack commands for the pets? I know creepers do not fight, only heal, but after it wore off my pet was just following me around, casting his spells but doing nothing else. Removing the mod also does not fix the issue. Basically if I use a noncombatant fish, my pet is bugged and I have to delete the character and make another... :(
Every other fish works perfectly.
The General Merchant should be selling the Buff Fish, Pet Transformation Fish (pet original form) and you should be able to catch any of the Transformation Fish while fishing in town.
I have no problems at all with this MOD.
I wish I had a Perm one to see if that works or not.