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From what I personally know
- The dog's model changes to T-posing man.
- Sheks flag textures change to sheks body textures
This mod works by editing configuration on the FCS (the modding tool provided along with the game) which is really easy. Really, it's just changing numbers and ticking boxes. I honestly can't remember how to import workshop mod into FCS, but you can totally 'steal' mod that way. So feel free to import this mod.
MA moves can be disabled by just deleting the armed MA moves from the mod with FCS. The problem flying out of hands during animation cannot be fixed. This mod does not add or edit animation. It just edit the config to utilize existing moves. MA moves just don't have proper weapon animation.
I have the same question.
@Lux I'm not really active on Kenshi lately so I don't think I'm going to make any change unless something broke hard. You could do it yourself very easily with FCS though. This mod is not a real animation mod unlike the MC. This is just tweaking numbers and setting in a few tables.
I would ofc credit you and, if you have a Nexus Mods account, I could transfer ownership of the mod page over to you. Let me know either way.
Thanks!
However! I still seem to get at least some of your animations. I only really noticed this because right now I'm doing a Juggernaut +1 playthrough and I gave em both a katana class weapon. Had to adapt "The Juggernaut" to use MC's animattions of course, which worked fine but the other human party member (greenlander) weirdly enough does palm strikes and jump kicks with her longsword (Lord's Armory - nope, checked. It doesn't touch race animations). Can't for the life of me figure out what mod could be causing this.
Making the mod would be very easy, but I'm too darn lazy to maintain mod update to keep up with current MC updating pace.
I can't wait for it. :(
As for the frequency, MA moves have least frequency compared to other moves and their max range reduced. It should occur 20~30% of the times. MA moves stood out a lot though.
The question would be: is this just nice looking animations? or will my 60 MA 5 Polearms monk beat a group withouth a sweat?
Maybe try yourself and see what happens? Take maybe 2 characters into a small group of starving bandits and you will see what I mean. I think you are right with the character animation.
But considering this mod increase attack and defense speed and how diverse moves is, there shouldn't be that much opening. The effect should be very minute.
However, this will happen very often if you add more combat slot which this mod doesn't touch. But, more combat slot is probably one of the most popular mod out there. With more combat slot, fighting 3+ enemies at once can get really hard regardless of skill level.
Something is throwing the balance off with rolling for hits vs blocks with the mod. Even high level guards get massacred by weak mobs now.
As far as the engine go, 'MA moves' in armed combat are just another weapon move no different from the others.