A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Radious Total War Mod
1,472 Comments
DraugrDan Sep 14 @ 6:44pm 
Thanks for reply Radious, Yeah it does work ok as long as the optional Immersive shield and Armies mod is disabled over wise it messes with unit colour, Thanks again, Great Mod :steamthumbsup::steamthumbsup:
Radious  [author] Sep 12 @ 9:59pm 
DraugrDan: God day, unit reskins should be compatible if they dont do anythnig else.
DraugrDan Sep 12 @ 12:56pm 
Hey Radious, Will this work with Anno Domini: 878 Historical Unit reskin mod ?? Great mod btw, Thanks :steamthumbsup:
Yadir50 Sep 7 @ 7:16am 
GREAT JOB...THANK YOU VERY MUCH:steamthumbsup:
Radious  [author] Sep 7 @ 2:55am 
Yadir: Its updated to latest game version, so feel free to ignore any warning like that.
Yadir50 Sep 7 @ 1:35am 
Hi... it tells me the mod is outdated. Does this happen to anyone else?
Flakor Aug 24 @ 11:01am 
Why this mod dosent work on my game?
Radious  [author] Jun 20 @ 10:36pm 
LukeMonkeys: Impossible to combine overhauls.
LukeMonkeys Jun 20 @ 1:49pm 
Hey, was wondering is radious is compatible with shieldwall, or are they integrated?
RedBack Jun 16 @ 6:54pm 
Guys, I’ve found the problem.
If you're using Radious mod, do not use this mod together with it:
https://steamcommunity.com/sharedfiles/filedetails/?id=1691856008&searchtext=Victory+Conditions
It completely breaks the unit recruitment pool — units simply don’t appear in the recruitment panel after unlocking them via tech tree.

Also, make sure to load Radious mod at the very top of your mod load order in the launcher.
That’s the only way everything works correctly without bugs or missing units.
SlightlyStoopid Jun 13 @ 1:40pm 
@Radious
You Guys Fucking ROCK
Radious  [author] Jun 13 @ 12:57pm 
25 years of Total War - https://news.totalwar.com/total-war-25-years

And on top of that over 15 years of Team Radious mods. As the only modding team in TW history we managed to cover all TW games since Shogun 2 release with our Overhaul mods. We went through good, bad or strange times with CA games. We seen things we would rather never see again but also had a wonderful experience many times during all these years! We endured all these years and eagerly awaiting of what comes next!

Modding is not a simple task, its often very difficult, challenges need to be dealt with, obstacles are often waiting on every corner. But its also a passion and its always great to see happy players enjoying our creations!

You can check our mods on steam workshop, support our work at https://www.patreon.com/c/Team_Radious or just chat with us on our discord!

More to come!

Yours,

Team Radious
Radious  [author] May 17 @ 2:55am 
Alejandro Magno II: From our changelog - Garrisons overhaul - Most of the minor towns (not all types) now have garrisons from level 3-5, level 1-2 are empty same as in vanilla game where minor towns have 0 garrison from level 1-5. Major tier 4 and 5 garrisons received additional units.
Alejandro Magno II May 17 @ 1:28am 
Hello Radious, thanks for reply. But I found the town(village) without garrison? sometimes, one enemy general can occupy it.
Radious  [author] May 16 @ 11:38pm 
Alejandro Magno II: Garrisons should be avoided, we have our own for all towns so that wil lconflict.
Alejandro Magno II May 16 @ 8:56pm 
Hello Radious, How about the MOD load order? I use Camera , Garrisons, Update Armor and your mod
Radious  [author] Mar 14 @ 7:19am 
Jin: Coop works with all our mods, just need to follow classic coop steps to prevent desyncs and issues. And less mods = better.
Jin Mack Mar 14 @ 5:35am 
Hi, just a quick question, is the coop campaign compatible with this mod?
I did try this mod for warhammer but there was a ton of desync errors.
L´immortale Dec 26, 2024 @ 9:05am 
I had subscribe 12turn per year. Now it works well :-) Thank you very much Radious. You are master and best one in case of Total War.
Radious  [author] Dec 26, 2024 @ 8:57am 
L´immortale: Remove any faction unlockers or turn per year mods, then start new campaign and you will have all units there aswell.
L´immortale Dec 26, 2024 @ 8:56am 
Hello Radious, I have most of your amazing mods for Rome II, Attila etc., and works perfectly, but in case of Thrones of Britannia not. I only subscribe your Mod and if I started new campaign, the new units from this Mod are available in custom battle, but in case of main campaign not. i saw this unit in tech tree, but If I want to recruit them, they are not visible, no chance to recruit them, not in the menu to recruit them. I do not understand.
Radious  [author] Dec 20, 2024 @ 9:26pm 
Thedawnguard: Mod require to start fresh campaign with it. And also its a startpos mod so no other startpos can be active at the same time, like turn per year mods, faction unlockers etc.
thedawnguard48 Dec 20, 2024 @ 4:32pm 
Odd question but I'm not seeing all the units on the custom battle roster show up on the campaign. It looks like im only getting vanilla units during the campaign, am i an idiot or is this fixable?
Radious  [author] Dec 2, 2024 @ 1:14pm 
Yes
The Phantom Major Dec 2, 2024 @ 12:59pm 
does this improve garrisons?
Radious  [author] Nov 30, 2024 @ 8:55am 
Merlin: Ignore it, silly steam sometimes does it.
Merlin Nov 30, 2024 @ 8:15am 
Why does the launcher say this mod (and all my other mods of of work shop) as "Outdated"?
Radious  [author] Nov 19, 2024 @ 8:11am 
The Emperor: Yes that is correct due to how game is build and how startpos files operate.
The Phantom Major Nov 19, 2024 @ 8:07am 
I see I am not the only one not being able to upgrade units.

So, from reading Radious comments we cant play with other mods that alter the start pos or add other custom units is that correct? I have been using the Great Heathen Army mod so I am guessing this is what is causing the issue.
Radious  [author] Nov 13, 2024 @ 2:56am 
The Total War Historical Franchise Sale is now on until November 18th on Steam, with up to 75% off our historical titles!

https://store.steampowered.com/developer/Sega/sale/totalwarhistoricalsale

With saved money on these games and dlcs you can also support our work at https://www.patreon.com/Team_Radious . We cover all these titles with our overhaul mods since Shogun 2 release!
[HC3A] CaptSaveaHoe Nov 2, 2024 @ 10:42pm 
Does this work for multiplayer battles?? Tried and cant change factions.
Teapot Jul 31, 2024 @ 10:35pm 
i dont understand how a heavily equipped unit can have a guy in a tunic and no helmet as a standard bearer?
April北美 Jul 9, 2024 @ 1:10am 
sxsxsaxsda
Radious  [author] May 31, 2024 @ 11:21am 
Atlas™: make sure you have no conflciting mods like turn per year or any other startpos mods. Also our mod requires new campaign when started for the first time.
Atlas™ May 31, 2024 @ 10:43am 
Hi, Why can't I recruit longbow men with mod enabled? Did they change the upgrade requirement?
Sweet Iris Prime May 23, 2024 @ 5:38pm 
subscribe. Then, when you go to play the game, go to the "mod loader" first in the total war launcher, enable the mod, load the game
я семён May 12, 2024 @ 7:05am 
hi , how can i install the mode?should i just click "subscribe"?
Radious  [author] May 5, 2024 @ 8:48pm 
Its updated to latest game version and works fine. Ignore stupid launcher.
The Overlander May 5, 2024 @ 1:51pm 
mod shows as outdated will this cause any issues?
ThaM May 3, 2024 @ 7:12pm 
Hey! Thx you very much for the info ! Have a great weekend :kcdgkw:
Radious  [author] May 3, 2024 @ 11:26am 
Unwelt: Custom units work only if you started your campaign with the mod, also not other startpos file mod must be active - unlockers, more turns per year and other mods.
ThaM May 3, 2024 @ 11:23am 
Hey guys ! Hope u are doing well. Can u help me with this ? I recently subscribe to the Radious mod to take back my campaign. But it seems like I can´t recruit Elite units, Im on late game so pretty much I have all the units unlocked. Any thoughts ? :thronescommander:
MrSmith May 2, 2024 @ 1:41pm 
While playing this mod and having market building maxed out I cannot unlock Trade tech tree
zaoshanghaoyourzhongguo Apr 27, 2024 @ 3:19am 
great mod tysm for all the effort guys!!
Radious  [author] Apr 13, 2024 @ 9:31pm 
You cant have turn per year mods as said many times, they overwrite startpos file which is needed for all custom units to work properly in ToB.
Folius Apr 13, 2024 @ 2:35pm 
Why can't I recruit unlocked units from technology?

I only have Radious Mod, 12 turns per year and Family Mod... I don't understand?
Radious  [author] Apr 1, 2024 @ 8:11am 
Dux Ambrosius: Mod is updated to latest game version. If you see outdated message - ignore it.

We tried to improve the Ai to attack more often and recruit better armies, Ai also can field more armies and units so overall you should see more action on the campaign map.
Radious  [author] Mar 31, 2024 @ 2:37pm 
Hello Everyone, Team Radious here!

Radious Total War Mod - Pharaoh - Released! - https://www.patreon.com/posts/101442193?pr=true

Our 10th overhaul project is here! Today, on April 1st 2024, we celebrate a special birthday (Radious is 37 years old) and the release of our 10th complete overhaul mod, this time designed for TW Pharaoh.

It’s a gift from us to you, our dedicated community, who have journeyed with us through every battle, campaign, and triumph. Our latest mod is the culmination of more then a decade of passion, creativity, and community feedback.

As you embark on this new chapter, know that your support has been the bedrock of our modding journey. We’re excited to see how you’ll conquer the deserts and build your legacies with the tools we’ve provided.

So, sharpen your swords, ready your chariots, and let the sands of time bear witness to the greatness of your rule!

With heartfelt thanks, Team Radious
Radious  [author] Mar 23, 2024 @ 11:48pm 
Hello, Glorious Commanders!

Radious Total War Mod - Pharaoh - Changelog Preview! - https://www.patreon.com/posts/100958481?pr=true

As we promised here is our massive changelog preview for our upcoming release - Radious Total War Mod - Pharaoh, our 10th complete overhaul mod!

We are 1 week away from release and while we are finishing last tweaks, balance changes, unit cards and testing you can take a look at what is coming at you with release build.

If you are interested in our overhaul, read everything very carefully, there are a lot changes and details every player should know!

Prepare for Easter Battles!

Yours,

Team Radious
Radious  [author] Mar 21, 2024 @ 10:02pm 
NukerMunky: Its because ToB unlike all TW games require startpos file for many things like custom units for example and much more. Its a single file which more mods use for unlockong factions, turns per year mods or like we for custom units.

These cant never be compatible due to this being all in one same while and always only 1 can be active.

There are currently no plans to return to ToB, we consider it as finished project. Working on Warhammer 3, Rome 2 and Three Kingdoms plus finishing our 10th Overhaul, this time for Pharaoh.