Tabletop Simulator

Tabletop Simulator

Descent 2e Main Table setup
456 Comments
Shit, I Missed.  [author] Jun 6 @ 4:59pm 
Hello SilasCova. I just checked the health and stamina tokens with a cleared cache folder and got no errors. What part of the tokens are missing its file?
SilasCova Jun 6 @ 2:08pm 
The stamina and health tokens are broken for me. Says file missing.
Shit, I Missed.  [author] Jun 5 @ 8:53am 
There are many things we can help with. Teaching how to examine a table to find things that are in plain sight is not one of them.
☻LinoGarcia☻ May 31 @ 8:39am 
where is the searh cards? the treasures?
Shit, I Missed.  [author] Apr 24 @ 12:44pm 
Hello Darkwolf, Are the issues related to paste.ee models, or SSL connection errors? What is it saying in your TTS chat?
DarkWolf Apr 24 @ 11:32am 
Just launched it to play with a friend and got a bunch of missing content:
Class selection guide
Mists of Bileball
And one Unknown(searched the whole board for the highlighted item and couldn't find what it was)
Vaele Apr 14 @ 8:32am 
It works now! Dice and everything. Thanks for the quick response.
Shit, I Missed.  [author] Apr 13 @ 4:36am 
I have good news and bad news. The good news is I have updated the urls for the broken pastebin files. The bad news is my dice rollers don't generate errors for me on a clean cache folder. Socratz will be releasing an update as soon as possible. If you can get me an error code or message before that I can try to get a fix in for that as well.
Vaele Apr 11 @ 4:51pm 
The dice rollers are also giving me errors.
Vaele Apr 11 @ 4:20pm 
That's peculiar. Those pastebin links are showing as 404 for me.
Shit, I Missed.  [author] Apr 9 @ 7:32pm 
Hello Vaele, I have noticed the errors as well, however the files still exist on pastebin, so we're not sure what the issue is. We're looking into alternative fixes, and if one becomes available we'll push an update.
Vaele Apr 9 @ 7:02pm 
Thank you for this. But I'm getting a few model errors unfortunately. Not sure if they're crucial to the game yet. They're all pastebin links.
Shit, I Missed.  [author] Jan 15 @ 7:03pm 
This type of error appears to be an interrupted or corrupted download from the Steam Workshop. Have you tried to delete and redownload this module?
sr.garfy Jan 15 @ 5:33am 
When I'm trying to load this module it just gives me an error and does nothing. Is there any way to fix it?
https://imgur.com/a/eTLDxcG
Shit, I Missed.  [author] Nov 11, 2024 @ 8:56pm 
The pretty pictures aren't enough to help you get set up with your first game Nifty? :( Sorry. We're too dumb to make a how-to video.
Nifty__Swifty Nov 10, 2024 @ 4:51pm 
Hey, this is dumb but I'm finding difficulty getting this started. Has anyone recorded a "how to" video on using this mod on Tabletop?
mrda4u Aug 23, 2024 @ 3:04pm 
Must have been a temporary problem - it now loads fine without changes on my side. Thanks!
Shit, I Missed.  [author] Aug 20, 2024 @ 9:50pm 
Hello Mrda4u, I have just verified this mod loaded with no errors.Can you check that your internet provider is not blocking imgur?
mrda4u Aug 20, 2024 @ 9:45am 
Hi when trying to startup, i get a custom model import screen with a lot of "Load image failed unsupported format" errors. Looks like the imgur.com files are not loading?
Anything I should do?
Shit, I Missed.  [author] Aug 17, 2024 @ 2:49am 
Hello Jezebel. Here is a gallery for loading maps: https://imgur.com/a/Q9mFuSl . I have promoted its visibility to the description so other people may find it useful.
Jezebel Spankbottom Aug 16, 2024 @ 4:19pm 
This is really cool. I may just be a noob, but I'm confused on how to find any of the tiles and figures. The notebook said something about a campaign bag, but I have no idea what I'm looking for. I've searched through a dozen pages and haven't found any help. Can anyone point me in the right direction please?
Shit, I Missed.  [author] Nov 15, 2023 @ 9:37pm 
It's in the search item deck. Change the state of the Nothing search card.
Banang Nov 15, 2023 @ 8:56pm 
Awesome mod, absolutely love it. I'm curious on where the Secret Room search card is though? I can't seem to find it.
Shit, I Missed.  [author] Oct 22, 2023 @ 11:44am 
Hello Keisus, Road to Legend requires the Descent Road to Legends app which is external to Tabletop Simulator, and this mod. You can find it on Steam.
Keisus Oct 18, 2023 @ 6:26am 
Hi. How to play Road to legend? No clue how to choose campaign, how to start it etc. Help, please.
Shit, I Missed.  [author] Sep 27, 2023 @ 3:20am 
Hello Renne, apologies for the delay in getting back to you. I looked into the error message, and it indicates that your device is not able to find the domain name. You should contact your ISP for help with resolving this issue. From my research, using a VPN can actually cause this issue.
rennejhb12 Sep 24, 2023 @ 7:10pm 
Hello, thanks for the swift reply, atm Im in the Philippines. And this is the error Im getting:

DNS_PROBE_FINISHED_NXDOMAIN

can this be worked around using a vpn if the location is the issue?
Im attaching a pic of the 4 files that are not loading for me :(

https://imgur.com/a/Po6NpRd

Thanks again
Shit, I Missed.  [author] Sep 24, 2023 @ 11:46am 
Paste.ee works for me. Where are you located in the world, and what error message do you get when you try to view the URL in your web browser?
rennejhb12 Sep 24, 2023 @ 9:19am 
Hello Guys first of all thank you for sharing this amazing mod, sadly I havent been able to playing, some assets are not loading from paste.ee, for example:

https://paste.ee/r/3FAaz

Which is the chest for all campains apparently, is this a problem on my side, as in not been able to open paste.ee? or site is down? Thanks for any reply in advance.
RobDaWolf Aug 25, 2023 @ 2:08am 
Hi! Firstly thank you for this amazing contribution! is it possible to play solo with the road to legend app? TIA :)
Shit, I Missed.  [author] Jul 22, 2023 @ 8:42pm 
Hello Stoma, All heroes and monsters use 2e abilities and statistics. Conversion from 1st edition does not exist for these figures. For example, Elder Mok only exists with his 'Once per turn' hero ability, not his 'Each time another hero' hero ability. For heroes that do not exist in 2e, there is a box in the central gray statue that contains conversion kit hero sheets.
OG_Stoma Jul 22, 2023 @ 7:03pm 
hello and congrats for the mod amazing work. i am having a hard time looking for the conversion kit heroes skills and monsters.can you direct me where to look thank you !
Imber Aureus May 29, 2023 @ 1:36am 
That was fast. And fantastic work on the mod btw :)
Shit, I Missed.  [author] May 28, 2023 @ 1:48pm 
After much blood sweat and procrastinating, we have finally finished the CTR maps! They are in the Campaign chest, accessed as you would with any other campaign. As always, please let us know if there are any issues with map loading or play. Enjoy!
Shit, I Missed.  [author] May 28, 2023 @ 2:57am 
Thank you for the report Imber. I have confirmed the error, and confirmed that the asset is still hosted on pastebin. I don't know why they are not serving it properly to TTS. I've pushed an update to the table to a more direct URL.
Imber Aureus May 28, 2023 @ 1:13am 
Hey. Just wanted to point out that fortune/threat tokens have broken and throw up a missing model message when attempting to load.
dragonfly124 May 1, 2023 @ 5:58am 
Amazing mod, any news about The Chains that Rust maps?
Shit, I Missed.  [author] Mar 21, 2023 @ 10:16pm 
Hello CommanderCero, thanks for the report. I've confirmed the missing texture and reuploaded it. The table should be updated tomorrow.
CommanderCero Mar 21, 2023 @ 2:19pm 
I'm unable to run the auto setup. The scripted layout system "card" is missing, the one on which you are supposed to drag the scenario bag. It may have something to do with an error I get when loading the setup. This file "https://sites.google.com/site/rolesystemssky/stage3.png?attredirects=0" is missing
TheHairyOne Mar 8, 2023 @ 7:51pm 
I sent you a Friend request. I figure it'll be easier to coordinate stuff through messages and such than here in this thread. Let me know what content you need and best import methods. I am currently working on cleaning up and standardizing all my scripted layouts. I'd love for you to take a look at one or two and tell me what you think BEFORE I rework them all to a particular standard. Finally, the biggest issue I have with Road to Legend layouts is the progressive build of the dungeon. I am going to try a few things to address the problem, but my current method used by my gaming group involves vision blocking layers, which don't get saved into the bag by the scripting layout. I don't know if its possible for the layout script to handle vision blocking or not.
Shit, I Missed.  [author] Mar 7, 2023 @ 9:53pm 
Hello TheHairyOne, That is how the hero placards were originally created. They are not cards, they are custom tokens, and custom tokens can only have one image. The archetype tokens are used to mark usage of your heroic feat. As to your previous comment, I've spoken with Socratz and I think he's into it. Our tool to make the hero tokens is broken at the moment. We're waiting on a fix before addressing new hero content for the mod.
TheHairyOne Mar 7, 2023 @ 8:44pm 
*sigh*

And I forgot to ask about the vexing problem that brought me here in the first place. When I flip over a Hero card, instead of a blank heroic feat, the entire card is just inverted horizontally. I thought maybe I broke something while playing around trying to learn how to create stuff, but I have unsubscribed and blown away all the relevant files and then resubscribed and I still see the backside of the Hero cards displayed incorrectly. Am I the only one having this problem and if so, how do I force TTS to reload all the files for this mod?
TheHairyOne Mar 6, 2023 @ 2:20pm 
Greetings!

First, I would like to thank you for creating this amazing mod! I boggle at the time and attention to detail you have put into this.

Second, I would like to offer to collaborate on content for your mod. For example, I have imported all but 2 of the Hero figures that only have the cardboard placeholders in your mod. I am missing Tobin Farslayer and Hugo the Glorious for obvious reasons, but I will add both in the next year when my finances allow me to do so. As another example, I am working on scripting layouts for the Trials of Frostgate and other Road to Legend content (like all the random side quests)..

Finally, I have a few questions concerning the how you did that side of things, like how did you create those awesome spawners for the monster figures and cards?!? I understand completely if you dont have the time to give tutorials.
AsmodeusDM Dec 24, 2022 @ 12:11pm 
I'm sorry if this is covered somewhere else, but are there actual printed instructions on how to use this module? There are so many random bags and options, it would be nice if there were instructions.
Shit, I Missed.  [author] Nov 24, 2022 @ 8:39am 
Hello BradMang, unfortunately no. We don't have the content we need to create the scripted maps.
BradMang Nov 22, 2022 @ 4:39am 
Any news regarding the Chains That Rust scripted map layouts?
Shit, I Missed.  [author] Apr 18, 2022 @ 6:11am 
Hello Dark Jackal, they are spawned by the little X button in the top right corner of the related player hero's card.
Dark Jackal Apr 17, 2022 @ 4:08am 
Hello! where the player hero miniatures? can't find em :(
BradMang Mar 17, 2022 @ 5:37am 
Amazing mod, appreciate all the effort you put in to maintaining it. Any news regarding progress on the Chains That Rust automation?
Shit, I Missed.  [author] Mar 8, 2022 @ 2:59pm 
Hello Andre. The bag that is used to stage a new quest is labeled SET_, and comes from the infinite bag labeled with the name of the quest that is going to be played. The infinite bag is there so the table doesn't have to be reloaded if the layout gets messed up, just pull a new SET_ bag from the appropriate infinite bag.
Monster spawners are in the lower left corner of the overlord table. The models have minion & master figures for each monster, and the central ACT I model has the info card. Change each model's state to the appropriate monster and drag as many figures and cards from the models as desired. ACT II monsters are contained in the gray bag just above the monster spawners, and work the same way.