Caves of Qud

Caves of Qud

Disable Glimmer
57 Comments
Mal  [author] Jan 30 @ 7:43am 
Hmm. Can y'all post player logs? I'm not getting any crashes when running the mod (and no hunters are spawning / glimmer is appearing)

I did notice it crashed when I ran both a local and workshop copy of the mod since it conflicted w/ itself, and the part name is just NoGlimmer, so i'm wondering if that might be causing the crash.
Mr. Z Jan 25 @ 8:18pm 
yeah, being jumped by hunters every five minutes isn't nice.
LordBlade Dec 26, 2024 @ 3:56pm 
Yes. A 1.0 update would be amazing. Because Glimmer is such a horrible mechanic.
thud Dec 17, 2024 @ 9:42pm 
Planning on updating for 1.0? I know it's been over a year so I don't blame you if you can't be bothered, I just like having power trip runs sometimes and this seems like a great mod for that.
Crake Killer Nov 20, 2023 @ 7:26am 
thanks bro
Mal  [author] Nov 19, 2023 @ 8:42pm 
Updated, hopefully fixes the issue.

Ty for the reports y'all.
Boyce Nov 17, 2023 @ 7:52pm 
This mod worked for a very long time without needing updates but sadly the last patch finally broke it. The game wont even let you activate this mod anymore and just says failed to load.
Crake Killer Nov 15, 2023 @ 3:05pm 
it doe not work with the new update. Just a heads up
Mal  [author] Sep 3, 2023 @ 3:35pm 
I would be relatively surprised if it doesn't :tabbycat:
GamerRoman Sep 3, 2023 @ 1:14pm 
This hasn't been updated in years but I wonder if it still works.
Theocratical Goblin Dec 1, 2022 @ 12:19am 
I did find a solution for the glimmer on enemies. Basically you play until you attract the wanted attention. Save, quit, and activate this mod. You, the player character, will still have your glimmer, but any subsequently generated characters won't have any glimmer.
Honestly this is how it should be, it makes for an extra reward for the risk of attempting it in the first place. Plus, you're not even guaranteed to get a body with any good skills at all, unless you wanna keep rerolling over and over again.
Mal  [author] Sep 24, 2022 @ 8:38am 
@Erlking Very likely not, from what gray said.
𝐄𝐫𝐥𝐤𝐢𝐧𝐠 Sep 22, 2022 @ 3:33am 
great mod, i like being able to relax and rp, sorry if it was already asked but does this mod work for existing character?
Mal  [author] Sep 19, 2022 @ 6:43am 
Heya Pyatr,

Changing the Name = "NoGlimmer" to this.DisplayName = "NoGlimmer" causes the mod to error out and not load. I can remove the Name = "NoGlimmer" line and the mod seems to run fine, but i'm unsure if that fixes the bug y'all are experiencing.

Lmk if that does something and i'll push the change through.
pyatr Sep 19, 2022 @ 6:14am 
I get the same error as bearhiderug. It probably does nothing but it appears like hundred times in the log and makes it less readable. Please change Name = "NoGlimmer" to this.DisplayName = "NoGlimmer" if it's not inconvenient.
Mal  [author] Aug 2, 2022 @ 11:39pm 
Gotta be a new character, should be working otherwise I think
FrancisThaPotato Aug 2, 2022 @ 6:18pm 
Either it doesn't work anymore or I'm doing something wrong
bearhiderug May 7, 2022 @ 5:07pm 
Leave it as is.
It works
Functions

You shouldnt be removeing the mod if you add it =p
Mal  [author] May 7, 2022 @ 4:32pm 
Goblin, you'd probably be able to have something similar if you bump the objectblueprint glimmer part to base creatures higher than Creature.

Chickenlord, the only way I know to make the mod less of a pain if you suddenly remove it would be to implement it using wishes, i'll try to see how hard it is to implement. If I don't post an update in the next few days i'd recommend attaching a negative glimmer bonus to a bracelet or something and using that instead, basing the glimmer bonus on a couple of the mods in the workshop.

Looks like the objectblueprint change broke the mod a lil while back
chickenlord Apr 29, 2022 @ 10:06pm 
is there a way to temporarily disable the mod? it works fine, but if it is uninstalled the game still loads but has strange bugs(mutations don't appear on character page) and throws about 175 errors.
Theocratical Goblin Mar 31, 2022 @ 2:28pm 
I'm torn on this. I like being able to take over the body of a psychic assassin, but now they changed it so that if you do that you STILL get targeted.
Would it be possible to have a mod that disables psychic glimmer on other entities only?
bearhiderug Mar 10, 2022 @ 6:40pm 
I have seen no issue. Seems like a wanring a some sort. Nothing game breaking from it across two updates and dozens of characters
Mal  [author] Mar 7, 2022 @ 3:52pm 
Hmm. Def. not normal, but i'm unsure if the error is an actual error or just a warning :0

Let me know if there's an issue and i'll look into it in about a week or so when i'm free again
bearhiderug Mar 3, 2022 @ 9:37pm 
Is this nomral?
MODERROR [Disable Glimmer] - You do not need to set the name of the part NoGlimmer, please remove the attempt to set it in XRL.World.Parts.NoGlimmer..ctor
I have not noticed any game issues and it runs fine. Just wondering if it was needing a slightchange. Seems ignorable
bearhiderug Feb 25, 2022 @ 3:35pm 
I love and hate Glimmer all at the same time..
You cang et some niceties from glimmer, but usualy winds up killing you.
Ryu Aug 1, 2021 @ 10:36am 
hi Mal just wanted to update you i don't know what no3d's issue was however mod still works for me i really don't like glimmer so just wanted to say thanks. truth be told i wish they would gave added a cap to glimmer you could change in the game but what can you do :)
gray Apr 28, 2021 @ 10:01pm 
So, I was able to get the desired effect using Recur: New Game EX. It's a mod that lets you export your character from an existing game and basically start a New Game+ situation. When I loaded up my guy he had no Glimmer, but I kept all my mutations. Thanks!
gray Apr 28, 2021 @ 9:52pm 
I tried this mod with an existing character who already has high Glimmer, and I still got a message about sensing a psychic animus nearby or whatever. Does it only work with new characters?
Mal  [author] Apr 12, 2021 @ 8:04pm 
Should still work! It's a line of code or so, most of the magic happens inside the game itself.

If for some reason it doesn't work def. let me know though!
Raphaël Ambrosius Costeau Apr 12, 2021 @ 7:27pm 
would this still work today
Mal  [author] Dec 8, 2020 @ 5:43pm 
Probably not, Ingwerdieb, but I haven't tested.
Leinad Dec 8, 2020 @ 12:06am 
Does this work for an already created character that has already accumulated glimmer?
2 Cav May 8, 2020 @ 9:36am 
It's working now. I believe it was a mod conflict, but I'm not sure.
Mal  [author] Apr 29, 2020 @ 2:22pm 
Wanted to give an update

Started testing the mod out in the beta, haven't had either the glimmer warning popup message, or anything show up in the mutations page. Haven't gotten any hunter spawns either, which is pretty much what's usually intended.

Are there any mods that could be conflicting with it?
2 Cav Mar 24, 2020 @ 10:15am 
Any help?
2 Cav Mar 17, 2020 @ 9:57am 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

pooling more imposters

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

ERROR:Unknown part NoGlimmer!
Mal  [author] Mar 16, 2020 @ 9:08pm 
Huh. What does the player log say?

It's weird that it's even trying to spawn em in
2 Cav Mar 16, 2020 @ 8:12pm 
Can this get updated? If i sub now, then zone's fail to load when the glimmer clones are supposed to spawn.
America_Yea May 11, 2019 @ 10:49am 
that mod allows mutants to turn into true kin for a short time to install cybernetics it's really cool but yeah this is way better.
America_Yea May 11, 2019 @ 10:48am 
ok it was the equity tonic causing the conflict.
America_Yea May 11, 2019 @ 10:43am 
the only ones that affect mutations i've got are acid slime glands toggle phasing and unobstructive wings I'll try toggling those off to get this working again.
Mal  [author] May 11, 2019 @ 6:54am 
Works just fine with a vanilla version of the game, even when heavily modded with CoQ expanded, slime, recur, etc.

Won't work with Improved Mutations, or Mutated Kin.

What other mods do you have installed?
America_Yea May 10, 2019 @ 2:55pm 
seems to be broken presently tried to click on mutated human on new game and it crashed
Desert Rose Apr 15, 2019 @ 8:02pm 
It's a shame this doesn't work with improved mutations but it is what it is. Thanks for this mod anyway since it's doesn't dissuade me from actualling making a squishy brain mutant
Mal  [author] Feb 17, 2019 @ 7:52am 
Just tested, works fine for me.
Are you using other mods (Especially Improved Mutations)?
If that's not the case, could you post the player log when it crashes // are you using Linux?
Azraile Feb 16, 2019 @ 8:30pm 
causes my game to crash
Mal  [author] May 9, 2018 @ 1:57pm 
Pretty sure there's already a comment proposing a fix on the page, if that doesn't work the creator seems to prefer flexibility over compatibility :owhero:

I was really confused as to why it was conflicting with multiiple physical mods per your comment, didn't make any sense / didn't show up in my end.

I guess i'll add to any scripting mod's description that it doesn't play ball with Improved Muts.
Kellen May 9, 2018 @ 10:27am 
Thats the one i was using. I believe what it is, is that Improved Mutations includes vanilla code in some way shape or form; I'm not familar with this game's modding system, so you or somebody else might be able to check and see if i am right. If so, the solution would probably be for them to make a "Lite Edition" of Improved Mutations with some things removed, or just get rid of the vanilla code if nothing needs it. Its quite annoying, as Improved Mutations is pretty darn good but even conflicts with the vanilla game, with some mutations (mostly vanilla ones) not having a description.
Mal  [author] May 9, 2018 @ 7:25am 
Actually, improved mutations still conflicts with other mods. Was that the mod that only added physical mutations?
Mal  [author] May 9, 2018 @ 7:19am 
I've been testing most of the physical mutation mods out, and it seems to work with most of them without a problem, from huge hands to fire breath to (surprisingly) improved mutations.

I'm going to end up testing the rest of the physical mods, but i'm 90% sure the only mod that used to conflict with this mod was improved mutations, which also conflicted with literally any other mutation scripting mod.

Could you give me a list of what mods you're running?