The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The March Of The Dwemer - v0.6
291 Comments
H4RP00N 77 0X Mar 2, 2024 @ 9:41am 
Ah, alright.
Emerald Demond  [author] Mar 1, 2024 @ 2:55am 
"Going Out With A Bang" is the final quest made so far; there will be more quests in the future, it is not the end of the story just yet, just the end for now...
H4RP00N 77 0X Mar 1, 2024 @ 2:11am 
Got it.

BTW, is "Going Out With A Bang" truly the final part of the quest, or is there more to it?
Emerald Demond  [author] Feb 27, 2024 @ 8:48pm 
Head directly south from the Bcherym lift, until you see a cage where a wolf can spawn inside; directly north west from the cage, only a few steps, you should see it clearly in front of you, is a field of stones...

The raised segment of dirt with a grave stone at the base is where the keystone is...
H4RP00N 77 0X Feb 27, 2024 @ 7:10pm 
For the keystone
H4RP00N 77 0X Feb 27, 2024 @ 6:56pm 
I'm having a bit of trouble with this Infnite Orb part. I kept reading, but I'm still lost.
Emerald Demond  [author] Nov 1, 2022 @ 5:59am 
Alright, the Steam version of v0.6 is now live, hopefully without issue; take note of two very important details:

- One, this is technically an inferior version to the Nexus upload, as several pieces of unique armor on several NPCs had to be removed and replaced with something more basic due to asset permission, but the functional aspects of the mod remain unchanged...

- Two, the Dawnguard dependency HAD to be removed in order for the mod to continue production (though the DLC is still necessary to play as this mod requires it's assets), and as such, I CANNOT guarantee what will happen for save files that already had the previous version in it; I highly recommend a clean save, and if not possible, a clean install...

The entire mod has been overhauled, in almost every aspect, so it should be at least a mildly different experience for repeat players, that is, until you hit the new content, which should happen two to three hours sooner, according to my testing...
Emerald Demond  [author] Oct 11, 2020 @ 12:12am 
I'm so very sorry to hear the troubles you're having, it's very bizarre to see someone experience such a severe blockade from a completely clean setup, as so many others have been successful in playing it so far with far less effort; unfortunately, when it comes to the technical side of making the mod work, I'm rather lacking in any knowledge that can help you, and while I'd very much wish that you could play it, it doesn't seem like that's in the cards, you have my deepest apologies...
TheOogliBoogli Oct 10, 2020 @ 5:59pm 
unplayable, i ran a fresh install of skyrim with clean files and a fresh download of the mod and ONLY the mod. hours of trying to get it to work and its unplayable without having to script-command each quest step
Emerald Demond  [author] Jun 2, 2020 @ 7:53pm 
My pleasure, and thank you for the information; after the fighting starts, I may just have to remove them, I don't think anyone would notice...
hnedj Jun 2, 2020 @ 5:23pm 
That fixed it. There were 2 guards behind a gate that he was shooting lightning at. Thanks again
Emerald Demond  [author] Jun 1, 2020 @ 9:30pm 
Okay, what's happening is, that combat is probably preventing the scene from firing, and while everyone else is playing nicely, he's not; use the command TFC to detach the camera from the player, move over to where he is, find out what he's attacking, and use the Disable function on it...

That should end the combat, he'll move into place, and the scene will continue; just use TFC again to place the camera back in the player, and everything should be fine...

Incidentally, please tell me who he's attacking, nothing should be initiating combat with him after the wave is completed; also, that makes me very happy to hear, I always appreciate compliments and positive feedback, it's certainly one of the reasons I work hard...
hnedj Jun 1, 2020 @ 6:48pm 
Just FYI, my wife was watching me go through the city, and was amazed at how much detail was in it
hnedj Jun 1, 2020 @ 6:46pm 
It was at the end of the second wave of combat in the arena, A quick flash of the text from the geomancer to the effect of "did we win" (I think) flashed across the screen. He's currently going back and forth shooting lightning at something behind a gate that I can't see, and looks like it's in a repeating pattern
Emerald Demond  [author] Jun 1, 2020 @ 5:40pm 
Don't worry, you absolutely would never have made it this far without it; as for what's happening, you're in a scene, you're being controlled, but once again an NPC in the scene isn't reaching the point they're supposed to, to allow the scene to progress further...

There are a lot of NPCs involved with this one, so I absolutely must know the last events that take place before the game stops, as many details as possible, if I'm to find the problem you're experiencing...

Sadly, you may have to reload an old save to do it, and I can't imagine you'd have made one recently...
hnedj Jun 1, 2020 @ 4:32pm 
OK, one more.... Yes I have script & voice installed. So, I'm in the colossium, defeated both waves of guards, and now it seems to be stuck. I can look around, but can't move, and no one is doing any kind of dialog. Is there a code to get the scene to advance? I'm a bit of a noob when it comes to mods.
Emerald Demond  [author] May 31, 2020 @ 3:54pm 
Excellent, I wish all the problems people encounter with my work were so easily remedied...
hnedj May 31, 2020 @ 3:48pm 
Got it figured out. The guard I was supposed to appear with wasn't there, he got stuck down in the hall that needed flooded to get to Arch Dev. Had to console command to unlock the lift to go back & get him. Thanks for responding :)
Emerald Demond  [author] May 31, 2020 @ 1:09pm 
I know the spot, there are several NPC's involved:

- The guard you appear with...
- The Geomancer...
- The guard on the turntable...
- The Dunmer on the turntable...

Try opening the console, clicking on one of them, using the Disable command, DON'T CLICK OFF THEM, close the console, see if the scene starts moving, then open the console and using the Enable command to bring them back...

If the scene progresses, great, you found the NPC lagging the scene, if not, try one of the other NPCs...
hnedj May 31, 2020 @ 12:40pm 
Don't remember the exact words but it was where the guards escorted us to Architectural development
Emerald Demond  [author] May 31, 2020 @ 7:34am 
Sounds like the scene that is supposed to end, hasn't, so the next stage of the quest isn't being updated; have they said anything? Has any part of the scene happened already? If so, what was the last thing spoken?
hnedj May 31, 2020 @ 7:20am 
Loving the mod, thanks for all your hard work. Got a question, I'm in Architectural Development and I'm not sure what I'm supposed to do here. When I try talking to the Geomancer and the NPC working the console on the turntable they both are in a constant state of "This person is busy" Did I miss something obvious?
Emerald Demond  [author] May 8, 2020 @ 10:30am 
I'm so thrilled to hear you had an enjoyable experience, I'm hoping the next version will meet up to those same accolades; I'm still working on it, I'm just taking a little break after working every single day last year on it, and concentrating on a few side things for just a mite bit longer...
pitr00 May 8, 2020 @ 10:16am 
I just finished this mod and it's just amazing. I can't wait to see the next version. There is no problem with mod stability, but sometimes a golden-hair elf gets lost similarly to Darrium during an escort mission to Ntherymend. The most common mistake I experienced was a disappearing text during a dialogue, for example, in a conversation between Darrium and the golden-haired elf while transferring Darrium's grandfather's soul to a new body or during conversations in the Library of Fyr. If someone has a similar problem, just save the game and load it, the text will display normally.
kot kot Feb 24, 2020 @ 2:03am 
хорошая заявка ... сейчас посмотрим каково в деле ...
Emerald Demond  [author] Nov 2, 2019 @ 6:36am 
Yes, it clearly states it as a necessity in the description, both for this mod, and the mod for a silent voice I have listed, for this addon to function properly...
TheUnforgiven Nov 2, 2019 @ 5:56am 
no do i need to install skyrim script extender? and also i have no voice mods added
Emerald Demond  [author] Nov 2, 2019 @ 12:19am 
A common problem, a scene not progressing, especially one of the first; I must ask, have you properly installed Skyrim Script Extender, and a mod that adds silent voice files to dialogue that have none, such as "Fuz Ro D-oh - Silent Voice"? This is usually the issue, as Skyrim, in it's infinite wisdom, begins to fail horribly with scenes if there are no voice files to choose from...
TheUnforgiven Nov 1, 2019 @ 11:32pm 
Mines keeps freezing at the point where he is about to transfer the soul into the soul gem he just stands in front of the the other dwarg thats sitting in front of the big machine
Emerald Demond  [author] Jul 21, 2019 @ 1:33am 
Yes, as Kagrenac warns you firmly before you leave the area, should you not retrieve your equipment from the locker beforehand, you can no longer get it back; this sort of situation would usually require you to reload a previous save, as the activator that gives you your items back now ceases to function...

However, there is a way around this; when your items are removed, they do not simply "disappear", they are instead moved from one container, your inventory, to another...

The container in question is directly under your feet, beneath the stone floor of the locker room; if you use the command TCL, you can float through the floor and access the chest and retrieve your possessions...
YutakaTshumikado Jul 20, 2019 @ 2:39pm 
Hey, I have another problem... I lost all of my equipment during quest with sealed armor. I didn't retrieved it after that and now I saw, that I don't have equipment! Wardrobe isn't working...
Emerald Demond  [author] Jul 16, 2019 @ 11:59am 
The stages that take place during the cutscenes start with:

SetStage aaaMOTDQuest08 50

Then, each stage afterwards is a multiple of 5 (e.g. 55, 60, 65) all the way up to 100 where you will be kicked from the memories back into the real world...

However, I must warn you, this is a temporary fix, as clearly something is conflicting badly with your playthrough that I imagine will continue to persist the longer you play...
cauda Jul 16, 2019 @ 11:13am 
So, stuck in oculatorium (or however it is spelled) so far about 500 saves & reloads - could you possibly pm the codes I'll need to update for the cut scenes as otherwise I shall have to unsub (which I really don't want to do!). Thanks xx
Emerald Demond  [author] Jun 22, 2019 @ 10:28am 
Thank you very much for going to so much effort to give this mod a chance, I really appreciate it; I only wish I was more well versed with the technical side of things so I could be of better help...
cauda Jun 22, 2019 @ 10:26am 
I'll try uninstalling and rerunning. :-P
Emerald Demond  [author] Jun 21, 2019 @ 8:32pm 
That is frustrating, I don't think I've seen a case where both are properly installed and the bug still persists; unfortunately, I don't know what would be causing the problem to continue, and I'm reminded how ridiculous it is that Bethesda once again made it impossible to work with dialogue without dedicated voice clips...
cauda Jun 21, 2019 @ 11:44am 
I have script extender & the silent voice mod and system is still sticking - have got as far as "The Less you know" and it is just stuuuuuuck. Have been saving and loading, but still - ick :-(
cauda Jun 5, 2019 @ 7:54am 
Ahhh ok thanks :-) i'm happy to play both sides ;-)
Emerald Demond  [author] Jun 5, 2019 @ 6:53am 
In order to access the deepest parts of the fort ruins, you need to start and reach a certain point of the Daedric quest, "The Black Star"; that removes some obstacles inside the ruins that allows you to reach the shard...

Also, that is the exit of the ruins, the actual entrance is the trapdoor on the almost completely sunken tower on the west half of the ruins; however, if you don't wish to do the Daedric quest, you could always use the Console command TCL to fly up to the trapdoor you're seeing, enter, snag the shard as it's right there, and leave...
cauda Jun 5, 2019 @ 2:07am 
Any tips for getting in to the relevant part of Ilinalta's deep? Looks as though the entrance is on top of the tower and I can't get up there. Do I need w/wind sprint? Cheers
Emerald Demond  [author] May 31, 2019 @ 3:31am 
I don't remember making anything called a Fiend Slayer, but yes, Nega Aetherium is mine; also, the ID changes from game to game depending on mod load order, but if you open the Console and type:

help "nega"

It should show a list of your particular item IDs that have the word Nega in them, then simply use the Player.AddItem command to give yourself whatever items you want...
YutakaTshumikado May 30, 2019 @ 1:55pm 
So is Fiend Slayer or Nega-Aetherium your content? If yes, could you send me ID of that equipment, because I had it before.
Emerald Demond  [author] May 12, 2019 @ 7:56pm 
That is bizarre, I've never been presented with this scenario, so I simply have no clue as to why that's happening, nor how to fix it, I'm very sorry...
YutakaTshumikado May 12, 2019 @ 1:46pm 
No no, in this savegame in my old computer, I did every quest, I had weapons and armors from your mod and now that is not working. What could be wrong?
Emerald Demond  [author] May 11, 2019 @ 10:52pm 
So, you go to sleep at the Bannered Mare, in the bed for rent, and no dream sequence occurs?
YutakaTshumikado May 11, 2019 @ 1:17pm 
Hey, I just bought my new computer. I installed Steam, synced everything, but I can't see any things of your mod? I mean progress or quests. Golden City exist.
Emerald Demond  [author] May 6, 2019 @ 5:32am 
Thankfully, yes; simply type the following into the Console, and the next stage of items to collect should pop up:

SetStage aaaMOTDQuest06 20

Unfortunately, that doesn't answer why it's not working for you, this is the first time I've heard of there being an issue at this stage, I'll have to do some investigating...
cauda May 6, 2019 @ 5:04am 
Hi, loving the mod (game - it really is huge!) so far. One niggle - I'm up to the part where I'm gathering items for Grandfather's legs, and the journal is not updating and I keep getting told I don't have the parts when I in fact do. I have tried saving and reloading but basically I am now overburdened with dwemer stuff and have no apparent way of offloading it as pee the quest. is there a console command I can use to progress the game or am I frelled? Cheers C
Emerald Demond  [author] Apr 30, 2019 @ 2:58am 
Have you properly installed both the Script Extender and a silent voice mod, as written in the description for this mod?
tnimick Apr 29, 2019 @ 1:39pm 
At some parts in the quests i just stand there no1 talking or moven did that for 1 hour then i saved it n reloaded game from that save n some1 moved so i keeped doing it 4 quest in total 1 quest took a hour n a half of saven n reloading