Europa Universalis IV

Europa Universalis IV

Historical Additions: Borders+ (OUTDATED)
579 Comments
Aaronnum I Nov 13, 2024 @ 7:37pm 
Delete this
Skowsky3 Jul 13, 2021 @ 7:40am 
update pls
g.deroull  [author] Oct 13, 2019 @ 4:35am 
Bugg Oct 12, 2019 @ 5:43am 
F
Leivu  [author] Oct 11, 2019 @ 5:06pm 
F
g.deroull  [author] Oct 11, 2019 @ 4:38pm 
Alright, Steam does not allow me to update this mod, I'll create a new one one with the same name. Sorry for the inconvenience.
Oats Oct 11, 2019 @ 9:04am 
I love this mod and I love you for making it ♥
g.deroull  [author] Oct 11, 2019 @ 8:51am 
The banners have been "lent" by MEIOU and Taxes for this mod. If you want to make a mod with this only, you should ask them directly. If they agree, I can help you doing it and possibly provide my flags, but you have to ask them first :)
Summary Oct 11, 2019 @ 4:34am 
Is it possible for just an interface mod. Love the banner flags in this mod.
g.deroull  [author] Oct 10, 2019 @ 7:25am 
@KaisersReichAdler: not as of now. The game does not allow to mergeculture groups, soit would require a few "tricks" to achieve this result. It requires some time, and I don't think it is the absolute priority right now
@Encoded29: hopefully not. MEIOU uses lots of complex mechanics and variables that are to be recalculated very often. I am keeping it simpler, but I felt that the new mechanics were required to achieve game balancing.
I am hoping for a release this week-end, possibly with some dynamic province names.
[DAO] Encoded29 Oct 9, 2019 @ 5:26pm 
hello g.deroull will thoes updates impact the speed of the game? meiou is really slow for me and others.
✠ Teutonicus ✠ Oct 4, 2019 @ 12:14pm 
Is it not better, when its possible to unite the two german cultures in late game via event ? Is it possible ?
g.deroull  [author] Oct 4, 2019 @ 8:10am 
To better represent the high diversity of the German cultures at the end of the medieval era, with many various linguistical - like in France btw.
g.deroull  [author] Oct 3, 2019 @ 3:16am 
SOON
I am working on the update with quite a few new functionalities to help balancing the game :
- Communication Speed system (inspired by MEIOU)
- Representation of basic food for each province (rice in Yangzi river area for instance) with unique province modifiers
- New trade goods (and deletion of grain as a consequence of above point)
- New buildings


- Dynamic province names are also about to return, but I can't garantee it to be in next update (I would appreciate any help with Danish, Russian, Serb, Arab, Iranian languages)
Any idea to better balance the mod from you would also be valuable
YiHan-种花 Oct 3, 2019 @ 12:43am 
update please
Leivu  [author] Oct 2, 2019 @ 3:50pm 
When is 2.0.3 / 2.1 coming?
Generalis Sep 24, 2019 @ 4:53am 
dont wanna be that guy but U P D A T E
Zarathustra Sep 21, 2019 @ 4:53am 
when update?
STO Sep 19, 2019 @ 12:00pm 
If you don't mind, will you know when it will be updated?
g.deroull  [author] Sep 10, 2019 @ 2:42pm 
I sent you an invitation if you want to talk about it in MP.
met20991 Sep 6, 2019 @ 7:20am 
I inadvertently updated some mods I had on eu4 but NOT the game. Since I had to finish a run with the old version of the game, the updated mods (including a graphic mod for the provinces called "Historical Addition Border +") create me conflict with the title.

The game currently run at 1.27.2 and even if i change the number version of the mod that i can find in the "MOD file" in the folder "mod" in Documents/Paradox Interactive from 1.28 to 1.27.2 the game crash.
I was doing a campain online on youtube but actually now i don't really know how to solve the problem: even if the game and the mods are updated at the same writing in all 1.27 I have crashes.

Is possible to be contacted by the author of the mod and have an old version of the mod made for the EU4 1.27.2.0?
Jiripoca Jul 22, 2019 @ 7:33am 
can you make the mod compatible with Theatrum Orbis Terrarum?
AmyClaraRose Jul 9, 2019 @ 11:40am 
could you rebase this on bt map
君鸢 Jun 29, 2019 @ 2:25am 
I like this module,but I hope to add the same city pictures to China and Japan in Asia as in Europe. Looking forward to improvement.
g.deroull  [author] Jun 22, 2019 @ 12:14pm 
Hello, I'm still here around, but I had a lot of IRL work lately. Nonetheless, I have worked on some things here and there, including dynamic province names.
For the addition of new provinces, I'm open to any detailed proposal, but it will have to be convincing : for instance, Crimea had a very low population density, and its province alreday have 0 to 4 dev. So I don't seeany good reasonsto add new provinces there.
Leivu  [author] Jun 21, 2019 @ 3:53pm 
@Waifu @deserk

Im here, but gderoull has been inactive in communication the lastest months, so I got no idea how the next version will be
Aurelius Jun 21, 2019 @ 4:31am 
any news on is there gonna be an update with more prov. etc ?
deserk Jun 20, 2019 @ 2:08pm 
I have to say, that I've been having a wonderful experience with this mod. Really great work with the latest version.

Speaking personally I haven't had any performance issues, it runs quite well, and I think there'd still be some good more room for more provinces. Like I said before, the Americas, Ireland and Crimea are the places I think could use more work.

Also quite like the navigable rivers, will there be any more added? Perhaps the Amazon River? Congo River? Nile Delta?
Stabiler Synek Jun 7, 2019 @ 8:27am 
its not working :(
Sir Pencil Shavings May 27, 2019 @ 4:58pm 
The map just doesn't appear for me
darea3 May 24, 2019 @ 10:03am 
I think the way things are now, the default army & navy maintenance was too high for the AI and basically everyone was going bankrupt. I went into the defines file and changed the base maintenance (for this mod only) to the following:

NDefines.NEconomy.LAND_MAINTENANCE_FACTOR = 0.10
NDefines.NEconomy.HEAVY_SHIP_MAINT_FACTOR = 0.06
NDefines.NEconomy.LIGHT_SHIP_MAINT_FACTOR = 0.02
NDefines.NEconomy.GALLEY_MAINT_FACTOR = 0.03

It was the only way to allow most countries to run a modest profit at the beginning of the game. Haven't had a full run through yet so I don't know how it affects the late game but at least it prevents early game bankruptcies
Cam May 20, 2019 @ 8:07pm 
Not sure if it's a bug but the AI seems to be struggling economically. Every major country has several hundred ducat loans.
Bugg May 14, 2019 @ 9:42am 
@Skyla At the turn of 1600 (I think) and later new colonies will become liveable automatically.
Cam May 13, 2019 @ 7:22pm 
Are we able to colonize the west coast of Africa at some point?
MasterAsia Apr 30, 2019 @ 2:22am 
Italian ni is different from vanilla. Is it planned?
Lucas1231 Apr 14, 2019 @ 8:58am 
oh and 3462, 3391, 4195, 4094, 4131 and 4229 are also coastal provinces from where boats can't go away or in
Lucas1231 Apr 14, 2019 @ 4:30am 
Xiis, a province supposed to be in Somalia, doesn't exist on the map but is still in the Somaliland region and belongs to Warsangali, can't be cored or found
Fak-Fak, papua new Guinea, is a ghost province
1799 and 1173 are wasteland but are a part of areas next to them
3619, 4258 are inland provinces than can produce boat (who can't go out)
3824, 3827 and 4271 are coastal provinces that can produce boats, but those can't get in or out of it
The polish river isn't connected to sea and the province bordering it have no ports
A lot of big river could be navigable (Rhine, Congo, Niger, Indus ...)
Benin area should go in Sahel and Ijaw area in Guinea
hansen Apr 7, 2019 @ 2:35pm 
Isn't the development of Japan a bit too low? I feel like Japan should have much higher manpower like China and India.
Aurelius Apr 4, 2019 @ 5:26pm 
what will be the next update or will there be ? -? i mean there are many places that can get some rework
tullio25 Apr 4, 2019 @ 5:03pm 
Missions are not updatet.... :(
Romanian missions need update please
Leivu  [author] Apr 2, 2019 @ 9:04pm 
Aurelius Apr 2, 2019 @ 12:49pm 
where can i get the lastest update ? _?
darea3 Apr 1, 2019 @ 2:41pm 
@regalhorizont, appreciate the reply. I've got 12GB of RAM; GPU nvidia GTX 860M.
@Bugg, appreciate the reply will give fast universalis a try
Leivu  [author] Apr 1, 2019 @ 9:01am 
Moscovy formed Russia and went into siberia in my lastest observer after the bug fix. Poland on the other hand has rebels all the time. Castile also crumbles in my observers.
Bugg Apr 1, 2019 @ 6:09am 
I'm not sure if the mod Fast Universalis is compatible with HAB, but it really helps with old GPUs if that's what's causing you issues @darea3
regalhorizont Mar 31, 2019 @ 11:38pm 
Are you sure it's your GPU and not your RAM?
darea3 Mar 31, 2019 @ 6:13pm 
Hi, what do you think the minimum GPU would be needed to run the mod? My games seem to crash any date after 1477 after running for like 1 month and I'm thinking its because my GPU is older. Thank you
Husker Mar 29, 2019 @ 12:00pm 
nvmd it works now for some reason

now I didn't make a zip file out of it again but just put the uncompressed folder in and that seems to have done the trick
Husker Mar 29, 2019 @ 11:44am 
okay I have unsubbed from the steam version deleted all mod files and then manually pasted the downloaded patched version in the mod folder

I can start the game with the mod, but when I am ingame the mod is missing

I also don't know how to edit habdev.mod so i could change launcher title
Husker Mar 29, 2019 @ 11:40am 
I think I am doing something wrong

1) I download patch version
2) I unpack patch version
3) I repack hab from patch version into hab.zip
4) I delete old hab.zip and hab.mod
5) I copy new hab.zip and habdev.mod into EUIV mod folder

result: the mod doesn't work

do I need to unsub from the steam version first or something?