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likely to do with the base system that the weapon mod comes from
(satire)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/cl_sharpeye_base.lua:328
3. pcall - [C]:-1
4. Unmount - lua/cl_sharpeye_base.lua:305
5. v - lua/cl_sharpeye_base.lua:165
6. unknown - lua/includes/modules/hook.lua:96
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/cl_sharpeye_base.lua:328
3. pcall - [C]:-1
4. Unmount - lua/cl_sharpeye_base.lua:305
5. v - lua/cl_sharpeye_base.lua:165
6. unknown - lua/includes/modules/hook.lua:96
"You can try to make a keybind that disables the mod when aiming (when holding right click), and re-enables it once you stop aiming. I tried doing that once but couldn't figure out how, so good luck if you try it. Or you can simply make a keybind on some other key that disables the mod, and another keybind that re-enables it, and manually switch like that."