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Don't want to get your hopes up tho about updates cos I have very little time nowadays for this hobby.
But if it's more skills you're after let me suggest you check out RnF's Jack Of All Trades class mod . The Jack Of All Trades class has no skills of its own, but this mod also converts all skills in the game into spells which the class can then use in its 4 spell slots (actually ANY class can then use those spells!).
I updated the description to point out that this is an older version of the Classless mod and there's a newer version inside Viz's Variant Classes mod. I encourage you to shift to that one instead, but it's been a while so I'm not 100% sure whether that version will address the issues you pointed out.
I've been wanting to make some updates to the Animancer - maybe I can do some for the Ranger as well if I get around to it
Starting with no skill points at all feels bad. There is no safe place to have a skill point set already, so include an item in the starter chest that awards one skill point (one use potion) so they can at least start on the discipline they wish to follow.
There isn’t much variety in Ranger skills. The staples aren't there. The immolation Ammo and Ricochet are welcome but we could use something like multishot or rain of arrows type skills for a physical damage AOE choice.
Really wish there was a way to track the number of summons you have active at a time. Skeletons seem a bit underpowered. Do they get better stats with skill investment or just discipline investment. More stat bonuses for minions like resist and armor should be rolled into Discipline levels.
Love the class otherwise.
About the CTD i have to ask the usual questions - what other mods are you playing (if any) and what load order are they in?
Its very much a case-to-case thing 'cos I have a steam friend who was MPing with this mod a lot and I actually asked him about MP issues and he said it plays just fine.
But lets see what we can see
hmmm it could also have been something to do with the particular weapon you swapped to.
But i will look into it, it does sound very strange...
I seem to have run into a bug though, not sure if it's because of the mods I have present, but using weapon swap gives Citizen a huuuge burst of HP regen as if I had used a potion. It seems tied to the Defender Discipline, with the HP addition it gives, as unlearning it seems to resolve the issue. Because of this challenge-nullifying interaction, I'm forgoing my usual Tank builds in favour of a Fighter/Animancer build.
Keep up the great work, all the same!
GrimnThreat's Suggestions
[quote] i might have a few suggestions if you'll permit[/quote]
absolutely, fire away ;)
Edit: Just put them here... GrimThreat's suggestions so theyre in one spot ;)
Anyways they are the first 2 for sure
But thanks so much GrimThreat!
I been thinking of breaking out the Disciplines into standalone classes, starting with Animancer. Hoping to spruce each one up as I do.
What do u think?
Use Explode Corpse more, i find it really helps (and its fun!)
I hope the picture is enough :)
thanks @An4lB3g3l !
@An4l B3g3l thank u so much for the kind words. The animancer isnt that polished yet - maybe i can use ur idea when i get back to improving this mod ;)
and yep my mods are stable till we mess with this one even by its self witch it odd as it works fine till we have to reload or load it seems that is when the bugs start
hope it helps and if you need i can type out all the mods me and my friend use
But basically he seems to be saying desync issues arent necessarily mod-related...
That is multiplayer desync error that tl2 vanilla has in general, i found that it usually happens in the earlier areas of the map, to get around it, both dont enter a portal, but have one tp to the other.
So it loads the same area, in some cases it will try to load 2 seperate instances but you can see each other, sometimes cant, meaning invis mobs.
So teleporting loads their area but they need to make sure it is fully loaded, and not just in loading screen, say 20secs after they can move around.
I did find that synergys and Lao cause desyncs more frequently due to the amount of non vanilla stuff in them (lao having long loading times).