Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Realistic Forests
28 Comments
Neurolanis Jan 31, 2023 @ 10:47am 
Realistically, any size army can move through a forest. Just slowly.
Callistonian  [author] Sep 20, 2021 @ 6:59am 
Updated for 2.8.
Sam.H Sep 19, 2021 @ 7:53pm 
This mod need a update
Dequeur Dec 16, 2020 @ 1:43am 
hey, I've tested this mode and I may have the meter last or at the beginning it doesn't work. why is that?
Flops94 Jul 25, 2020 @ 9:11am 
make regenerating forests!
Callistonian  [author] Feb 1, 2020 @ 9:16pm 
This mod has been updated for patch 2.7.
Leon kennedy Jul 10, 2018 @ 8:30am 
nice
Callistonian  [author] Jun 26, 2018 @ 10:42pm 
It will not affect campaign. I'm aware the campaigns use the silly impassable trees quite a bit.
Necromorph Jun 26, 2018 @ 10:07pm 
will this affect campaign mode? I remember a few campagins used trees to block players, though it's no big deal if the players can go through the blocks.....:bbtcat:
Shyteryder Jun 1, 2018 @ 9:22pm 
Good
GSWAristocrata May 20, 2018 @ 11:35am 
good c:
ShinePie May 15, 2018 @ 6:28am 
Looks good, might try this after finishing this multiplayer
Callistonian  [author] May 12, 2018 @ 3:32am 
Ya, I know that happens on M2TW. In RTW, artillery can't move through forests but I think that's all the forests do (aside from making it impossible to see anything).
Lieuwe21 May 12, 2018 @ 3:25am 
@Callistonian some units (like cav) move a bit slower through forests in total war games.
Knightmon townguard captain Apr 19, 2018 @ 2:07pm 
Good
Callistonian  [author] Apr 7, 2018 @ 5:37am 
I don't really remember where I got the idea from. I think in the total war games I've played, forests basically serve the purpose of obstructing your view (giving the AI a huge advantage) but I don't think they affect the cavalry/infantry dynamic. At any rate, I was extremely pleased with how this mod turned out and it was something as simple as just reducing the obstruction radii from 1.0 to 0.4.
Bolton Apr 6, 2018 @ 1:25pm 
What an extraordinary mod, Callistonian! Well done for thinking of it... did you get the idea from the Total War series? Players are really going to have to watch their backs now!
Callistonian  [author] Mar 31, 2018 @ 9:41pm 
It doesn't affect the campaign. The campaigns use different proto files and this mod only edits proto2.5.
Rohzdear Mar 31, 2018 @ 7:39pm 
How would this affect the Campaign?

Aren't there parts that are unnaccessible expecifically because of forests?
KingWhiteCat☭ Mar 31, 2018 @ 3:13am 
callistonian u make the best mods of AOM:steamhappy:
Potato_Gunner Mar 31, 2018 @ 2:18am 
ok thanks, im not a mod maker, dont even know where to start
Callistonian  [author] Mar 31, 2018 @ 2:02am 
Check to make sure you have the files in your mods folder. All this mod does is reduce the obstruction radius for about a dozen tree proto units to 0.4 and remove the <flag>ObscuresUnits<flag>. I don't mind at all if you reproduce these edits in another mod (such as UMC, etc.).
Potato_Gunner Mar 31, 2018 @ 2:00am 
yeah it was highest priority still didnt work... ill try re-downloading it
Callistonian  [author] Mar 31, 2018 @ 1:58am 
Make sure you have the mod at higher priority than any other data mods. The obstruction radius for trees in this mod is 0.4 (jungle trees are still impassable). This means infantry/cavalry will get through but larger units like myth units won't. I haven't tested every unit in the game of course but I did test mosst infantry, ranged units, and cavalry.
Potato_Gunner Mar 30, 2018 @ 8:18pm 
hey i downlaoded this mod, and it didnt seem to work, i ordered my priest and a few laborers to enter a forest (and yes i even tried microing) and he just wouldnt get past the first line of trees. I was wondering if there was a file i could edit and change the obstruction of the trees myself? or does this obstruction thing only allow soldiers to enter forests?
Potato_Gunner Mar 30, 2018 @ 5:52am 
yeah this is really creative, i always thought that it was stupid that units could not move through a forest
Callistonian  [author] Mar 29, 2018 @ 4:51pm 
Ya, I figured most people would have the reaction of "but muh forest walls!" I think the new combat mechanic of move through and hide in forests is WAY more interesting than making a forest part of your wall.
Kataskopos Mar 29, 2018 @ 10:08am 
Awesome! although i have been exploiting the inpenetrability of the forest, this will be a thrilling experience!