Counter-Strike 2
de_cliff
45 σχόλια
Crazyboox5000 22 Νοε 2021, 22:19 
I sure do love a massive error box in my face at site B
NWeskey 27 Φεβ 2019, 23:08 
good map but layout is a bit meh, you should do a facelift for the map.
The King Of Leon 12 Μαρ 2016, 3:50 
This is horribly made, the timings are horrible for a site as cts just surpass the entrance into a in 10 seconds and same do the ts, which means cts dont even get a chance to get to cover. The vents system does not work at all, you shouldnt have to crouch to get through it.
Pinchi 11 Φεβ 2016, 3:53 
Good map!
DUZ 20 Ιουν 2014, 7:10 
Good map, but fix this: http://i.imgur.com/7q7GtMO.jpg
sniper0728 1 Μαρ 2014, 20:25 
Great Map! The Way It Alters Between A n B Great Location! Thanks Mate!
Motanum  [Δημιουργός] 29 Νοε 2013, 15:39 
Glad you like it man!:csgob:
[ J I G S A W ] 29 Νοε 2013, 15:31 
de_cliff forever! <3
Motanum  [Δημιουργός] 14 Αυγ 2013, 15:30 
Sorry but no. I am busy with my Portal 2 mod.
Woulan 14 Αυγ 2013, 2:03 
Can you make that map for cs:go?
Rootbeer128 13 Αυγ 2013, 20:51 
The map looks pretty cool, and can make for some pretty tense matches.
Motanum  [Δημιουργός] 13 Αυγ 2013, 18:17 
What about that?
Woulan 13 Αυγ 2013, 10:22 
de_port
captain terror 6 Αυγ 2013, 11:11 
Very pretty map that is creatively made and fun to play, i'm adding it to my favourites :)
captain terror 6 Αυγ 2013, 10:47 
Reminds me of a james bond movie =)
Motanum  [Δημιουργός] 6 Αυγ 2013, 8:57 
Thanks! The GB version is more stable, I believe.:KSmiley:
captain terror 6 Αυγ 2013, 8:15 
Looks amazing!

I tried loading it from the workshop a couple times but it keeps failing... i will check out the GB entry =)
Tex-Rec 22 Μαϊ 2013, 9:29 
Great work here , enjoying playing on it : )
Heipau 18 Μαϊ 2013, 16:12 
Nice Map! ILike it. 've Added to my Collection.
http://steamcommunity.com/sharedfiles/filedetails/?id=142796864
☆WJC.昌哥☆ 18 Απρ 2013, 3:25 
Excellent map! I hope to conclude some mode of deathmatch, thank you!
☆WJC.昌哥☆ 18 Απρ 2013, 3:07 
A good map that I like it very much! Can be a deathmatch mode is perfect, look... Thank you!
wakeboarder98 4 Απρ 2013, 10:29 
HAMMER
DXD 4 Απρ 2013, 3:33 
看起来 不错哦 谢谢了
Timepayer 3 Απρ 2013, 7:59 
So good!
Dynamitar 3 Απρ 2013, 6:40 
Nice =)
Il Gunny 2 Απρ 2013, 3:33 
:Q__
How dare you 1 Απρ 2013, 2:18 
tipitopi
WaveMeow 31 Μαρ 2013, 21:43 
:D
SZ 31 Μαρ 2013, 15:56 
wow
UltraGay3000 31 Μαρ 2013, 11:26 
Nice!
军用西瓜 31 Μαρ 2013, 2:31 
good
Yohan 30 Μαρ 2013, 7:52 
nice map!!! good!!!
FreeZen 29 Μαρ 2013, 8:09 
Super ;)
lizirui 29 Μαρ 2013, 6:47 
very well
Mitra_BlooD 29 Μαρ 2013, 6:07 
nice
thegregster101 28 Μαρ 2013, 9:49 
neato.
Motanum  [Δημιουργός] 27 Μαρ 2013, 10:53 
yeap :)
thegregster101 27 Μαρ 2013, 10:47 
Are you the person who made a few css ze maps?
Motanum  [Δημιουργός] 26 Μαρ 2013, 16:48 
Aye, I will look into some of the physics objects and see if I can remove some collisions there. The water, will have to stay though. It is only one bit. I will look into the glass. Maybe I will keep it so that it shatters all and only the corners remain (Like when you throw a granade)
GENJ0 26 Μαρ 2013, 14:54 
I love the look and style of this map a lot! But, as for a competitive map I have a few suggestions. All the physics objects that interrupt player movement can become a huge hassel and I would suggest that they become non-solid and/or static. All the glass which fractures and spider webs(i guess u can describe like that) is undesirable for competitive play and would best be replaced with func_breakable brushes. As for water on a competitive map, I feel that it has no place if it can be reached by the player. I just feel it's better used for decoration, but there are some long played competitive maps that utilitze it, such as de_contra.
Motanum  [Δημιουργός] 26 Μαρ 2013, 14:21 
Unless you have a server waiting for it, I will do it tomorrow. I also plan to fix a breakable platform that shouldn't break yet. So, tomorrow :)
Shotgun Jesus 26 Μαρ 2013, 14:02 
Waiting for 36 players :D
ix007 26 Μαρ 2013, 13:46 
Good Concept
Battsy 26 Μαρ 2013, 13:32 
Good detail.