The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Destructive Destruction
30 Comments
Pr.Jitterskull - best bug fixer Jul 3, 2016 @ 9:48am 
and even they are confusing. All I got of them is how to buff certain weapon and that's it.
Warpmind  [author] Jul 3, 2016 @ 9:46am 
Can't dispute that. There are, however, some decent tutorials out there.
Pr.Jitterskull - best bug fixer Jul 3, 2016 @ 7:54am 
awww that sucks, CK is confusing as hell for me.
Warpmind  [author] Jul 3, 2016 @ 6:54am 
Ehh, sorry, been so long since I tinkered with the Creation Kit now.
I remember this much - I edited the Perks to grant a conditional damage multiplier of some sort.
Frankly, I can't offhand recall anything mich more precisely than that, but that should get you started.
Pr.Jitterskull - best bug fixer Jul 3, 2016 @ 4:54am 
Can you please teach me how to do damage\stats increase for spells per level??
Rider Jul 29, 2015 @ 4:13am 
cheers mate
Warpmind  [author] Jul 29, 2015 @ 1:21am 
Fairly so. Makes higher-level Destruction spells more cost-effective.
Rider Jul 28, 2015 @ 7:28pm 
is it destructive
Warpmind  [author] Oct 20, 2014 @ 3:31pm 
'Sokay; not like the thing has seen much traffic anyway. ;)
House of Rahl Oct 20, 2014 @ 12:34pm 
thanks again warpmind, and sorry im spamming your forum chat.
Warpmind  [author] Oct 20, 2014 @ 10:57am 
Sounds about right.
House of Rahl Oct 20, 2014 @ 9:56am 
thats what i thought. then it stands to reason since u tweaks all of a certain level of spells that should affect all these new spells even spells of random elements like acid or w/e
Warpmind  [author] Oct 19, 2014 @ 11:30pm 
I just tweaked the perks - affecting the different spell levels wholesale. Never touched any individual spells.
House of Rahl Oct 19, 2014 @ 4:47pm 
ok now that ive had a little bit to play with this new system. i wanted to ask something about the way your traits mod the spells. i tried to load both but failed xD. for now im using yours and the magic evolved without perks. does yours mod individual spells by spells or does it modify the class of spells like all apprentice or expert ect. im basicaly just trying to find out if your traits will effect the spells from magic evolved or if they will only effect the vanilla spells.
Warpmind  [author] Oct 18, 2014 @ 3:02am 
Good luck.
House of Rahl Oct 17, 2014 @ 9:17pm 
i just had to nuke my system T.T i was soooo close. i tried to install SMIM with MO and it .... well it was bad. so i have to start over. but im hoping to use the perk version of magic evolved and then place urs bellow it assuming that magic evolved ADDS to the perk list and doesnt just modify the existing things. i dont know since atm skyrim isnt even installed. downloading atm. if im wrong though the non perk version should work like u said. i think i downloaded both so i can just flip flop.
Warpmind  [author] Oct 17, 2014 @ 5:27pm 
Magic Evolved should work fine with the No Perks version...
Magic Transcended... Honestly, I have no idea. The description doesn't *mention* the Perk tree, so chances are it'll work fine.
House of Rahl Oct 17, 2014 @ 5:01pm 
im thinking of installing Phenderix Magic Evolved http://www.nexusmods.com/skyrim/mods/5898/? and probibly his Phenderix Magic Transcended http://www.nexusmods.com/skyrim/mods/36351/? since both your mod and his affect magic do u think they would both work together? i figure if theres a conflict i would have to just place your mod bellow his in the load order to clear up any issues.
Warpmind  [author] Oct 17, 2014 @ 4:39pm 
That sort of thing. I think the formula was 1 through 5 (by rank) times 1.% spell damage - so at a skill of 100, it would work out as a x2 multiplier on the lowest tier of spells, an x4 multiplier on third tier spells, and an x6 multiplier for the top tier spells. *Probably*.
House of Rahl Oct 17, 2014 @ 4:31pm 
ahhh so like 10% all destruction damage at the first another 10% at the second so 20% and so on kinda thing?
Warpmind  [author] Oct 17, 2014 @ 1:41pm 
Ehhh... Frankly, I haven't touched it in ages; I don't recall the exact formula - all I recall with some(!) certainty is that each rank of mastery multiplies spell damage for that rank by a higher multiple of skill than the previous one.
House of Rahl Oct 17, 2014 @ 12:52pm 
one last request. would it be possible for your to post what the formula was or exactly how the mod scales the damage. like +2% damage per proficiency point per level up to level 100 with +200% damage at level 100! or something like that. it would help people who see the mod to want to grab it up since they will know its no OP or its not underpowered to w/e their criteria is.
House of Rahl Oct 17, 2014 @ 12:03pm 
O.O !!!!!! /emote (runs to nexus website)
Warpmind  [author] Oct 17, 2014 @ 12:33am 
Aaaaaaaand it's up on Nexus. You're welcome. ;)

Hope I got it right. ;)
House of Rahl Oct 16, 2014 @ 11:27pm 
that would be freaking awsome warpmind. im actualy in the process of setting my mod organizer up initialy. i just finished uninstalling and manualy nuking the left overs and reinstalling everything. unfortunatly i need to get up early tomorrow so this progrect will have to wait for tomorrow. but DEFINATLY let me know if u move this over to the nexus!
Warpmind  [author] Oct 16, 2014 @ 11:06pm 
Y'know... I'll see what I can do.
House of Rahl Oct 16, 2014 @ 10:53pm 
really wish this mod was available on the nexus. im currently closing out all my mods on the steam workshop to clean out my data folder and use mod organizer to keep it clean from any new mods. this is one of my favorit mods bar none and i run around 150 or so atm. ive been looking for a "look alike" on the nexus but nothing that really scales damage, at least not without skyre which i have no interest in.
Warpmind  [author] Jan 6, 2014 @ 8:41pm 
Yeah, you're welcome. :)
aldlv13 Jan 5, 2014 @ 8:59pm 
on a more related topic
fuck bethesda they should have given us some kind of scaling or spell creation as in previous tes games i shouldnt need mods to do bethesda's job :(
aldlv13 Jan 5, 2014 @ 8:57pm 
OMGWTFBBQ!!!!!!