Prison Architect

Prison Architect

Solar Power Stations XL
24 Comments
murgh  [author] Feb 4, 2021 @ 11:46am 
I made a topic called COMPATIBILITY on all my workshop items.
hexenrose Feb 4, 2021 @ 11:44am 
compatible with new game version?
hexenrose Oct 1, 2020 @ 11:31am 
gibt es hier nochmal ein update?
murgh  [author] Feb 22, 2020 @ 9:51am 
Mod update:

- added toolbar sprite for the menu


@admiral yes it's compatible, perhaps it didn't download, steam fks up sometimes.
Amiral Manouche Feb 22, 2020 @ 9:15am 
Hi I can't find the Solar station in utilities. Where is it? I can put the traditional power station but I don't have the solar station.
Mod priority defined for Solar is at the top but still does not make it work.
Is it compatible with the latest version?
murgh  [author] Jul 5, 2019 @ 1:17pm 
Yes.
hexenrose Jul 5, 2019 @ 1:15pm 
is this compatible with the new game version?!
murgh  [author] Jul 1, 2019 @ 4:06pm 
Mod update:

- Solar panels can only be used outdoors.
Brandjuh[NL] Oct 17, 2018 @ 2:21pm 
Thanks for testing! Just need to change the layout of the prison to adapt to it.
murgh  [author] Oct 17, 2018 @ 2:18pm 
So yea, hard coded shizzle prevents it.
murgh  [author] Oct 17, 2018 @ 2:17pm 
I messed around some more and by using a spawner to spawn a powerstation with the flipped direction it somehow works... but there is a problem: the electrical icon on top of the station. It's hardcoded and grows in size with the powerstation size and it seems to be bound to the width.

The solar station has a width of 2 and thus this icon is nice and small when it's placed vertical, but on a horizontal solar station the electric icon grows to a huuuuge size of 32 tiles... fk that.

And there is another problem, the power cables below the station won't appear when using a spawner...
murgh  [author] Oct 13, 2018 @ 3:02pm 
Hard coded shizzle I guess...
Brandjuh[NL] Oct 13, 2018 @ 2:58pm 
Thanks for checking, weird, what makes it impossible to rotate? The images can just flipped.
murgh  [author] Oct 13, 2018 @ 1:53pm 
Nope, it doesn't want to rotate, sorry.
Brandjuh[NL] Oct 13, 2018 @ 1:20pm 
I hope you can give it a try. I just hate the fact I only can place it vertical instead of horizontal.
murgh  [author] Oct 13, 2018 @ 1:16pm 
Uhm, not sure, probably not? May be.
Brandjuh[NL] Oct 13, 2018 @ 12:54pm 
Can you make it rotateble?
murgh  [author] Oct 4, 2018 @ 2:08pm 
And never connect two power grids or you will short both power stations and they will shut down until you cut the wires and turned them on manually again.
murgh  [author] Oct 4, 2018 @ 2:07pm 
Dude, it can already handle the requirements for 4.5 normal power stations if you max it out with the capacitors. But if you need more power than that, you will need to build another power station, simple as that.

It works just like a normal power station: overload it and it will shut off until you removed some power hungry items. You can turn it on after you;ve done that, and then you will need to make another grid.
OmniSpecter Sep 5, 2018 @ 9:53pm 
If I have multiple of these XL stations, and the lines are combined, will it cause a short in the system and kill all the stations just like when you cross lines between the regular power stations? or can multiple individual stations be combined into one massive system
murgh  [author] Jun 30, 2018 @ 9:57am 
Normal power station has 16 capacitors, this one has 72. So it's about 4.5 times more powerful.
Wingstorm Jun 30, 2018 @ 9:21am 
How much more power does the solar power station have in relation to a normal power station?

Like 1 solar power station = 5 normal power stations?
murgh  [author] Mar 18, 2018 @ 1:49pm 
:steamhappy:
Dominique901 Mar 18, 2018 @ 1:17pm 
Next thing there be is a nukeclear power or XXL solar stations