Stellaris

Stellaris

More Orbital Deposits
28 Comments
son-goku Sep 18 @ 4:43am 
@FenFenScreeScree,

it does seem to work, I have plenty of deposits
FenFenScreeScree Sep 18 @ 4:21am 
If it truly does still work in 4.0 then this mod is GOATed
LauraTons May 10 @ 7:32am 
Seems the code this mod changes still hasnt been touched by paradox and seems to be working.
LauraTons May 6 @ 12:18pm 
Anyone know if this still works fine in 4.0?
son-goku Apr 6, 2024 @ 10:31pm 
@DrakeSteele,

it seems to, I have plenty of deposits
DrakeSteele Apr 6, 2024 @ 5:36am 
Anyone know if this mod still works?
Vosler Jun 21, 2022 @ 7:55am 
Hey guy i love you're mod.

Could you update it to include a scale slider?
like 5-85

Also sugg.

make another stand alone mod that only deals with strategic resources.
Changing the solar system starting spawned on a 1,2,3,4,5x multi
son-goku Oct 26, 2021 @ 10:05am 
Does this mod still work for the current version of the game?

If so, does it require a new game start? I installed the mod but I don't see any extra resources.
Robow May 26, 2021 @ 10:20am 
can confirm still works.
Kali Mar 15, 2021 @ 7:37pm 
Pretty sure it still works, just put it last in your load order.
Pan Mikser Jun 14, 2020 @ 8:38am 
update pls
polycarpuk May 13, 2020 @ 1:31am 
Has stopped working with 2.7. Doesn't stop the game working, just no result.
falkon311 Mar 4, 2019 @ 12:33pm 
@Cian

I absolutely enjoy this mod but I found out it has a price! After a few decades there are so many deposits that minerals and other resources become essentially worthless on the market. I think 100 to 10 is a bit too severe and will be trying my next run-through with it at 50.
Cian  [author] Feb 17, 2019 @ 4:39pm 
It still works the same, so literally all I did was change the 2.2.2 to 2.2.5 so that it doesn't give a warning about outdated mods.
BenderTehRob0t Feb 17, 2019 @ 3:15pm 
New update! whoop whoop

Any changes?
Tankmaster1944 Jan 23, 2019 @ 1:48pm 
Could you update the mod so it works on the current version?
Cian  [author] Jan 8, 2019 @ 8:49am 
It doesn't. All it does is reduce the chance of the null resource. It should actually increase them since they're one of the resources that can spawn instead.
ZJK Jan 8, 2019 @ 1:01am 
Does this mod effect Trade Value resource? I seem ot see a lot less when I'm using this mod.
scott4dges Dec 16, 2018 @ 11:41pm 
Thanks! Looking good so far.
TrollofReason Dec 16, 2018 @ 7:40pm 
Thank youuuu
Cian  [author] Dec 16, 2018 @ 6:42pm 
Had a chance to play around with Stellaris for a bit and updated the mod for 2.2.2.
Cian  [author] Dec 9, 2018 @ 12:43pm 
Eventually. I'll have to look at it when I get a chance and see what has changed. I haven't even played 2.2 at all yet due to time constraints heh.
scott4dges Dec 6, 2018 @ 11:41am 
Hi there, checking to see it there was an update planned for 2.2 LeGuin for this mod? Would be great if it were, since it's a really useful mod. Thanks for all your hard work!
TrollofReason Aug 8, 2018 @ 12:59pm 
Still works as it should. Love this mod. Love-love-love it! Gives me something to do for the entire game.
Fenrir Apr 28, 2018 @ 4:12pm 
Hello, can you update it for 2.0.4 plz ?
Zalfiner Apr 18, 2018 @ 12:18pm 
Hey 2.03 is out can you update it so the warning goes away, thanks
Cian  [author] Mar 27, 2018 @ 9:56am 
It probably IS a bit much now that systems are only a 1% research penalty each. :)
Kasarian Mar 24, 2018 @ 12:31pm 
This should speed up the game as well make AI bit more aggresive since they're going to have more resources and more likely to have tech on par with players. Like it.