Medieval Engineers

Medieval Engineers

Medieval Water Fountain (.7 Ready)
27 Comments
wolfgar7474  [author] Mar 24, 2020 @ 7:04am 
Update-Corrected the Physics.
Malum1971 Mar 19, 2019 @ 1:52pm 
Okay thanks for the reply though.:steamhappy:
wolfgar7474  [author] Mar 19, 2019 @ 11:46am 
they are just deco for now til i get things figured out again
Malum1971 Mar 19, 2019 @ 11:33am 
My fountain dosn't show any animation some have water in them but no moving water or sound of water. Am I suppose to "turn on" the water/sound or is this an issue between the mod and the new 0.7 version of the game or perhaps some 3rd thing? btw the round fountain doesn't even have water in it... ?
wolfgar7474  [author] Feb 16, 2019 @ 12:39pm 
haah thanks not sure about soon. The list i made in discussion might be a long time before they are fixed they might have to be removed from the worlds.
Rohaa Feb 16, 2019 @ 12:22pm 
You rock for getting all these updates done :) Soon it'll be safe to run the game again!
wolfgar7474  [author] Feb 16, 2019 @ 10:53am 
Update, Fixed the errors messages added other fountains with no animation. Soon as I learn how to do this again I will add the effects back.
wolfgar7474  [author] Dec 18, 2018 @ 5:16am 
Your welcome glad you like it. Now if we could only throw a coin in there and make a wish haha.
Rohaa Dec 18, 2018 @ 1:36am 
Thanks for adding the water fountain! It's awesome when mods you've installed suddenly have MORE functionality!
wolfgar7474  [author] Nov 26, 2018 @ 1:48pm 
Update- Added a new water fountain and redid the texture work of older models
wolfgar7474  [author] Nov 3, 2018 @ 12:47pm 
Updated- Fixed error message of mono sound needed.
batt3ryac1d May 27, 2018 @ 5:48pm 
Yeah I keep it at 100% and turn everything else down to like 5%
wolfgar7474  [author] May 27, 2018 @ 2:52pm 
Oh sorry. Was not aware the sound works like that. I will turn down the voulume a bit. Its usually best to keep windows volume at 75% Its even recommended on a phone when turning volume up could cause damage to ears ;)
batt3ryac1d May 27, 2018 @ 2:24pm 
Hey the fountain ignores in game volume so if you have windows volume on 100% it destroys your ears.( from like the other side of the house, it honestly almost broke my headphones.)
wolfgar7474  [author] Mar 21, 2018 @ 6:54pm 
Thanks. I have been practicing sculpting, this was my first sculpture. https://cdn.discordapp.com/attachments/401522494223417378/409834777026363392/unknown.png . i like the LionHead idea. I think that might be doable.
Albus Eques Mar 21, 2018 @ 6:46pm 
These are marvelous! You know, I remember seeing this beautiful old fountain (I think it was late Roman or High Medieval) that had a Lions head jutting the water from its maw. Maybe try add something like that later on...just a thought
Pascanimal Mar 21, 2018 @ 11:13am 
Thanks guys, great work as usual and so nice to make our cities and castles look like real ones.
jimmy462 Mar 21, 2018 @ 11:05am 
Да, i think we will not censor this
Good work comrade
KerbalABX Mar 21, 2018 @ 6:40am 
if only there was actual water in game. DX
PhoenixTheSage Mar 21, 2018 @ 12:15am 
Water? I'm triggered...
wolfgar7474  [author] Mar 19, 2018 @ 9:34pm 
Hi guys. We just added a new fountain. A smaller one for easier placement along city streets and along buildings. Hope eyou enjoy.
wolfgar7474  [author] Mar 19, 2018 @ 2:50pm 
Thank you same to you.
arielwyndwalker Mar 19, 2018 @ 1:59pm 
Wow I go away for a month or so, come back to find many awesome mods. So I will just leave one commment here...and know I mean them all :) This (these) are fantastic! Thank you for all the work you do to allow us to have beautiful mods to work with! Have a lovely week :)
wolfgar7474  [author] Mar 18, 2018 @ 4:02pm 
The second Image on the Mod display shows the off Look.
wolfgar7474  [author] Mar 18, 2018 @ 4:01pm 
Thanks Stori! We just updated it. i took out 25% of the ring and added some splash droplets to the ring for a better look. Kobi adjust the timimg so that when it stops its on the gap that is missing.
Köbi  [author] Mar 18, 2018 @ 1:53pm 
Thanks Stori! Great Idea! Also we should change it so it runs when placing.
STORI3D PAST Productions Mar 18, 2018 @ 1:36pm 
The rotating disk for the "water" flowing is clever. If you want to make the "water" disappear when you turn it off, you could use "EntityStateComponentDefinition" and "StateAnimationComponentDefinition." With those, you could start with the water loop far away, like say 1000 meters up where no one will see it. The fountain will then really look "off" instead of in suspended animation! Then when the player clicks the fountain, you could have the animation first move the water back in, almost instantly, like <Animation Start="0.0" End="0.001">. Then the EntityState would automatically switch to the next state, which could be WaterCycling, which could fire the "Water" sequence you're using now. Then when the player clicks the fountain again, you could just have a named animation that moves the water 1000 meters up again. Basically you would take the triggers out of your SubpartAnimationComponentDefinition and use them more the way that the doors & shutters use them.