Surviving Mars

Surviving Mars

Builders Mode
32 Comments
Jan 21, 2020 @ 12:11am 
Fair warning, I found issues with this mod in someone's logfile. I do not recommend using it until the author does an update.
Jan 11, 2020 @ 5:51am 
Looks interesting. Shame people have said it no longer works.
Jul 7, 2019 @ 9:12pm 
just use omega pack or ecm
Nov 12, 2018 @ 5:31pm 
not up to date with current version
Aug 19, 2018 @ 2:28pm 
aside from my previous comment this mod is now TOTALLY INCOMPATIBLE with the current version of the game and needs to be update.
Jul 9, 2018 @ 8:02pm 
None of my plus buildings can recieving maintenance. They just bug out.
May 13, 2018 @ 10:06pm 
this mod needs some updates. there are some buildings that dont behave correctly in the event of a calamity. the plus versions of all life support and power generation buildings when damaged by a dust devil cant get repaired. the drones eternally work on them and never fix them.
Mar 23, 2018 @ 3:34pm 
Hello there, (me again). I have notice that there is some building that I cannot destroy. I click on the button but nothing happens and the display freeze. it is not a tweaked building thought. Have you noticed something similar ?
Mar 22, 2018 @ 8:48am 
Nice work thanks dude..
RoastedMeat  [author]
Mar 21, 2018 @ 8:15am 
@Ghost, @Darkgun, @Framesplicer I am not sure how to pin an issue, but it has just happened to me.

That said, it has never happened to me as the only mod (Builders) active so far.

The restart fixes it, annoying but it's not on this end. I was testing a different mod solo (not mine) and it did the same thing, so I don't think this issue is specific to this mod. Keep in mind these are tweaks to current settings nothing new has been added to the game. I *think* it's conflicts, not entirely sure, but if anyone is tasting, make sure to disable all mods and then go back to the main menu to force a restart. Maybe that's the key, not sure.

I will consider removing the faster fix modification just in case that's the one. Not sure I want to do that cause I like it :)

For what it is worth, I have loaded a few workshop mods that do NOT tell you everything they are doing.
Mar 21, 2018 @ 7:39am 
Happens to me aswell, i just close the game and relaunch it and it works
Mar 21, 2018 @ 7:18am 
Have the same problem as FrameSplicer
Mar 20, 2018 @ 10:40am 
having the same issue as voidster- only mod active, start new game, seems to lock up on "loading scree" but nothing is happening except music.:steamsad:
Mar 19, 2018 @ 4:26pm 
Update again: Tested the builder's mod with a dozen other mods except the one mentioned below (faster leak and cable fix), and it works fine. Looks like there is a conflict with other mods that make fixing leaks and cables faster. Hope this helped a bit!
Mar 19, 2018 @ 4:06pm 
Update: tested it with the suspect mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1333158283

Drones are not repairing cable faults anymore.

Will try to test with other mods and report back.
Mar 19, 2018 @ 3:47pm 
Alright tested the mod alone, repairs are done. Going to try other mods one by one and see what happens. I think I have a suspect in mind anyways, will update soon.
Mar 19, 2018 @ 3:30pm 
@RoastedMeat Gonna help you out mate, will run it alone without any other mods and see what happens. Will try different combinations of buildings and will report back asap
RoastedMeat  [author]
Mar 19, 2018 @ 2:07pm 
@Ghost, Ok it's been reported several times, so it's an obvious issue, it's not happening to me, which is kinda weird. Maybe it's a problem with the Drone Hub Plus or something. Not sure. I know as long as I have a hub nearby it works, but I spam them so...

if anyone can tell me what might be causing it, I'd fix it. I have been through it several times and cannot see anything so maybe it's just a case of needing another pair of eyeballs on it.

If somone finds it, let me know.

@Hope669 That's the game, not the mod. They are going to fix it in an update, as of now every new colonist pins itself to the hotbar by design (flaw)
Mar 19, 2018 @ 1:19pm 
Maybe if issue remains make pipes and cables unbreakable? Thanks!
Mar 19, 2018 @ 10:58am 
Drones not fixing pipes or leaks mate
Mar 19, 2018 @ 10:47am 
Hey, great mod many thanks. just on ething thought, since I put this mod, I get all colonist automatically pinned and I have to unpinn manually 1 by 1. It's kind of annoying especially on shuttle arrivals. Any chance you know what's the issue ?
Mar 19, 2018 @ 9:47am 
I also noticed the drones not fixing leaks issue, I will do some additional testing to see if I can narrow down a specific conflict.
RoastedMeat  [author]
Mar 19, 2018 @ 7:47am 
@Creed Comander

I checked my mod, there is only one setting for repairing leaks.

It is called: DroneRepairSupplyLeak it is set at -85% which means it now takes under 30 seconds to fix instead of the standard 3 minutes. There is nothing else in the mod that conflicts with this or would cause a drone not to fix a leak. I have uploaded a new version but unfortunately it will not "fix" whatever issue you are having... sorry.

The lastest version only fixed a comfort level set to 100 due to the Apartments Plus comfort increase on visit value, if someone exclusively uses Apartments Plus, they might have had end game birth issues (too many)
RoastedMeat  [author]
Mar 19, 2018 @ 7:30am 
@Creed Comander It works fine for me, pipes and repairs and done quicky. I have a 2000 colonist 12 dome map with faults regularly and they get fixed.

As mentiond in the notes, this should not be used with other mods. Your problem might be due to that. I would imagine using other mods can conflict as they overwrite or conflict with each other.

I will certainly check, and make sure there are no conflicts within THIS mod, but I doubt there is anything I can do based upon what I can see in the editor. For what it is worth, my mod also has the colonist live longer effect (oxygen), so you do not need that one. The other one I have no idea about.
That all said, there are some fixes I am implementing and going through it now (literally) I have to tamper down some of the extra comfort levels because it causes out of conrol birth rates., (lol) So maybe I will stumble across something.

Update incoming in about 15-30 minutes.
Mar 18, 2018 @ 11:35pm 
Drones refuse to fix leaks. They take metal do a quick animation but the pipe/cable remains unfixed. Ive been deleting and replacing as a temporary workaround. Myabe make it so that the pipes either dont break? or look into the drone fix time? Mods being used: Builders, Explorer Rover cost Fix, Colonists can live outside longer. Thx for the mod.
Mar 18, 2018 @ 6:27am 
Awesome! I'll go give it a test now!
RoastedMeat  [author]
Mar 18, 2018 @ 5:56am 
@Akatsuki Updated: Lowered Cost for all Domes ;)
Mar 17, 2018 @ 9:24pm 
It would be nice to also have the other domes available with the lowered requirements.
RoastedMeat  [author]
Mar 17, 2018 @ 6:55pm 
@voidster No idea what that could be this is just a settings tweak mod, it doesn't change any actual game files or use any values not already present in the game or out of realm. Reverify your files/install, maybe that will help.
Mar 17, 2018 @ 4:54pm 
Well, just had a chance to try it out. My game locks up, trying to start a new game. Only mod I have on at the moment. Idk what is up but..i cant use it.
Mar 17, 2018 @ 3:49pm 
Thank you
Mar 17, 2018 @ 1:46pm 
Well now, this is nice! Thanks!