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So, there's still a little interest in this mod, innit? Can't promise anything. I'd love to see this mod to be (partially) included in another, but...
so this condition from the modification ("...\common\component_templates\00_utilities.txt"):
valid_for_country = {
modifier = {
factor = 0
has_authority = auth_machine_intelligence
}
}
- set factor to zero if a country is auth_machine_intelligence (if the factor is zero you cannot use the item)
has to be like this:
valid_for_country = {
NOT = { has_authority = auth_machine_intelligence }
}
- not valid for a country if it is auth_machine_intelligence
Also, same thing for the file with tfw armors("...\common\component_templates\tfw_utilities_armors.txt")
This message is for the author(I hope it will find a time for the fixing), or for people that have some skills in programming.
Have no time at all
I am just a man
Fighting other men
For land
For land
People playing this do exist
I'm not sure if it still works, though
I used to use it back when we had to load our ships with 12 reactors in large module slots! Glad to know this still exists.
Understandable. Just know that, if you ever feel like going at it again, there is a bunch o people who would be very happy about it. :P
Bringing back pestilence bombardment requires some coding and this is not my favorite part of Stellaris :D I'm just struggling to force myself into it and make my time, due to many changes (tiles are gone) I will have to rewrite a half of the lines.
I think the problem is with the game launcher. If sub-unsub for this mod doesn't help, maybe deleting launcher-v2.sqlite or json files in the folder YourUser\Documents\Paradox Interactive\Stellaris will help. The launcher will reconfigure these files on next launch.
Thanks for this mod !it worked so far but now the launcher states a "missing descriptor file" so this mod isn't activated by the pdx launcher .
Do you have a clue ?can you help, your mod is really awesome !
Anyways Thanks f
regards
It seems the launcher reconfigures mod settings when you delete its json or sqlite files.
For Future: additional buildings (new Buildings, not just improvements of vanilla) could be improve the mod further.... "Dark Matter Buildings" for example (Research+energie)
Why so?
tech_energy_lance_1 requires "tech_lasers_4" "tech_battleships"
tech_mass_accelerator_1 requires "tech_mass_drivers_4" "tech_battleships"
Plus they have the same cost and weight stats.
Rest is fine
Sometimes I had strange ideas too that seemed pretty cool at the moment.
I've updated the mod btw. Report me if you find bugs or smth.
I really missed a couple of slightly gamebreaking changes in component files. Will fix it soon.