Stellaris

Stellaris

Yet Another Galaxy Enhancement Mod
416 Comments
Wairui May 13 @ 8:16pm 
Thanks for the prompt reply despite my mistake of writing in #2, when actually I meant the #3 function I didn't need - but you've well answered my question.
Ariphaos  [author] May 13 @ 5:18pm 
@Wairui it's the custom sizes that require my patch. A lot of stuff, like Cetana, Cosmogenesis, the Tiyanki, Become the Crisis, Cosmic Storms, piracy, etc. uses hardcoded galaxy sizes (tiny/small/medium/large/huge) to determine various factors.

My patch converts all of these checks to star count checks.
Wairui May 13 @ 4:26pm 
First time user of your mod set - fantastic work you've done here. Thanks!
Now I like to use this mod but I have no need of function #2 of 10, which also requires Unofficial Patch (3.14) (U.P.) that I don't want to subscribe. Would the rest of the 9 functions in the mod work without the U.P.?
Ariphaos  [author] May 7 @ 2:38pm 
@Martok if you're using my patch, no.

If you generate a new galaxy, you may need to delete the interface file.

@Silver Knight no. You basically have to look it up inside your save file. My last 6k star test generated 5830 stars, so it's still fairly robust.
@Ariphaos Is there a console command to tell you how many star systems were generated?
Martok May 6 @ 11:38pm 
Any idea if I'm going to have problems with my current 3.14 campaign?
Ariphaos  [author] May 5 @ 4:35pm 
Alright, now on 4.0.

If you are still generating galaxies in 3.14, you may need to delete the interfaces file.
Ariphaos  [author] May 5 @ 10:04am 
@Vr. Yes, I'm testing the 6k star start at the moment. Attempting denser empire placement and seeing what star and empire count I get.

I will update it before my patch, but it is still going to require my patch - if you play on a non-default galaxy size without my patch (no matter the mod), things will break.

I've also added .25 hyperlanes and a nano galaxy (100 stars) as @ppga and @tim88435 requested.
Vr. May 5 @ 9:46am 
Hello, question, are you going to update it?
76561198449602055 Apr 8 @ 3:20am 
played multiplayer game with one other person and insta desync. Could it be other mods we have going causing that or is this a known issue with this mod?
tim88435 Feb 19 @ 3:35am 
Is there any plans for including hyperplane density of 0.25 of 0.1?
Other mods that change add hyperplane density options don't work with this mod
alfharobby Jan 28 @ 4:13am 
thank you for this mod, could you make smaller galaxy like 50 Star or 100 Star Size please.
Felkniir Dec 31, 2024 @ 8:14pm 
Should this be below mods like Gigastructures/ PD/ Real Space + system scale or before them?
Lurking_Chronicler Dec 20, 2024 @ 10:15pm 
Apologies for the stupid question, but is this compatible with Gigastructural Engineering?
Ariphaos  [author] Dec 17, 2024 @ 2:20pm 
@ppga no, see my All Systems mod for that.
ppga Dec 17, 2024 @ 2:19pm 
Quick question does "5) Increases the number of precursor systems" mean more relic, ancient and other special worlds?
Ariphaos  [author] Dec 2, 2024 @ 9:11pm 
As long as you use my patch, this mod is safe to use with whatever.
Celador Dec 2, 2024 @ 8:19pm 
@Ariphaos Well that was fast, thanks. While you are here - do you think it's generally safe to use this mod on 1250 along with your all system and all anomaly spawns? Is there something fundamental that YAGEM or those mods change, that could prevent other mods from spawning their own events or dig sites, or systems? Or they shouldn't be interfering with other mods at all? I am asking because changing galaxy size feels like a very major change, and just wondering how it affects other mods.
Ariphaos  [author] Dec 2, 2024 @ 6:42pm 
Alright it's now fixed. Apparently GALAXY_SPACE_SCALE_MULT is no longer safe to touch -_-
Ariphaos  [author] Dec 2, 2024 @ 6:24pm 
Alright there is a weird crash bug in here and am working on a fix.

But at the moment you can just disable the mod after you've started your game, it's only an entry in the error log.
Minemoder Dec 1, 2024 @ 2:33am 
That seems to have fixed it, thank you.
Celador Nov 30, 2024 @ 12:33pm 
@Minemoder see if the same thing that helped me will fix your issue - search for the file 3_script_values_cosmic_storms.txt in ariphaous unofficial patch and delete the very first block of text that stars with this:

storm_size_multiplier = {
base = 1

Deleting entire file is also fine.
Minemoder Nov 30, 2024 @ 3:13am 
I moved it to the bottom, but unfortunately it seems that it only delayed the crash. If it is related to storms, I wonder if it has something to do with EHOF cohesive systems.
Celador Nov 29, 2024 @ 10:48pm 
@Minemoder You sure it was this mod, and not the unofficial patch? I also get a consistent crash around that date, and I found out that it was a file in his unofficial patch related to storm spawns. Never occurred to me to try and disable this mod instead. How far below did you move it?
Minemoder Nov 28, 2024 @ 11:05am 
I've gone back a few years, lowered the mod in load order and got your unofficial patch, and it now seems to work.
Minemoder Nov 28, 2024 @ 1:14am 
So, this mod seems to be responsible for causing a crash in the midgame, for me specifically 2379.06.13
I'm playing with other mods, but i've disabled most others that I can without the galaxy simply breaking to test, and am confident in saying it is this mod since disabling it allows me to advance past that date. Only issue with disabling it is the overlay for empires breaks.
Ariphaos  [author] Nov 21, 2024 @ 10:27am 
Before claiming it 'doesn't work' try reading the bolded notice at the top of the description.
FrazierFr Nov 16, 2024 @ 7:14am 
Doesn't work , ,
__
Ariphaos  [author] Nov 7, 2024 @ 9:29am 
@imarra3 try putting this mod lower in your modlist. It's possible you have an interface mod that breaks the fix here.

Alternately, make sure you've got the actual updated mod - try unsubscribing and hard-deleting.
imarra3 Nov 6, 2024 @ 11:12am 
I think the current update broke this mod. Currently crashes game on new game start.
Ariphaos  [author] Nov 5, 2024 @ 10:09pm 
@Fetfrumos96 I am not sure I am understanding you correctly?

I have verified this requires my patch to properly function, unfortunately. I will also be uploading a fix for my legacy patch as well as stuff with Cosmic Storms is broken there.
destinedkid17 Nov 4, 2024 @ 6:48pm 
Cant check, but was the incompatibility with IBU fixed as it was preventing user empires from spawning with borders
Ariphaos  [author] Nov 4, 2024 @ 6:36pm 
I've noticed with 3.14 there are more things checking galaxy size.

My patch will move these checks to a raw star count, and it may become that any mod like this requires my patch.
LAJ-47FC9 Nov 4, 2024 @ 2:48pm 
Has anybody noticed issues with Cosmic Storms while using these presets?
Fetfrumos96 Nov 4, 2024 @ 8:08am 
thank you everything works 2500 stars 52 empires. For it to work you need to make empires with different star systems, either by origin, or all empires should be on any random star.
Ariphaos  [author] Nov 3, 2024 @ 9:30am 
It is now updated.

Apologies for the delay, I needed to work out interface crashes.

For backwards compatibility you can delete the interface folder. Or poke me to upload another legacy version. >_>
Tizferatu Nov 3, 2024 @ 4:47am 
Works fine for me using elliptical (L) Gargantuan (2k)
Fetfrumos96 Nov 1, 2024 @ 3:17am 
If the comrade does not update to the new version of the galaxy in the next week, I will have to abandon this galaxy. It is a pity, the galaxy was stable. For me at the moment this galaxy does not work, it constantly crashes.
Fetfrumos96 Oct 31, 2024 @ 2:05pm 
I don’t know about anyone else, but my Galaxy still doesn’t work.
birdvet Oct 31, 2024 @ 12:39pm 
Managed to load into a game with this mod enabled so it might be working
Happa Oct 31, 2024 @ 4:45am 
Looking forward to your update. This mod is a must have and I wont start another game before this one works again.
Fetfrumos96 Oct 30, 2024 @ 5:54am 
your galaxy is the best in steam for stellaris in terms of performance. it would be a pity if it had to be changed to something else. I ask you to update it as soon as possible. adjusting the galaxy systems for the new version 3.14.1. there were changes in the choice of size and profiles of galaxies when choosing a galaxy to create a new game.
Fetfrumos96 Oct 30, 2024 @ 4:51am 
a new dlc grand archive has been released, please update the mod to the latest version 3.14.1.
Fetfrumos96 Oct 30, 2024 @ 4:26am 
please update the mod to the new version of the game 3.14.1 the game crashes it is impossible to create a galaxy with your mod.
SomeofDeez Oct 29, 2024 @ 10:30pm 
Looks like this mod crashes the game on setting galaxy size screen.
MafiaBrett Sep 14, 2024 @ 1:27pm 
I'm noticing a bug related to the Imperial Fiefdom Origin, where on larger galaxy sizes 1500+ that it's spawning the player much further away from its Overlord/Vassal cluster, like all the way across on the other side of the Galaxy far away... and the AI Overlord usually has 2 of its systems near the Vassal cluster and 1 system near the player, on the opposite side of the galaxy. I've Spawned a 1500, 2000, and 2500 galaxy and this has happened each time.
King Brick Sep 12, 2024 @ 7:29pm 
Yeah I'm just being silly about the square/circle. Squares are more simple. Especially if it's invisible.

Anywho...
I found the problem. I am an absolute moron.
I also had Improved Galaxy Creation. Completely forgot about it, and was blind to it, because it's not the type of conflict I was looking out for. It also features a 2k and 3k (with the 3k also being called colossal). These, of course, are pegged to (overwritten) vanilla galaxy shapes and their additional shapes (which has the bigger radii), and hid your galaxy shapes.

So, that wasn't a bug for you. Just going to disable theirs for now until I feel up for making a patch (unless one is out there already).

As for the actual, correct 3k colossal, did you intend to leave out spoked_c and cartwheel_c from supported shapes? Or are they supposed to be available for 3k?

It's so weird how PDX set this up initially. It doesn't make sense for sizes to only support certain shapes. Shapes should only support certain sizes.
Ariphaos  [author] Sep 12, 2024 @ 2:51pm 
It's a box because it's bounded to -500 to 500 in x and y. The technical limit is ~700 so you can sometimes see stars bug into existence outside the box.

Anyway it's possible radii are adding up over 1 again, I will need to check.
King Brick Sep 12, 2024 @ 12:42am 
Ah, same problem in ring galaxies. But I figured out that it's not technically the outside bounds that are the issue, it's the galaxy core. In ring and cartwheel (so far in testing), the diameter of empty core space is significantly bigger. Not sure if that is fixable to bring it down similar to the elliptical, or what values they would be or where.
King Brick Sep 11, 2024 @ 11:51pm 
Not sure if a bug with this mod, or a problematic interaction with another mod (I can't find it if there is), however, when trying to generate a 3k cartwheel galaxy, a bunch number of systems get jammed up against an square bounds. Weirdly, a handful of systems get created outside of it. These extras might be from post-generation, so I'm not really worried about those. Just wondering what value sets this invisible square so I can try and fix it, if possible. (Why is it a square anyway? Should be a circle, but I imagine PDX would have to change that.)