Stellaris

Stellaris

Leviathan Events Xtended - Legacy
846 Comments
Darkfalcone Oct 24 @ 11:37am 
@Spacemike: I tried the new update, but sadly the same thing still happens to my Bound Avatar when unlocking its true power
Spacemike  [author] Oct 23 @ 3:56pm 
Did a bit more reorganization with the code, if this doesn't fix it it might be an issue with the game itself, as there is no reason why the old code shouldn't have worked in the first place, let alone the updated code. In fact, if this doesn't work then I suspect that even the behemoth (one of the DLC bits) won't even work either.
Darkfalcone Oct 20 @ 9:16am 
Hi! Sorry to bother you again. So I just tested the Magma Diver (Bound Avatar) eruption event, and the ship also disappeared like the Solar Envoy did upon unlocking its true power.
strange botkiller queerfur Oct 18 @ 11:28pm 
how is this STILL being upkept-

you are a saint brother
Darkfalcone Oct 18 @ 12:28pm 
After the latest update, the Gravekeeper awakening was fine. The ship did explode, but it was then powered up. But when I tried the same with the Solar Envoy, the ship just exploded and still disappear.

I still haven't got to the Bound Avatar/Magma Diver. I'll test it once I got the ship.
Tozz Oct 17 @ 2:57pm 
@Darkfalcone was hoping that would just spawn but ive waited ages so thankyou and wish i did have the magma divers one.
Darkfalcone Oct 16 @ 11:12am 
For now, a workaround for the exploding ship is to unlock the schematics for the ships and rebuild the ships itself. These are the ones I could found:

Gravekeeper:
bwm_gravekeeper.77
bwm_gravekeeper.78

Solar Envoy:
bwm_throne_watchers.60
bwm_throne_watchers.61

Simply add the line "event" before adding these lines.

Also, does anyone has the magma diver event trigger?
Tozz Oct 14 @ 3:50am 
Same Darkfalcone and Xelles
Darkfalcone Oct 13 @ 11:34pm 
The ships are still exploding when unlocking their true power. Maybe the mod needs an update?
Xelles™ Sep 29 @ 4:30pm 
Darkfalcone this happened to me as well.
Darkfalcone Sep 16 @ 8:11am 
When unlocking the Gravekeeper and The Solar Envoy true powers, the ships exploded but then they disappear. Is this a bug?
knon_20 Jun 7 @ 8:34am 
Very strange, but how do you use Skidbladnir? It's supposed to shoot at planets and destroy them, but nothing happens.
Trucker Joe May 28 @ 10:57am 
Not sure why, but with the Throne Watchers, when i try to colonise the ringworlds
Devidose May 16 @ 11:36pm 
Yo Way Yo.
一般通过小左左 May 10 @ 8:28am 
update?
Inny Jan 5 @ 9:56am 
Happy new year!
Can you please add a scripted variable for compatibility? @has_lex_mod = 1
Thanks!
Rigado Jan 3 @ 2:43pm 
Hi, I have CTD with this mod around midgame.
I don't find what is the problem
I have unlock the 4 pillar, i have the gravekeeper, crucible mega.
When i disable the mod, the game work.
I think it's an event because i have the CTD at the same day
Spacemike  [author] Dec 8, 2024 @ 3:47pm 
Yes @MightyShark, that error shouldn't have any noticeable effect on the gameplay.
MightyShark Dec 1, 2024 @ 1:45am 
I see this error in the ERROR Log ->

ship section entity "bwm_ancient_01_orbital_station_hangarbay_section_entity" is missing required locator "strike_craft_locator_01"

Can it be safely ignored ?
Spacemike  [author] Nov 6, 2024 @ 1:47pm 
Should be
YutaniWakazashi Oct 29, 2024 @ 7:12pm 
Is this still good?
𝓒𝔂𝓹𝓱𝓮𝓻 Aug 16, 2024 @ 12:35pm 
thank you! glad to see you're still supporting the mod!
Spacemike  [author] Aug 11, 2024 @ 11:03am 
I went ahead and fixed the issue with the starting event not triggering when entering Danann, so that should work properly now.
𝓒𝔂𝓹𝓱𝓮𝓻 Aug 10, 2024 @ 2:05pm 
@BeeKing, I have not run into anything game breaking from what I have experienced so far.
𝓒𝔂𝓹𝓱𝓮𝓻 Aug 10, 2024 @ 2:05pm 
hopefully being updated in May means we might get another update. the event for the Gravekeeper does not trigger when entering the Danann system. you can use console commands to unlock the ability to build it yourself, but the actual event to fight and capture it does not seem to work.
BeeKing Jul 5, 2024 @ 3:09am 
Does this still work? Or does it break the game?
神谕 Jun 21, 2024 @ 12:40am 
@NiccyGoob thank you
strange botkiller queerfur Jun 20, 2024 @ 8:00pm 
The original creator, to my knowledge , has said that the ships are available for public use.
神谕 Jun 20, 2024 @ 6:00am 
May I ask if Gungnir is a publicly available ship model? I often see others using it.
Pipebomb Waitress May 19, 2024 @ 6:21pm 
With the latest update adding the Synthetic Queen, I find myself revisiting this mod a lot. It's a shame it's unmaintained, because with the new mechanics, Vanth has the potential to be an interesting Counter-Crisis to Cetana.
Justin May 16, 2024 @ 12:44am 
Is there a way to see every possible leviathan
GlitteringGem May 8, 2024 @ 4:26am 
@PlayOnWords Yes, the mod is unmaintained, it would be nice if someone could take over and continue it.
PlayOnWords May 3, 2024 @ 7:38pm 
Yeah, the Vanth (?) prison LEX has been broken for a long while. It's cause the current maintainer (understandably) is tired, andt he OP of the mod is completely gone. Unless we want this mod to move to community management, or someone else is willing to take over the mantel.
GlitteringGem May 3, 2024 @ 7:52am 
Vessal of Thesan does not attack planets or infect them.
GlitteringGem May 2, 2024 @ 2:39am 
Ships built by the Eternal Fortress have a range of 0 for their aircraft. Is this normal?
Woof It! Apr 29, 2024 @ 3:55pm 
Yeah. Came to comment the same issue lol. The Gravekeeper's event doesn't appear. The command you gave worked, though.
엔믹스 진최애 거든요 Apr 12, 2024 @ 9:10am 
I don't know why, but the Gravekeeper event hasn't started. But the rest of the Leviathan events seem to work.
Stasmen Feb 28, 2024 @ 5:06pm 
Is mod still working? It was updated last year
Tinfoot Feb 13, 2024 @ 10:28am 
Not certain if this is really the place to ask, but would it be at all possible to get a standalone Vanth/starborn shipset mod?
I always really liked how they looked, but I can't get the add ship command to work anymore
Spacemike  [author] Feb 9, 2024 @ 8:44am 
That event sets up different the system location and such that are used as part of the event chain, so you can't really skip it. However, if the scope was wrong for the event,you can make sure you have a ship in the system and run this command:
`effect random_system = { limit = { has_star_flag = bwm_grave_system } save_event_target_as = bwm_gravekeeper_system random_fleet_in_system = { owner = { set_country_flag = encountered_bwm_grave } event_target:bwm_gravekeeper_target = { enable_special_project = { name = "bwm_GRAVE_EXPLORE" location = THIS owner = ROOT } } } }`
That should set up everything and create the event.
Thranos Feb 8, 2024 @ 11:36am 
Tried that, the console throws "Event fired on wrong scope. Got fleet, expected ship." Is there a command to set the Gravekeeper to the first active stage, or otherwise fire the next part of the event chain?
Spacemike  [author] Feb 6, 2024 @ 6:13am 
@Thranos Strange, you should've gotten it the first time you entered the system. I am a little unsure if this event will work properly, but you'd need to fly like a science ship into the system, select it, and then run the console command `event bwm_gravekeeper.1` if I remember right.
Thranos Jan 25, 2024 @ 7:00pm 
Question- I've got the Gravekeeper system under control of my empire, and nobody else has had access to it. However, I've not gotten any special event research type deal about poking it with a stick. Is there a console command to initiate this?
Musashi Dec 19, 2023 @ 12:40pm 
Got it. The description of the event was somewhat ....
Spacemike  [author] Dec 19, 2023 @ 9:34am 
I haven't observed any game-breaking bugs so far in my testing at least, plus most updates to the game don't usually break mods badly.

As for the Gravekeeper site, there can only be one gravekeeper (aka it only lets you rebuild the gravekeeper if it gets destroyed, this goes for the other Leviathans as well). And the site can only be built on a small asteroid if you do need to rebuild the Leviathan.
Musashi Dec 18, 2023 @ 4:38am 
I believe it still works with some glitches. For example I can't find how to build the Gravekeeper site megastructure. But maybe it's so easy I can't see it
aq260757 Nov 19, 2023 @ 4:09am 
updata to 3.10 pls
Silverbattleship Nov 4, 2023 @ 12:30pm 
eternal forge will let star disappear, cause star base also disappear
Inny Oct 22, 2023 @ 4:42am 
Hello, I would need a small scripted trigger for compatibility please:
is_lex_dummy = { OR = { is_planet_class = pc_bwm_star_dummy is_planet_class = pc_bwm_planet_dummy } }
Thanks!
APP(CPK) Oct 2, 2023 @ 5:44am 
update to 3.9 pls