Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if I wanted to make a patch for dra'ak/ dark hive how would I go about doing that? Radiant hivers seem to drop normal hiver legs I noticed-- I'm thinking it might be easier to just make dra'ak drop normal shek limbs and dark hive drop normal hiver limbs than it would be to introduce a bunch of new soy types
I'm also not sure if the issue with the bodies becoming fixed objects is a problem of the mod, or simply a problem of how the game works. I think the creator of the game should also keep in mind that modding is a big part of this game, and they could make changes to allow for things like the peeler to work better. Anyway, I hope you manage to find out what's causing this. Thanks for this fun mod, despite this issue it's fun to be able to feed my crew Soylent :)
maybe i change some things long term
The other two things i could not find with some testing - the collision sizes stay small for me and all machines stayed visible. Likely this is a general kenshi problem or with another mod.
do you know if its possible for a building function of cage (like your bean mixer) to accept a different game item in, and to give a different game item out?
(ive been having ideas for a small mod, and another modder is helping me with more info but then i had an idea maybe using cages can work better?)
for example here:
https://steamcommunity.com/app/233860/discussions/3/3200367137211486442/
i managed to build one earlier in my game, but have added a lot of mods too and can not seem to find it in the Build mode screen :)
Skav limbs not recognised
REE
I would assume because there already is a recipe for food cubes?
Short of a mechanic for disease and making it so Soylent foods can give you Kuru or other diseases that the human meat might have had before, I don't see a reason all the Soylent foods can't be hidden in standard foods so they function in cooking further refined products.
Other than that, I love this! I like to keep high tier enemies as trophy prisoners, and Soylent is the perfect thing to feed them.
I dont get the testosterone thing; is that sth like vaginitis by vegetarism?
p/s: I haven't tried this yet but it looks legit