The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Harvesting Animation
87 Comments
☜♡☞K.A.T.∀.N.A☜♡☞ Jun 18, 2018 @ 11:52pm 
Прикольно:prolBingbong:
Anassa Mar 4, 2018 @ 5:14pm 
This is really cool, except, I hate having to stop every second to pick up 50 things that are near each other. Still, very cool mod though.
Genebris  [author] Feb 18, 2016 @ 6:21am 
Use this: http://www.nexusmods.com/skyrim/mods/51554/?
Yes, it's compatible with Enhanced first person.
Balk Feb 18, 2016 @ 6:07am 
Eh My game bugged, my character eventually stopped doing the animations, Iv'e tried everything to stop it. Is it compatible with Enhanced first person mod? because this may be the problem but I do not want to loose either of the mods. Any help will be fully appreciated.
WarNerve Jul 13, 2015 @ 6:56pm 
Very nice.
Altor Jan 2, 2015 @ 10:08am 
I am only interested in harvestig now. I was looking at videos and didn't like the other animations much. I have 3DsMax and would make better animations especially for getting closing/opening doors and drinking potions. It is slowly and don't look realistic. But if I would make them even I don't know how to put them to skyrim. I liked only harversting. That is why I don't try to get all the animations.
Genebris  [author] Jan 2, 2015 @ 7:56am 
Have you tried redownloading the mod? Some people said it helped them.
Altor Jan 2, 2015 @ 3:27am 
Yes I enabled the mod. Maybe cause I have german version I don't know. It would be for enough to put just one waiting parameter for 3-4 seconds maybe till the animation will be finished and I will be happy.
Genebris  [author] Jan 2, 2015 @ 3:04am 
It's not just a parameter I can change to add a delay to activation, it's a pretty complicated thing.
When you say "mod manager" do you mean MCM? Have you enabled the mod in the MCM? It's disabled by default.
Altor Jan 2, 2015 @ 2:42am 
Anyway it would be for me enough to have harvesting only with waiting option till the animation will be ready.
Altor Jan 2, 2015 @ 2:40am 
I even reinstalled skyrim and deleted all mods and startet again. You can see the mod in mod manager and take the options you want. Everything seems working but no animations. Only drinking animation when I was using potions. That is all.
Genebris  [author] Jan 2, 2015 @ 2:35am 
Probably something didn't register when you started the game. You can try disable other mods and wait longer after starting skyrim so all events can register. Also you should try if unblocking function under emergency menu on the main MCM page works.
Altor Jan 2, 2015 @ 2:31am 
1.7.1
Genebris  [author] Jan 2, 2015 @ 2:21am 
Was it latest SKSE version?
Altor Jan 2, 2015 @ 2:18am 
Yes everything like in description. I took SKSW launcher and could see the mod in list with all options for this mod. As I said only drinking animation was working all others not.
Genebris  [author] Jan 2, 2015 @ 1:55am 
Have you launched the game through SKSE launcher?
Altor Jan 2, 2015 @ 1:51am 
Yes I used it too but it didn't work any. Only drinking potions.
Genebris  [author] Jan 2, 2015 @ 12:23am 
You also need SkyUI.
Altor Jan 1, 2015 @ 10:59pm 
As I told you newmod doesn't work at me also even after correct SKSE installation.
Genebris  [author] Jan 1, 2015 @ 3:11pm 
This is done in the new mod.
Altor Jan 1, 2015 @ 4:08am 
This newmod doesn't work at me and I don't use scripter. Harvester is perfect. I only would like to postpone harvesting till animation is ready or in middle of animation. Can you change it so that harvesting will wait for example 2-4 seconds till the anmation is ready?
Genebris  [author] Dec 18, 2014 @ 1:43pm 
I suggest you using new mod: http://steamcommunity.com/sharedfiles/filedetails/?id=251926627
It's much better in all aspects and has all functions of this one.
Не Бакуган Dec 18, 2014 @ 1:40pm 
Зачет!
kaktuss1337 Nov 3, 2014 @ 1:28am 
И сразу готика вспоминается))
Hober May 8, 2014 @ 4:20am 
опа, чирик
DBswag Apr 16, 2014 @ 11:33am 
This is a cool idea.
kage74 Feb 9, 2014 @ 8:05am 
A bit more realistic. You can't just run by and snag herbs off plants, gotta stop and gather them properly. Might be nice if you included a sickle though.
Devil Arm Sep 11, 2013 @ 12:37pm 
Honestley the Devs are so lazy for not having this in the normal game...
Integration Jul 5, 2013 @ 5:11pm 
so skse does not change much
Litzii May 20, 2013 @ 1:40am 
@simpanb "Better use with SKSE . Without SKSE it will work but will all time force first person after animation."
Simon The Senpai Apr 16, 2013 @ 11:48am 
Great mod, gives the herb plocking a little more weight. But got two bugs to report. One: When in third person mode i enter first person after the animation is finished, no idea what causes it. Second: You start the animation on already harvested items to, discovered that when there where several flowers closeby,
RexJayden Apr 13, 2013 @ 2:53pm 
Hey Genebris, try working with AlterEgo and his animation mod - - he has a good amount of subscribers and could help boost the use of your wonderful and useful mod.
Genebris  [author] Mar 30, 2013 @ 11:03am 
"what in the air slighlty moving lol"
And what, is it a problem? I didn't create this animations. I took searching chest animation for clams.
"Can you try to make a version of this mod for the dlcs?"
My next mod with anymations for everything will work with any dlc and with anything added by other mods.
master zero Mar 30, 2013 @ 10:22am 
There is a bug in the animation when I try to harvest primarily clams, I crouch down and my arms are some what in the air slighlty moving lol. Other than that little issue, this is a great mod! Can you try to make a version of this mod for the dlcs? That would be amazing if you could! :)
Genebris  [author] Mar 30, 2013 @ 8:26am 
I don't think I should write this as known issue cause it's totaly unknown. I can't understand why and when it happens.
mucusSTfriend Mar 30, 2013 @ 8:09am 
I am sorry, I can only provide feedback. I am not experienced enough to find a solution. Put this in known issues if you cannot fix it. I would not have complained if it was in the description.
Genebris  [author] Mar 30, 2013 @ 4:08am 
I can't change this. You are sometimes forsed to first person cause of SKSE bug or Papyrus bug or anything like this. What else can I do with it?
I can only try to make animation for first person and for second mode without having to force player's camera mode. I'm working on it.
mucusSTfriend Mar 30, 2013 @ 3:56am 
This is an interesting mod but it does not work very well. Animation does not always work and sometimes player is forced into first person view. I'll certainly keep an eye on it for updates.
shep1phil Mar 20, 2013 @ 4:09pm 
Also, and maybe a point rasied already... after the animation you end up still in first person view.... half finished.com
76561198065903874 Mar 20, 2013 @ 8:47am 
@Genebris: очень жаль
Genebris  [author] Mar 20, 2013 @ 5:07am 
"P.S. Genebris? Genebris from Fullrest?"
Да, именно.
bitl, sorry, I think it's impossible.
76561198065903874 Mar 20, 2013 @ 3:45am 
@Genebris: is it possible to make plants disappear at least after the animation (bot before)? That should be less annoying I guess.
Ermilalex Mar 19, 2013 @ 12:38pm 
May be interesting... Yes, it looks like a good pluggin.
P.S. Genebris? Genebris from Fullrest?
Genebris  [author] Mar 19, 2013 @ 5:42am 
Dragon Cameron, no, sry. I don't know how animations work but I think this iron dagger is a part of animation. Anyway. I can't change animation.
wp-ninja, I am working on mod with animations for a lot of actions. In this mod you will be able to turn off animation.
Doctor Drac Mar 18, 2013 @ 3:41pm 
@ Genebris: You know when, in the beginning of Sky Haven Temple, whether you have one in your inventory or not, your character takes out an iron dagger from thin air, and cuts his/her hand with it? There are a few animations where an iron dagger appears from thin air in your character's hand, such as at the tanning rack.

I was suggesting maybe somehow you could make an iron dagger appear out of thin air and cut the plant you're harvesting. Just a suggestion. Do you see what I'm saying now?
ImAPokemonMasta Mar 18, 2013 @ 2:56pm 
Could you make it a chance to play the animation setting as well? For example I'd like to have this but not have to see it every time I'm harvesting a plant. Maybe make the chance for it to play default at 100% but you can lower it by 5%, 10% at a time all the way down to 0%

Would love to see this.
Genebris  [author] Mar 18, 2013 @ 11:00am 
I didn't make this animation. It was in game.
"If you could make it so that the plants aren't instantly harvested then it would look better aswell."
Looks like this is impossible.
"A first-person animation would also be nice."
I am working on it, but... can't promise anything.
Overlord Ducky Mar 18, 2013 @ 10:39am 
The animation is meh. It would look better if the character was moving his arms around, it just looks like he sits down right now.

Suggestions: If you could make it so that the plants aren't instantly harvested then it would look better aswell.
A first-person animation would also be nice.
TRANS BEETLE Mar 18, 2013 @ 9:34am 
Thanks to this mod,my character takes a shit everytime i harvest.Great for RP! Thank you!
Genebris  [author] Mar 18, 2013 @ 9:04am 
Ivan, 1st of all, this is bullshit because it would force player stop while drinking. Second, there are mods that makes potions restore health over time (Hardcore restore potions, for example).
Артём, в описании про это ничего не сказано, и не так он называется.