Stellaris

Stellaris

Xeno Fauna (2.0)
48 Comments
AlphaAsh  [author] May 24, 2018 @ 11:43pm 
One harmless bug being generated. So good until I get to it.
saganmaineiac May 24, 2018 @ 5:24pm 
Needs patching for 2.1?
Exende Apr 2, 2018 @ 4:51pm 
not really since I don't use Cultural Overhaul anymore :)
AlphaAsh  [author] Apr 2, 2018 @ 4:38pm 
You have my permission. Better? :)
Exende Apr 2, 2018 @ 4:33pm 
I didn't want to have to ask for permission lol. I don't plan on porting the changes over because I don't use it anymore
AlphaAsh  [author] Apr 1, 2018 @ 11:27am 
Yes. Which is why this mod over-rides the tech file. To change that restriction. The file in the other mod is reverting the changes because it's taking precedence. If you've made a compatibility patch, why not publish it?
Exende Apr 1, 2018 @ 7:38am 
Yes I had to juryrig a patch for it when I last used it. Basically with both mods the xeno zoo tech will show up only when you find you colonize a planet with alien pets (vanilla behavior)
AlphaAsh  [author] Apr 1, 2018 @ 4:51am 
I've no idea. I don't use that mod.
My Grave Apr 1, 2018 @ 4:37am 
Since this mod modifie the file in common/technology/00_soc_tech.txt, it is not compatible with Cultural Overhaul [ Ethics - Civics - Traditions ] right ?
AlphaAsh  [author] Mar 26, 2018 @ 1:45pm 
Nope, not this mod.
Wilder Mar 26, 2018 @ 10:53am 
Now, just because i'm curious. i keep seeing this 'odd lifeform' planet status showing up periodically, i believe it is from your mod right? Does it indicate anything? increased chance of discovery when clearing blockers or anything?
AlphaAsh  [author] Mar 26, 2018 @ 10:51am 
Indeed.
Wilder Mar 26, 2018 @ 10:51am 
oh well, atleast the universe hasn't lost all its mysteries.
AlphaAsh  [author] Mar 26, 2018 @ 10:50am 
Ah well.
Wilder Mar 26, 2018 @ 10:49am 
It was singleplayer
AlphaAsh  [author] Mar 26, 2018 @ 10:48am 
No. The relevant event can't operate retroactively. Was this MP? Then I might hazard a guess at an OOS issue, which could explain it.
Wilder Mar 26, 2018 @ 10:47am 
not impossible, there was a tile blocker on it when i settled. but i remember clearly clearing the tile blocker on it before building the xeno studies building. Is it possible it counts tiles that previously had tileblockers on it?
AlphaAsh  [author] Mar 26, 2018 @ 10:47am 
Wild theory - also check if you have another mod that adds tile-blockers, but is missing art. That could mean there was an 'invisible' blocker on the tile. How it would be cleared though - dunno.
AlphaAsh  [author] Mar 26, 2018 @ 10:43am 
I did a sanity check on my code. It's exactly as I expected.

Other than some very weird interaction, I suspect you've had a brain-fart. There was probably a tile-blocker on the alien pet tile and you've forgotten.
Wilder Mar 26, 2018 @ 10:41am 
If i had a screenshot before and after, i'd have shared it with you. But i didn't expect this to happen at all.
AlphaAsh  [author] Mar 26, 2018 @ 10:40am 
I'm as baffled as you are.
Wilder Mar 26, 2018 @ 10:39am 
Good. See, that is a clear and satisfactory answer to my question.
But i still don't understand how this happened.
AlphaAsh  [author] Mar 26, 2018 @ 10:37am 
And I'm telling you the mod. cannot. change the deposit on a tile. unless. it. has. a tile blocker. cleared. The mod cannot and does not magically change an alien pet deposit into an emerald tiger deposit immediately upon building a xenofauna studies building.
Wilder Mar 26, 2018 @ 10:35am 
I understand that is what your mod is supposed to do. but the alien pet tile was not blocked by a tileblocker.
AlphaAsh  [author] Mar 26, 2018 @ 10:35am 
Try to read the words as I write them. The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder Mar 26, 2018 @ 10:34am 
i'm not tryign ot tell you what your code says. i only asked you a simple question.
Wilder Mar 26, 2018 @ 10:33am 
try to read the words as i write them. in my clarification i clearly detaield that (Sr) stood for Society research in the context of my description of events. Not strategic resources.
AlphaAsh  [author] Mar 26, 2018 @ 10:33am 
And trying to tell me there's code in a mod I wrote that isn't... yeah, erm... no.
AlphaAsh  [author] Mar 26, 2018 @ 10:32am 
Strategic Resource <- SR. As in xenofauna. One of the SRs this mod includes.
Wilder Mar 26, 2018 @ 10:31am 
SR here is Society Research. so yes, it does.
AlphaAsh  [author] Mar 26, 2018 @ 10:31am 
I repeat - The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder Mar 26, 2018 @ 10:30am 
the alien pet was not under a tile blocker when i built the xenofauna building.
AlphaAsh  [author] Mar 26, 2018 @ 10:30am 
The SRs don't spawn until a tile blocker is cleared. There's no code in the mod that does what you describe.
Wilder Mar 26, 2018 @ 10:28am 
OK, to make this exceedingly clear. This is the layout of the planet it occured on.
Tile1: Tile2: Tile3:
Sr+P empty Sr.

I wanted to build the zoo on the pet tile (Sr+P). However i first built the xenofauna studies building on the Society research tile two tiles over. (Sr). As The moment this building finished construction my pet tile two tiles to its left suddenly was changed to an emerald tiger deposit.

Seeing as this happened, i then elected to build the taming building on the former pet tile and put a breeding building on the empty tile inbetween. All according with the building descriptions.
However, this changed my original plan of building a xeno zoo on the pet tile.

And my question is simply this; Is this what the xenofauna studies building is supposed to do?
I thought it was only supposed to uncover stuff under tile blockers as i cleared them.
AlphaAsh  [author] Mar 26, 2018 @ 10:25am 
Ok I re-read some of your comments. You cleared a blocker that was on an alien pets tile. Emerald Tigers were discovered and replaced the alien pets.

Ok. Still big woop.
Wilder Mar 26, 2018 @ 10:21am 
not the breeding center, the the xenofauna studies building.
AlphaAsh  [author] Mar 25, 2018 @ 1:27pm 
"A generic breeding center, that is built adjacent to a second deposit of a Xeno Fauna type already being exploited on another planet, increases that deposit by 1 once complete.
Further, if there's no building on the second deposit, an additional specialised breeding center is immediately added to the deposit's tile.
This allows you to exploit any additional instances of a Xeno Fauna type you are lucky enough to find."

From the blurb.
AlphaAsh  [author] Mar 25, 2018 @ 1:25pm 
The mod doesn't work like that. The Breeding Center is used adjacent to an existing xenofauna deposit to increase it. An additional breeding center is placed for free on the deposit itself. You can demolish it.
Wilder Mar 25, 2018 @ 11:52am 
i did not build it on that tile it was built on a tile 2 tiles over from the pet tile. but as soon as it was constructed the alien pet tile was turned into an emerald tiger tile.
Sure not a big woop, unless i wanted to build the zoo. Which i did.
I did learn from that though and started making the zoo first.
AlphaAsh  [author] Mar 15, 2018 @ 12:19pm 
You decided to build it on that tile. You haven't lost anything except the ability to build a zoo on the tile. Not a big woop.
Wilder Mar 15, 2018 @ 11:39am 
So, i think the xenofauna studies building overwrote my alien pets tile. Is it supposed to do that?
AlphaAsh  [author] Mar 4, 2018 @ 4:01am 
The latter.
Dragon of Desire Mar 4, 2018 @ 12:10am 
Question, AlphaAsh, does your "Mastery of Nature" edict from "Utopian Dream" trigger the necessary event that gives a chance for a Xeno Pet? Or does the edict forego any chance to find one in exchange for removing all blockers instantly?
The Arrow's Path Mar 3, 2018 @ 3:17pm 
The Society Research you get from this building seems a little OP for what it's priced at. Beyond that, awesome mod.
st030 Mar 2, 2018 @ 11:06pm 
Is AI using this building from mod?
G0lgrim Feb 28, 2018 @ 8:28am 
Me too AUSGrizzly... the problem when you clear all blockers before you build the Xeno Lab. XD
AUSGrizzly Feb 27, 2018 @ 6:12pm 
Just realized that I haven't been using this mod to its full potential.
*facepalm*
Exende Feb 27, 2018 @ 12:14pm 
thanks Ash, I always enjoy this mod