Stellaris

Stellaris

Mass Effect Civilizations - Mass Relays
339 Comments
Princess Stabbity  [author] May 5 @ 1:21am 
IT'S 4.0 PATCH DAY @.@

Please keep in mind that most of our mods are going to be broken in many different, exciting and unpredictable ways until further notice! 4.0 is a huge base game update that shakes the foundations of the game and we have yet to fully test it and make adjustments.

We are working on compatibility updates as we speak, but it may take us a few days. We are hoping to release updates as soon as they are ready to go! Thank you for your patience <3
McCloud Jr Apr 5 @ 2:10pm 
@Talia Sendua Ah ok. The mod i mentioned is the only one that I know of that does that.

Your best bet is to remove all of the mods your using and load them one at a time. A massive pain but really the only way to find out which one(s) is the problem.
Talia Sendua Apr 5 @ 1:26pm 
@McCloud Jr, I am not using that mod yet. So it must be another reason.
McCloud Jr Apr 5 @ 5:52am 
@Talia Sendua I believe the mod your talking about is Mass Effect: Beyond the Relays which turns the Galaxy Map into the Mass Effect one with Primary and Secondary Relays for every system with a handful of that connect star clusters with the Primary's
Princess Stabbity  [author] Apr 5 @ 5:23am 
@Talia Sendua: No, this mod does not have that capability. All it does is replace the graphics and names of Gateways.
You are most likely using a different mod that spawns a Gateway in every home system.
Talia Sendua Mar 30 @ 11:48am 
Is it intentional that this mod generates a Mass Relay in the starting system of each AI and player nation in game version 3.14?
Princess Stabbity  [author] Dec 31, 2024 @ 9:10am 
@Senti: Hmm... could you elaborate please? There have been no major Stellaris patches since the last update so it should still be working. Are you perhaps using a custom shipset that has its own Gateway model? That's the only thing that comes to my mind that would conflict.
Senti Dec 31, 2024 @ 2:49am 
31 Dec, 2024: Does not work.
wild poring Dec 28, 2024 @ 5:38pm 
Great job
Banánový Chlebíček May 9, 2024 @ 2:42pm 
Great job
Troll Mar 2, 2024 @ 7:13pm 
Great job
Dusk Mar 2, 2024 @ 7:12pm 
Great job
Riztler Feb 3, 2024 @ 1:07pm 
Great job
Princess Stabbity  [author] Oct 25, 2023 @ 12:03pm 
@demon7swordofficial:
If it's a bug, could you take a picture for me, please?
Demon7swordofficial Oct 21, 2023 @ 6:17pm 
is it just me or are the mass relays a little....flat
Princess Stabbity  [author] Oct 15, 2023 @ 12:14pm 
It's still up to date. You can ignore the warnings. I'm currently busy working on our other mods, but I'll make sure to version-bump this one once I'm done.
Wilsonite 00 Oct 15, 2023 @ 7:08am 
Jeez none of the good mods for this game are being updated it seems
AzoorFox Sep 17, 2023 @ 5:57pm 
UPDATE WHEN?????
SkyShadowing Mar 28, 2023 @ 9:45am 
@Princess Stabbity

Thanks for the permission! Here's the link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2953969630
Ernst Zündel Mar 26, 2023 @ 5:22pm 
This mod seems very useful. I understand it changes the Gateway megastructure graphics. However, does it changes the L-Gate megastructure graphics as well?
Princess Stabbity  [author] Mar 24, 2023 @ 12:08pm 
@SkyShadowing: Sure, feel free to release it! And also please link here so we can add it to the description n_n
Gravemind1 Mar 24, 2023 @ 8:59am 
@SkyShadowing
That actually sounds really cool lol
SkyShadowing Mar 23, 2023 @ 11:29am 
Hey Princess Stabbity. I love this mod. I took the time though to make myself a sub-mod that expanded the mod to a slight degree, and I'd like your permission to maybe release it, or turn it over to you so you can either integrate it or release it yourself:

1. It turns Hyper-Relays into 'Secondary Relays', basically smaller Mass Relays.
2. It changes the L-Gates into 'Omega Relays', Mass Relays with the Omega IV Relay's characteristic red glow. It also then changes all references in the (English) localisation from 'L-Cluster' to 'Omega Cluster'.
Francisco Mar 7, 2023 @ 11:10am 
I love this mod. Thank you so much for creating it :)
Princess Stabbity  [author] Feb 22, 2023 @ 10:51am 
@vader.schmitt: Probably not related to this mod. It only replaces the gfx files, not the megastructure definitions.
vader.schmitt Feb 22, 2023 @ 7:46am 
After i built mass relay construction site, i don't see button to complete relay. Is anyone have this problem?
SMmania123 Dec 7, 2022 @ 3:15pm 
I love this mod so much!
Princess Stabbity  [author] Dec 1, 2022 @ 4:44am 
@n.pedrazalis: It was updated on the day of the patch. If you don't have the current version on your end, please try unsubscribing and resubscribing.
n.pedrazalis Dec 1, 2022 @ 2:53am 
Hello uptate for major uptate last version 3.6 orion please all mods are broken thank you
Princess Stabbity  [author] Oct 30, 2022 @ 5:33pm 
Oh, interesting... I thought the entities would update on existing instances. Hmm, that's good to know.
UnholyDemigod Oct 26, 2022 @ 8:25am 
Discount my last comment. I tested the mod on a saved game, I guess it's not properly save compatible. On a new game it works. They look great
UnholyDemigod Oct 26, 2022 @ 3:49am 
It changes the name for me but not the appearance. They still look like regular gateways, now they're just called mass relays
Princess Stabbity  [author] Aug 9, 2022 @ 7:06pm 
@Friedrich II: It's not a new tech, it's the same as the vanilla one that lets you use Gateways, and it has the same requirements and odds of appearing.
Frederick Jul 27, 2022 @ 4:53pm 
Hi, how can I find the tech for "waking up" the relays? I have all the required mods installed. Does it just show up in your tech tree?
Exo Stranger Jun 15, 2022 @ 8:04am 
can confirm it works
Exo Stranger Jun 14, 2022 @ 8:16pm 
Am going to test your tech using the console commands
LostInACave Jun 12, 2022 @ 7:46am 
@Exo Stranger: This mod only alters the visuals of the relays. If you want gameplay changes then you need to download the sister mod; Mass Effect Civilizations - Expanded Galaxy
Exo Stranger Jun 12, 2022 @ 7:38am 
@lostinacave the relay tech doesn't appear early for me?
Exo Stranger Jun 12, 2022 @ 5:57am 
i Don't think this works
Princess Stabbity  [author] May 29, 2022 @ 11:45pm 
@Disconnectie: We're thinking about it. I could probably release an optional module like the wormhole one.
Disconnectie May 29, 2022 @ 10:47am 
Love this mod! Are you planning to make a version of this to replace hyper relays with these mass relays? They fit better with the ME lore than the gateways.
Princess Stabbity  [author] May 14, 2022 @ 11:46am 
@kroganwar22: Sure! As long as you credit us, feel free to include the assets from this mod <3
kroganwar22 May 14, 2022 @ 11:35am 
Hi there! I hope you are having a good day, I am thinking about making a separate Mass Effect total conversion different from Mass Effect: Beyond the Relays. I would humbly ask can I have permission to use your mod to help me out in that process? I understand if that answer is no but I thought I would ask regardless. Of course I will give you credit for the hard work you've accomplished! Thank you for your time no matter the answer. :)
Tralalero Tralala May 13, 2022 @ 7:08pm 
same xD
Echo May 13, 2022 @ 11:12am 
I've been using this mod for so long I don't even remember what the original gateways look like.
Zer0_Requiem Mar 29, 2022 @ 9:38am 
My apologies! I seemed to have done just that! So disregard my issue haha. I love this mod and your other ME mods and look forward to what you make next!
Princess Stabbity  [author] Mar 29, 2022 @ 8:07am 
@Zer0_Requiem: I'm not sure what you mean. This mod doesn't include that function. Perhaps it's from a different mod?
Zer0_Requiem Mar 25, 2022 @ 8:17pm 
Im not sure why, but the event upon game start up where you can choose to have all Home systems start with a Mass Relay isnt popping up. Even when the mod is by itself.
Princess Stabbity  [author] Feb 8, 2022 @ 8:35am 
@Aven: ModDB? We don't host any of our mods there. The only place you'll find official versions of our mods is Steam Workshop.
Aven Oul Feb 7, 2022 @ 12:01pm 
february and the modDB still doesnt have any files