Stellaris

Stellaris

Interstellar Highways
17 Comments
TeemEmurica Nov 14, 2024 @ 6:08am 
After 5 years, highly doubt it but does this mod still work?
Aryk von Straln Jul 22, 2019 @ 10:48am 
So I'm assuming these buildings only work on ships in system correct? I know very little (as in nothing at all) about modding but is there a way to perhaps allow the effect to be spread to nearby systems? I ask because I usually play pretty wide and thus a large chunk of my starbase capacity is dedicated to defending my array of planets/colonies and chokepoints.

If I could instead spread them out strategically instead of placing what amounts to a series of relay posts and thus inflating my upkeep costs I would consider this viable, well more viable I guess is a better way of putting it cause it's still a rather good idea when combined with Hyperlane relays.
Cúchulainn Jul 20, 2018 @ 11:33pm 
If this doesn't change vanilla files, I'm sure it should work, if that's the case you can just bump the version number :)
SurpriseTree  [author] May 25, 2018 @ 8:00pm 
Is it broken? If it's working fine I can just bump the version number to stop the warning, but I don't currently have time to fix it if 2.1 broke it.
redknight4 ﴾Σ﴿ May 24, 2018 @ 10:39pm 
will this be updated for patch 2.1
SurpriseTree  [author] Mar 28, 2018 @ 10:39pm 
@kelstr: No. The point is that you use your leftover starbase capacity to build a highway rather than allowing players to boost ship speed anywhere in their empire.

@Kalisa: 10 energy is a lot but the bonus you get for it is pretty good (if you use them correctly). The first building only requires 4 energy for upkeep which is pretty manageable considering you won't be using very many of them in the early/mid-game. The second building is more of a mid/late-game thing so I'm not too concerned about it being expensive (because at that point you've probably got more energy and minerals than things to spend them on).

I'll try dropping it down to 8 upkeep (3 + 5) and see if that works.
kelstr Mar 28, 2018 @ 7:43pm 
They are not buildable at outposts?
Kalisa Mar 22, 2018 @ 3:40am 
Only suggestion is perhaps reduce the energy cost for these, 10 energy per "starbase" seems quite high, with a small network thats quite expensive. perhaps 2 and 3 energy cost? so 5 total? would be alittle more managable early/mid game.
ulix Feb 27, 2018 @ 4:48pm 
Will ships consider this when automatically pathfinding?
elhran Feb 26, 2018 @ 12:13pm 
In sci-fi novels, movies etc. not every starbase or outpost is of "upgraded" quality. Many plots revolve around a remote"backwater" starbase or outpost that is not on the main "highway". Makes for good reading or movies and, hopefully in this case, interesting game playing.
The Imperial House Feb 26, 2018 @ 12:05pm 
this along side the Hyperspace registery gives a great "imperial highway feel" i linked all my colonies together with starbases and gave them all these in specific directions. "all roads lead to rome"
elhran Feb 25, 2018 @ 3:33pm 
I like the thought that went into that concept. For me, it makes the mod more enjoyable and not "overpowered" etc.
SurpriseTree  [author] Feb 25, 2018 @ 2:42pm 
@Gyrvendal That is intentional. Your limited starbase capacity means you have to choose carefully where you build your "highways" rather than just putting them all over your space. You also have to choose whether you're just going to use your leftover starbases to build the highway or if you feel safe enough to sacrifice some of your border defences to give your fleets and civilian ships more manoeuvrability.

Combined with wormholes and gateways you should be able to build routes that cover most, if not all, the important places in your empire.
Janx Feb 25, 2018 @ 9:36am 
I actually really dig the flavour of this mod.
Ran Feb 25, 2018 @ 4:05am 
This is nice, but I doesn't have a huge effect because you can't have an upraded starbase in every system you pass through..
Nicho Feb 25, 2018 @ 12:40am 
Very necessary mod. Will bookmark this and try it out when my current Iron Man run is done!
Hueban Feb 24, 2018 @ 11:57pm 
i needed this mod so much, thank you!