Stellaris

Stellaris

No Forced Peace from War Exhaustion (Updated Version in Description)
43 Comments
Sola Fide Jan 1, 2022 @ 6:57am 
Does this still work?
Guardian-of-Light137 Apr 29, 2020 @ 1:06am 
As someone else said. A must have mod. If you're an empire bent on wiping out another empire. The war continues till one side or the other is gone. At least that's the way it should be. Instead you can be so nearly done with them when the game decides that they get to live cause screw what YOU wanna do.
Gerfster  [author] Mar 4, 2020 @ 7:15pm 
Finally got around to updating the mod to work with the new launcher. Unfortunately I had to create a separate mod for it. There is no difference in the mods since it still works fine. The new mod is for people who hate seeing the incompatible warning.
BHL.Kriminel Mar 4, 2020 @ 5:21pm 
Yeeeeeee !
Avallex Mar 4, 2020 @ 2:16pm 
Looks to be still working for 2.5
Valaso Osalav Oct 25, 2019 @ 10:27am 
thank you for updating it for 2.1 much appreciated.
Ixidron Aug 10, 2019 @ 5:26pm 
A must have if you think the current forced peace system is bullshit (which it 100% is). It makes no fucking snese that you can controll all the enemy systems, won all space battles and lost not a single ship and you'll still lose the war because fuck you, that's why.
Bluegills Jul 15, 2019 @ 8:06am 
Still works for all those wondering.
@AtRealJohnHelldiver Apr 20, 2019 @ 4:37pm 
I will test this, I lost a war(well lose not an important starbase) due to an forced ai peace, I am triggered right now on this game, but I guess it was my fault since I was fighting a war on 5 fronts
Gerfster  [author] Mar 29, 2019 @ 1:29pm 
I haven't looked at the ini files for a while but I don't think they've changed the setting so it should still work if that is the case.
kinngrimm Mar 29, 2019 @ 5:39am 
after haven't played since 1.9, i am now quite anoyed with white peace, any chance for an update for 2.2.6 or does it still work?
Journeyman Prime Jan 28, 2019 @ 8:49pm 
@ Timirald War as a stalling tactic eh? *chuckle*
Timirald Dec 29, 2018 @ 3:38am 
"AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a subjugate or vassalize casus belli."
great, exactly what I'm looking for!
Mr. Poop Nov 30, 2018 @ 9:22pm 
Do you plan on updating for 2.2?
J̷о̸s̸е̷р̴h̶l̴l̴б̷ Nov 24, 2018 @ 9:14pm 
Well this is a time where you fish for a goldfish and you catch a barracuda.
I had one planet to conquer. ONE. God I really hate the Eradicators...
Legoras Aug 11, 2018 @ 4:55am 
For what... It works.
Chooby Jul 30, 2018 @ 10:09pm 
Update for 2.1.1?
BHL.Kriminel Jul 14, 2018 @ 2:09am 
Yes fuck the peace.

Thanks man, i have enought to attack and 2 minutes later, to be forced to wait for 10 years and make nothing.
Spiffing Reynard Jun 27, 2018 @ 8:20pm 
this is exactley what I've been looking for.
Oliver Swanick Jun 17, 2018 @ 8:44pm 
2.1.1?
Gerfster  [author] Jun 7, 2018 @ 5:10pm 
Updated for 2.1.0
HorridElk May 29, 2018 @ 11:30am 
update for 2.1?
MorallyGray May 23, 2018 @ 5:54pm 
doesnt work.
Kino Rynn May 4, 2018 @ 7:54am 
this mod doesnt seem to work
Old_Henry May 1, 2018 @ 12:15pm 
needs an update pls
ilthraenai Apr 4, 2018 @ 10:29am 
Mods like this help to save this game after 2.0. Thank you
Gerfster  [author] Mar 15, 2018 @ 8:06pm 
Updated
aramis_coleridge Mar 15, 2018 @ 10:36am 
This, this needs now an update.
Greyman Mar 10, 2018 @ 2:57pm 
I can't vassalize anyone
Gerfster  [author] Feb 27, 2018 @ 6:15am 
Yep, it will make this mod obsolete. I'm looking forward to the update and changes!
Mike Feb 27, 2018 @ 3:23am 
Paradox have now said they are removing forced peace and bringing in penalties when still at war at 100% exhaustion. These are 0 influence and unity as well as 20% pop unhappiness
Ventriloqussy Feb 26, 2018 @ 12:55am 
This mod wasn't the mod we deserved
But it was the one we needed
Thank you
donkeyrider Feb 25, 2018 @ 10:52pm 
THANK YOU
Archemyre Feb 24, 2018 @ 1:42pm 
Awesome, thank you!
Gerfster  [author] Feb 24, 2018 @ 1:27pm 
I made a mod to do what you're asking for.
http://steamcommunity.com/sharedfiles/itemedittext/?id=1312448408
Archemyre Feb 24, 2018 @ 1:11pm 
Then would I aslo be able to use one that slows the rate of war exhaustion?
Gerfster  [author] Feb 24, 2018 @ 1:08pm 
Potent Rebellions Expanded mod would be compatible with my mod. However I haven't changed any of the growth rates for War Exhaustion so you might end up with a lof debuffs if your war drags on. Vanilla 2.0 has it reach 100% war exhaustion very quickly.
Archemyre Feb 24, 2018 @ 12:57pm 
Would this be compatible with the stuff from Potent Rebellions Expanded? He's added a script or something that adds unrest and related penalties the higher your war exhaustion gets.
Wet Dog Squad Feb 24, 2018 @ 12:49pm 
At first I didn't think I would need this, and then my neighbor captured one of my systems, and then forced a white peace immediately after.

They got to keep the system.
Grace the Mace Gaming Feb 24, 2018 @ 12:40pm 
i fucking love you
Gerfster  [author] Feb 24, 2018 @ 12:05pm 
Updated the mod, so it only changes the variable needed for this to function instead of replacing the whole 00_defines file. It should now be compatible with any mod that doesn't alter the status quo exhaustion variable.
Zomgrofl Feb 24, 2018 @ 4:13am 
Thank you.
Arc Feb 23, 2018 @ 10:57pm 
Thank you based modding jesus