Stellaris

Stellaris

Reduce System Penalty
31 Comments
Stellarnuts Mar 4, 2020 @ 9:32am 
update angmang
Millers Nov 9, 2019 @ 1:51am 
update plz
Tal'Raziid Oct 26, 2019 @ 1:01pm 
Can you update this?
ktsilsan Jun 21, 2019 @ 6:37pm 
i love this mod.
Philosopher of Aesthetics Jun 9, 2019 @ 11:31am 
Thank you m8
카츄사  [author] Jun 9, 2019 @ 11:27am 
@Philosophical Owl
Updated!
Philosopher of Aesthetics Jun 5, 2019 @ 4:35am 
Please update to 2.3
Stellarnuts Dec 12, 2018 @ 12:05am 
thanks
MadArtillery Dec 11, 2018 @ 10:22am 
Oh thank god this got updated. Empire size has been pretty rough.
CrimsonHawk Dec 10, 2018 @ 9:56am 
awesome! i can finally ignore that lackluster ascension perk. tyvm
카츄사  [author] Dec 10, 2018 @ 4:02am 
@CrimsonHawk
Ok. I update it!
CrimsonHawk Dec 9, 2018 @ 12:03pm 
is there an update planned for this mod? atm this does not change the empire size points per system owned. ive tested it with this mod being the only one running.
sum_stupid_punk Jun 30, 2018 @ 5:50pm 
Thanks!
카츄사  [author] Jun 29, 2018 @ 3:50am 
@sum_stupid_punk
yes. nothing change. i just version change now.
sum_stupid_punk Jun 28, 2018 @ 9:10pm 
Hey,. is this mod up to date? Its flagged on my mod list and I'm just wondering if it'll work properly.
Raider1 Mar 1, 2018 @ 8:53pm 
I think that the beta update has this reduced to 1% iirc.
Stellarnuts Mar 1, 2018 @ 3:10am 
thanks
카츄사  [author] Feb 27, 2018 @ 5:27am 
@Fason the wizard
This mod reduce only "System" penalty. And expansion tradition are reduce "Colony" penalty.
Fason the wizard Feb 27, 2018 @ 4:59am 
does the 0.5 include the expansion tree bonus that reduces colony tradition cost, or will that decrease the cost more?
TheFoxLord Feb 27, 2018 @ 4:05am 
2% is definitely too much, I often feel constricted by expansion unnecissarily because of that rediculous cost per system... Thankfully, we have mods! So I appreciate the help Katsusha <3
imBGman Feb 27, 2018 @ 2:25am 
thx
카츄사  [author] Feb 26, 2018 @ 8:05pm 
@Swoab
When you subscription this mod, the mod file locate
"Steam\steamapps\workshop\content\281990\ ANY NUBER\reduce_system_penalty.zip"
Then you unzip file and go "reduce_system_penalty\common\defines"
Neko Feb 26, 2018 @ 10:56am 
what .zip-file by the way? I only have .mod-files in my mod folder.
Neko Feb 26, 2018 @ 10:35am 
Thank you very much for your answer
카츄사  [author] Feb 26, 2018 @ 10:04am 
@Swoab
If you need change mod, you can!
It's easy. just open .zip file and open "reduce_system_penalty\common\defines\rsp_defines.txt" file and change number 0.005 to 0.01 (0.5% -> 1%). and ziping folder.
Neko Feb 26, 2018 @ 7:25am 
I think that a reduction to 0,5% is to much. It feels like you are flying through the tech tree like it is nothing. Is it possible for you to make the same mod with 1% or so?
Immortalits Feb 26, 2018 @ 4:30am 
can you make another mod that completely removes the system part of the cost increase but make planets to increse it around 8-10% or just simply remove, that whole system thing is just stupid in itself :/
eXi Feb 25, 2018 @ 7:00am 
Thanks for this. With this Mod the unity and science production goes up to normal speed like it was before in 1.9 at a certain size of your empire. The 1.0 pre-factor is literally unplayable on big galaxies...
Computer Feb 23, 2018 @ 2:50pm 
this should be sufficient enough allow a player to beat insane difficulty again.

the current slider 1.0 scaling of tech/tradition was clearly not tested. thank you for making the game more playable.
Ran Feb 23, 2018 @ 11:48am 
Would it be possible to re-introduce the per pop penalty? I think it was a really weird decision by Paradox to remove it.
AkiEvans Feb 23, 2018 @ 7:56am 
yea simple mod but why not just change tech/Trad cost in game creation :) But good still think 1% woudl be better :)