Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
great update thank you. Everything worked perfectly now :D
i accept your invite but i think i have press the wrong wrong key :S i have send an invite instead. Could you invite me back pleeeease.
I have find again the power "container configure" but your book to help with the container is still missing. I am sooo confuse it is not funny lol . love your mod.
Make sure you are still subscribed to the main mod (see link in description, above). I've just updated it, and details are on the main page. Make sure you allow Steam to update you before hitting play.
I think I fixed the issue that was preventing you from getting the spells - I had forgotten to update the version number in the file, of all things. As for the book, there's a spare copy in the mages office table in Dragonsreach, Whiterun, and another copy in my test cell (inof on that in the main mod page).
I have 6 lines with LCRT commands, under the LCRT commands are yours: QUST Arodsinv_Rename quest container,next line is QUST Arodinv_shared(0B0222fb),then next to that there is 'Arodinv_shared containers next line is QUST Arodinv_Storedcontainerfinder(0801f209) 'Arodinv_Storedcontainerfinder than the last line is NPC (0B0136E5) 'Rename container' . Any suggestions as to what can i do to get my book back and container configure please.
Make sure the main file "ArodsInventorycontrol.esp" is turned on, as well as this one. You can verify this in-game by typing:
help "Container:"
in the console... you should see a list of items/spells appear. If you don't see this, it's been turned off. If all this fails, post again or PM me (I'm on most nights, how sad) and we can figure it out.
And I'm a professional software engineer, and have been writing mods for this series since Morrowind. It's pretty safe, barring any unforseen mod-conflicts.
The only real problem we've encountered so far was due to a corrupted file on Steam, which I fixed about 8 hours later. And nobody lost anything. =)
1) Make sure crafted chests are placed in areas that actually belong to you,( in other words, your homes). Otherwise they may reset when the cell resets. This is true of any chest in the game.
2) Known defect: Sometimes the Move Container option appears to fail, especially when moving a chest a long distance. One of two things happens: Either the chest appears to go invisible, but is in the new position, or the graphic moves, but the activator stays in the original location. In either case, don't panic: just save the game right there, quit (not reload, you have to quit the game fully) and restart... The container will be in its correct new position when you reload.
As noted above, this is a support patch for Arod's Better Containers mod ( http://steamcommunity.com/sharedfiles/filedetails/?id=112883201 ).
It does nothing by itself.