169 ratings
Arod's Better Containers 1.40
File Size:
5.037 MB
Dec 12, 2012 @ 1:40am
Apr 23, 2013 @ 8:08pm
14 change notes ( view )

Subscribe to download Arod's Better Containers 1.40

Instantly move any items from your pack into any container. Easily Move, Rename, or Unlock any container... even from other mods! Stow your gear from across the world, or open a chest in your Skyrim home from anywhere else. You can even craft your own containers to add permanent new storage to any location.

Arod's Storage Solutions will forever improve your Skyrim experience. It works on any chest, barrel, pouch, sack or other container, and with any item you can put in your backpack, even if they came from third party mods. Supports Dragonborn, Dawnguard, and Hearthfire DLCs as well.

Works with 100% pure vanilla Skyrim. SKSE or other third-party enhancement software is NOT required.


Smart Containers:
Stop clicking! Instantly transfer easily customizable sets of items from your pack into targeted containers. One click puts all your Smithing supplies in your Smithing chest, your Ingredients into your Alchemy pack, and your extra food into the kitchen cupboards and barrels. Best of all, YOU decide which items go into which containers... even if the items or containers come from other mods! Choose from any combination of 40 Presets, or teach any container specific items to stash for the ultimate pack-rat experience.

Remote Opening:
Forget something at home, but you're stuck in Sovengarde or Oblivion? Remotely open any of up to 6 chests from anywhere in the universe... they don't even have to be owned by you!

Remote Stashing:
Overencumbered, and miles from a town? Cast just one spell and all your excess items instantly sort themselves and teleport into your containers at home!

Rename Containers:
Rename that generic "Barrel" and "Chest" and "Sack" in your home to "Fish Barrel" and "Toys" and "Filled Soulgems". Over 60 options to choose from, with more added in each new release.

Craft Containers:
Make your own Barrels, Chests (3 types), Safes, Strongboxes, and more! Install them in any house, anywhere you want! No limits and no restrictions: all the storage you could ever need, anywhere.

Move Containers:
Don't like that Barrel by the fireplace? Move it to the bedroom! Tired of walking all the way to the Guildmaster's chest? Move it closer to the exit! Don't feel like fighting the dragon? Summon his loot chest to your hiding spot while he's sleeping! Best of all, since chests and barrels are heavy, you can even use them as weapons, knocking over enemies.

Remote Unlock spell:
What did your mother tell you... STOP PICKING! But this one's a little different than your standard unlock spell, and a lot more fun to use... use telekinesis to guide a lockpick to the distant chest. If your Alteration and/or Lockpick skills are high enough, it opens automatically, or you can pick it yourself from a distance, and watch the items fly into your pack.


By itself, this mod supports all DLC and most Third-Party Housing/Crafting/Gear mods. However, installing any or all of the following support patches will improve targeting and add new mod-specific items to the "Learn" Presets. They are entirely optional.

Better Containers: Hearthfire Patch.
Better Containers: Dragonborn Patch.
Also, be careful you actually OWN the chests you are enchanting... otherwise you might find your goods looted!

1.1 Released Today!

Many containers in the world can now be picked up to your inventory and dropped anywhere else in the world. Their inventories remain intact!

Added Physics to crafted containers - just drop them on the ground and drag them around.

Added many more Craftable Containers, including pouches, sacks, coffins, and crates.

Containers purchasable from many vendors.

Fixed the "Forget Items" and "Forget Chest" bugs that many folks were getting since last patch came out.

Removed numerous Quest items from Presets. This only affects new presets; containers that have already had presets applied will still grab Quest items... just tell them to Forget and tech the Preset again.

Added Powers for the barbarian crowd.


My other Mods:

Fishing In Skyrim - Working Fishing Poles, Nets, Detect Fish Spells, Boomfishing, Regional and Bait-Preferred Fishing, and More!

Arod's Alchemical Analyzer - Lore friendly and balanced Ingredient learning. Works with 3rd party mods!

Guide to Crafting Bookset - Alchemy, Smithing, Enchanting made easy! Create mega-gear without cheating!

Longer Duration Crafting Potions - As it says... longer times for slower typists.
Popular Discussions View All (1)
Oct 12, 2013 @ 12:15pm
New ideas? Requests?
Arod Snaux
< >
rmarsh3886 Apr 2 @ 1:07am 
thanks I'll go check
Arod Snaux  [author] Mar 31 @ 6:06pm 
Bare minimum you should see some new Lesser Powers. You can also check the desk in the back room of the mage's quarters in Dragonsreach, Whiterun. There will be a book in there and re-adds the spells if they failed for some reason.
rmarsh3886 Mar 31 @ 1:50am 
cant get the mod to work ... What do I need to do or wohat am I not doing?
A Trained Chimpanzee Mar 26 @ 1:16am 
I love the mod but could you add the chest name 'Ingots' in a future patch please? Cheers
Arod Snaux  [author] Mar 17 @ 2:56pm 
You might have a mod conflict: there are a couple out there that also modify the base scripts for all containers, and if they load after this one theres a good chance they will cause my mod to break. I suggest moving my mod to either the top or bottom of the list and see if that helps.
marilyn Mar 16 @ 11:42am 
cant get mod to work...it shows up as a power but when I try to cast spell at my containers it does nothing...help please
Arod Snaux  [author] Mar 9 @ 1:47pm 
No need to be sorry! It's a danger of mixing ANY mods and we've all been through this agony at one point or another. I'm just glad you were able to figure it out, and also told me the name of the other mod (Red Castle) that was causing the break, because now I can reach out to that mods author and see if a compatability patch is warranted.

So I should be thanking you! Thanks! =)
NightShadeX62 Mar 9 @ 6:53am 
It worked. Thanks.. And again sorry but i didn't know it would do that to your mod..
NightShadeX62 Mar 9 @ 4:02am 
Oh, ok well i will go back and do that .. sorry...if it did do that to your scripts. I didn't mean for it to I apologize..
Arod Snaux  [author] Mar 8 @ 10:40pm 
The notes probably going to keep reappearing until you (and I hate to say this) go back to a save game that doesnt have Red Castle OR my mod in it, it sounds like Red Caslte tweaked my scripts.