134 ratings
Longer Duration Crafting Potions
File Size:
0.003 MB
Apr 15, 2012 @ 4:14am
Apr 15, 2012 @ 1:23pm
2 change notes ( view )
In 1 collection by Arod Snaux
My Setup
82 items
Increases the duration of crafted potions of Enchanting and Smithing from 30s to up to 10min, giving you enough time to find your items, browse your chants, and rename your items. Better-quality ingredients yield longer durations. (Spriggan Sap is best).

This fixes a major flaw in Skyrims design: if you are using a Fortify skill potion while crafting, you have only 30 seconds to locate your item, rename it, assign an enchant, and pick a soul gem. If you're too slow, you lose the potion magic and ruin your item. Now you will never run out of time on a potion because you are browsing for goods or trying to enter a new item name. Bad design, Bethesda!

Please note this only works on new potions you create via alchemy - the duration of purchased "stock" potions and crafted potions already in your inventory will not change.
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skorne_tetzu May 4 @ 1:00pm 
Usually I test before I comment; but I just have to say right now THANK YOU!!! Needless to say, I'm so sick and tired of finding everything I need... thinking up a Good name, trying to memorize the steps to get there quickly... and then 'HOPING' I actually beat the potion... but never really knowing for sure, since it's usually just a few percent upgrade. So again... Thank you!!!
jacob.mccary Feb 5 @ 1:48pm 
Thx and smart idea now I can use potions again ^^
ƒe!ïx٩͡๏̯͡๏۶ Aug 4, 2013 @ 3:05am 
This looks great. Thanks.
bitl Jul 13, 2013 @ 12:49am 
@Arod Snaux: could you please also extend the duration if enchanting fortification potions found in game? Not crafted only.
Arod Snaux  [author] Jun 22, 2013 @ 6:53pm 
It's a basic mod conflict: The weights, costs, and durations are all stored in the same place in Skyrim, so mods that modify one will clobber the other. What you could do is only turn this mod on when you are actually crafting. OR grab my containers mod and never worry about weight again - it allows you to summon and open and store containers from all over the world.
Kailyn Jun 13, 2013 @ 8:29am 
I have a minor glitch and I'm not sure if it's this mod or Crafting Weight Fix, which makes all alchemical ingedients weight nothing BUT with this mod loaded, Blue Butterfly Wings, Blisterwort, Spriggan Sap and Snowberries all have weight again. If I load THIS mod first then the weight fix, the longer duration doesn't kick in and the extra weight is gone; if I load Crafting Weight fix, boom - those things have weight but the duration works :/ I've gone with the latter option, cuz I do want the duration but thought you should know.
Arod Snaux  [author] May 25, 2013 @ 1:19pm 
Ahh yes now I understand... yes, the potions created will be much more valuable because they last longer. However the vanilla smithing/enchanting potions are unaffected by this mod, for that very reason. If you tweak the vanilla potion timers yourself in a separate mod, you'd need to turn off autocalc to keep the vanilla ones at an affordable price. (In fact I'm pretty sure autocalc is also off for the modified ingredients, so they wouldn't skyrocket in price).

The only real side effect from this mod is that your alchemy will level faster since it's based on the gold value of the potion created. This can be a good or bad thing depending on how you look at it. You can also choose to make a tidy sum by vendoring them instead, since 1 potion could easily get all a vendor's gold ( pumping up speech as well).
Cadde May 25, 2013 @ 3:29am 
Sorry for triple comment but my changes worked, now vendors sell enchanting and smithing potions with longer durations... At MUCH higher prices than before.
For my current char, a Blacksmith's Elixir costs 6944 gold from the vendor!

I will of course lower that now because i don't want to pay more for something the game should have provided from the start. (Untick autocalc that is)
Cadde May 25, 2013 @ 3:23am 
On a side note, the base costs are automatically calculated unless you specify them manually (by unticking "auto calculate" in CK) should you desire to have them unchanged.
I am going to test my changes to the potions purchased at vendors. The "Blacksmith's Elexir" that i just changed to 10 minutes now has a base cost of 5010 (from 185) which leads me to believe i will pay roughly 27x the price for these at vendors when they come into stock. ^^
Cadde May 25, 2013 @ 3:07am 
Ok yes i am sorry.
Your mod changes the base cost of the ingredient which isn't the same as the base value of the same.

AFAIK this is a cumulative effect where when you mix a potion the sell value (in gold) is calculated from these base costs when mixing a potion.
Take Spriggan Sap + Blisterworth:

In non modded the cumulative base cost is 55 + 33 = 88
With your mod the cumulative base cost is 407 + 75 = 482 (Increase of 547%)

My theory is that if you where to sell a "Enchanter's Philter" to a vendor for 100 gold normally that same potion with your mod would now sell for 547 gold.
Not that it matters because who would make these and sell them instead of using them.

I also found a possible solution to the vendor potions durations so that's a good thing i guess. (Looking under Magic->Potion in CK and filtering for Enchanting or Smithing)

So the purchase cost is the same.
Sorry for the confusion!