Medieval Engineers

Medieval Engineers

Re:Plant
22 Comments
Hardened_Mass Nov 29, 2022 @ 10:43pm 
Hey @Mirzipan ! Would it be possible to add the plants/recipes from the "Plants SP" mod to your mod? Especially the hemp plant although it would be great to have them all. Thanx!
shortybsd May 23, 2021 @ 7:51pm 
With latest update this mod will not load due to Equinox Core being the issue. It badly needs updated and will make dedicated server freeze.
shortybsd Feb 26, 2020 @ 3:48pm 
Please attach the correct dependency on this mod. We end up having both the newer Re:Core and the old, obsolete one. Thank you for an awesome mod!
vicman79 Mar 27, 2019 @ 4:27pm 
Love this mod combined with the new ability to plant trees it give total ability to fine landscape your area One question though I play on Viking Kings Oceans server and when our game is loading it hits the RE:Plant mod and says it might not work and we have to click to load it anyway The mod works fine I have used it quite a bit is this just a steam quirk
Mirzipan  [author] Mar 27, 2019 @ 2:24am 
Sorry it took a while.
Atler Mar 26, 2019 @ 9:50pm 
Sweetness!!! Thanks Mirzipan!!!!
Atler Mar 25, 2019 @ 9:14am 
@White Raven
That is awesome news! Thanks for the update.
TheWhiteRaven Mar 24, 2019 @ 9:41am 
well i pulled the fix Mirizpan is going get this updated himself soon
Atler Mar 24, 2019 @ 7:15am 
I really hope that this gets updated, or forked. I really can't believe that this concept is not in more demand. I hate having bare spots in my area after moving something or just changing my mind on placement. Help us Mirzipan, you seem to be our only hope.
Priestess of Kek Mar 22, 2019 @ 9:34pm 
Oh yes please. My new 7 home is a barren wasteland of old farmland, I had gotten so spoiled with this mod, I need my grass fix.
Atler Mar 19, 2019 @ 10:17am 
Please kind Sir, may we have an update?
Pito poronga Mar 13, 2019 @ 5:49pm 
PLEASE UPDATE!
ironsword40 Feb 15, 2019 @ 12:02am 
Are you going to update this mod for the 0.7 update?
Mithrilchu Sep 19, 2018 @ 9:50am 
when harvesting grass with Scythe, the harvested area are always further north from where clicked the ground. it is always off center to the north of where i clicked, it don't matter what direction i face.
RKtheGreat Jun 8, 2018 @ 1:30am 
Would it be possible to also add the yellowed grass from Bar Hadur plains to be added?
Tajin May 21, 2018 @ 3:59am 
Would be neat to be able to do this with trees.
MorshuArtsInc Apr 6, 2018 @ 10:10am 
Hmmm... Do you think that brambles might work now with the newly introduced Phantom Component? Or did nothing change in that regard?
Mirzipan  [author] Mar 2, 2018 @ 11:51am 
@MorshuArtsInc you need an entity to be able to deal contact damage. The environment items, all of them, are just models without any logic attached. The only time when they are an entity is when you are close enough to gather them and they are in gatherable growth stage.
MorshuArtsInc Mar 2, 2018 @ 11:38am 
Ah! Now I can finally make a proper Landwehr.
Hey, do you think it's possible with the... ummm... 'Ouch Script' (forgot its proper name... 'Local damage script' maybe?) to make berry bushes do contact damage? Like, thorny bushes like brambles were often used as a defence mechanism, together with moats and ditches and other earthwork.
Mirzipan  [author] Feb 27, 2018 @ 3:29pm 
I am glad you like it :)
Just a can of Dr. Pepper Feb 27, 2018 @ 1:31pm 
Love it I hate the old farmland
Angel Feb 27, 2018 @ 10:33am 
mhm nice