The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

More Pickup Variety
40 Comments
mata Jun 1 @ 12:01pm 
can anyone remake this please?
ruby Mar 26 @ 11:44am 
seems like this mod breaks for certain items and renders them invisible
most commonly occurs with souls and cracked key
Lumos [FR] Dec 17, 2024 @ 3:48pm 
Pretty cool mod! Actually theres a conflct with the texture of some souls of character in Rep+. Would love to see this mod updated ! Anyway great day :)
Busybody64 Apr 30, 2024 @ 9:41pm 
Still working?
V0rp May 1, 2023 @ 1:18pm 
id love to see this for rotten and bone hearts
Busybody64 Feb 24, 2023 @ 9:27pm 
Memphis, it should work with REP.
mata Jan 12, 2023 @ 2:48am 
really unique and good idea, last updated in 2018

always the fun and unique mods why man
glanville1977 Sep 10, 2022 @ 5:34am 
thx for letting me know.
Wofsauge  [author] Sep 9, 2022 @ 12:21pm 
yes, should work with Rep.
glanville1977 Sep 9, 2022 @ 11:58am 
does this work with rep?
heromedel Mar 3, 2022 @ 6:02am 
Id love to see this updated both for more noticeable lucky coins and for repentance if needed.
MyTitsSwang_TTV Jun 1, 2021 @ 3:47pm 
To fix the later cards being invisible, in the mod's main.lua, line 37:
if e.Type==5 and e.Variant==300 and (e.SubType <=31 or e.SubType >=42) then
change it to
if e.Type==5 and e.Variant==300 and (e.SubType <=31 or e.SubType ==44 or e.SubType ==46 or e.SubType ==48) then
BlepSnek May 24, 2021 @ 10:40am 
...Okay, so anything, besides the regular Tarots and Suites, labeled as a card in this game will become invisible because...
...I actually don't know, but this should probably be fixed ASAP.
BlepSnek May 24, 2021 @ 9:36am 
...It seems to work for the most part, but I've noticed a bug:
Every time you enter and exit a room, every pickups' appearances reset.

I assume that nobody has pointed this out before, but that may be a shortsighted view...
BlepSnek May 23, 2021 @ 4:06pm 
Alright, well, I'll test it.
By the by, I also meant if you could update it to have more pickups, like some of the new Repentance ones, such as the Sdrac Desrever, the new battery variants, the Cracked Keys, stuff like that.
Wofsauge  [author] May 23, 2021 @ 3:31pm 
it should theoretically work with Repentance
BlepSnek May 23, 2021 @ 2:58pm 
Will this be updated for Repentance?
Apocyl Aug 22, 2020 @ 6:56am 
I still have the problem that certain cards are invisible. Specifically the MtG ones (Chaos, Growth, Recall and Era Walk)
Liu Bang Aug 21, 2020 @ 3:50pm 
@totallynott3mmie
if your desire is to have consolidated icons so you can clearly identify everything, then why would you want this in the first place? the purpose of the mod is to make the game more visually diverse for people who don't care about ease of identification. it's not gonna be appealing to everyone but what you're complaining about is the whole point of the mod, so what's the point of your criticism? in what way could the mod be changed to satisfy you? deleting it? sounds like what you really want is the base game, which is perfectly reasonable: play the base game
玩家1’ Nov 26, 2018 @ 6:30pm 
You should add compatibility for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1353085195 :heart::repenny::resmile::heart:
Totes Not T3mmie Feb 19, 2018 @ 7:43pm 
I feel like the bags bbeing more than one bag is a little confusing, same with the money. Over all I kinda feel like messing with the sprites only makes things more confusing.
"Oh is this a new type of key? Oh, no it's just the same one...."
JaJak Feb 19, 2018 @ 4:14pm 
neat
Ecosystem (vort) Feb 19, 2018 @ 3:32pm 
Seems like it would be hella good for a booster pack, but needs to be heavily modified to fit in a stylistic sense.
diegolinux Feb 19, 2018 @ 10:14am 
@Wofsauge Thanks, I'll try it right now. Greetings.
Swiss Feb 18, 2018 @ 7:24pm 
If the final booster pack hasn't dropped yet, this would be very nice for Ed to include; not game changing, but visually appealing. :)
Wofsauge  [author] Feb 18, 2018 @ 4:38pm 
@LeCastor : This bug is now fixed. Thanks for notifying me
diegolinux Feb 18, 2018 @ 1:18pm 
Sometimes there are invisible cards.
Bustin Feb 17, 2018 @ 10:18am 
@AwesomeX357 that's just an inconsistency with the advertisment, it does not add half black hearts. But the best MOD Devil's Harvest does.
Narillia Feb 17, 2018 @ 9:49am 
does this mod also add half dark hearts? those are not normally in the game.
ieToastie Feb 17, 2018 @ 1:03am 
You're probably just not playing with the mod enabled...
Sometimes subbing to it just isn't enough, you may have to restart your game, resubscribe to the mod, or renable the mod from the title screen.
Terror-antula🕷 Feb 16, 2018 @ 11:36pm 
Wofsauge  [author] Feb 16, 2018 @ 5:49pm 
@Isaac, all variants have the same chance. Example: there are 4 new coin sprites and the original one. so any of those variations has a chance of 1/5 to be choosen
RoseWorks Feb 16, 2018 @ 5:40pm 
well, this is a nice small sprite mod! GG man
Terror-antula🕷 Feb 16, 2018 @ 1:45pm 
@Wofsauge
can you make them more common plz
Piber Feb 15, 2018 @ 7:22pm 
A lot of the heart pickups are just... really questionable. I get what was attempted, but that just doesn't fit isaac and isn't very consistent with other stuff.

I like the concept of a big heart, but double hearts should visually appear as two hearts to indicate that it would heal two hearts. You don't see anything like a tiny baby heart that heals a half heart in the game, heh.

@enderskape
The mod creator should be able to make this compatible by checking for the CardBacksMod global variable. A small check like "if CardBacksMod then" or "if not CardBacksMod then" should enable the creator to do some unique things if the mod is active.

I'm not sure if the mod does anything with the DLC pickups, but if so then there may be a small problem there. It looks like I never made a global var for Unique Pickup Appearances. I'll probably fix this when i do another round through all my mods to fix various issues or whatever. There would be a global UniquePickupsMod variable in that case.
Piber Feb 15, 2018 @ 7:22pm 
A lot of these sprites just feel... off.

I made an image showing what I think are the most fitting ones and should be kept in the pack:
https://i.imgur.com/TQezrMQ.png

A lot of the other sprites just look too different in a stylistic sense. Coins in Binding of Isaac use cent signs, why would some have numbers? That should go into its own mod that changes ALL the coins to use numbers.

Same problem with the square-shaped keys. Keys in isaac are rounded.

And again, same problem with the skull&crossbones bomb. Pickups should have consistent styles in the game.

Card backs probably shouldn't have different designs. Stuff like that should be reserved to new cards. Like maybe if a mod were to add a separate tarot card or suit card deck that does slightly different things?
Enderskape Feb 15, 2018 @ 2:39pm 
Is this mod compatible with unique card backs? I'd imagine not as it stands, but if not would a possible compatibility patch be considered?
Doors Feb 15, 2018 @ 1:38pm 
similiar to what someone else said, i LOVE the concept of this mod, but some sprites are just realy bad in my opinion, so i probably wont download this mod for now, but anyway, good job!
Foks Feb 15, 2018 @ 10:30am 
Maybe needs little bit better sprites, but actually I really enjoy this mod, great job ^^
the7screw Feb 15, 2018 @ 10:14am 
nice.