Stellaris

Stellaris

Colourful
119 Comments
Drachilein Apr 28 @ 5:12am 
@tentakeltier pls update great mod
ZeroAffex Oct 7, 2024 @ 5:16am 
Needs updating :KentWrong:
Crog De Bog Sep 28, 2024 @ 3:34pm 
Would Love an Update. Right now, it's broken, and doesn't work at all.
Luminara Mar 27, 2024 @ 11:43am 
I really like this mod, but it needs an update for 3.9 and beyond because it causes the new species portraits to vanish (new plantoid, humanoid, etc.) and also causes some glitches with the hairstyles for humanoids.

(Tested in 3.11.2 with only this mod active)
Meaty Ogre Oct 17, 2022 @ 6:46pm 
An update would be nice :)
Hormiga Sep 21, 2022 @ 11:56am 
This mod causes some weird issues by pasting toxoid faces
and hair styles into other portraits. See screen shot for reference https://steamcommunity.com/sharedfiles/filedetails/?id=2865907224
Tentakeltier🦑  [author] May 14, 2022 @ 7:35am 
@Anajamois: Interesting, but I'm glad it's working again! I'll try to take a look at the files next week (hopfully) to see if anything meaningful changed in the file structure anyway!
✚ Anajamois May 14, 2022 @ 1:44am 
This works again for some reason
✚ Anajamois May 13, 2022 @ 5:02am 
oh god, I don't know why the update breaks these but it does
Tentakeltier🦑  [author] Dec 18, 2021 @ 1:05am 
I'm sorry guys, can't make any promises for this year, but I'll take a look at it asap! Thank you for all the love for this mod, you guys! <3

Merry Christmas and a happy new year, ya'll!
Aþi Dec 18, 2021 @ 12:45am 
Really hope this gets updated! i loved it so much!
Fetfrumos96 Dec 16, 2021 @ 1:11am 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 Dec 8, 2021 @ 3:07am 
Is there a chance to upgrade to version 3.2?
Wilmfe23 Oct 23, 2021 @ 9:46am 
Lack of color is kind of an issue with Stellaris as a whole. The stars look too identical, the galaxy map is bland.
The galaxy is full of color and it's extremely vibrant. On earth the atmosphere blends colors hand causes haze so it dims colors. In space that's not the case so it should be far more vibrant. The space ships themselves could also use some more color.
NoctisTheBogWitch Sep 11, 2021 @ 8:45am 
More colors for the fox please?
Shadow Apr 19, 2021 @ 5:26am 
Still one of my favorite mods. I remember it being one of the first I ever downloaded. :steamthumbsup:
Tentakeltier🦑  [author] Apr 18, 2021 @ 5:33pm 
@Croozerdog: Aww! <3
croooooooooozer Apr 18, 2021 @ 3:39pm 
Still one of my fav mods ^^
Lyserus Nov 1, 2020 @ 2:12am 
Please update to give the ugly necroids some colors :p
yangtuoxiong Sep 22, 2020 @ 4:55pm 
Thank you for your modBut I'm loading too many modsHave to unsubscribeHa ha
FortuneHost Aug 31, 2020 @ 3:15pm 
Woah, awesome! Thanks for the quick response!
Tentakeltier🦑  [author] Aug 31, 2020 @ 2:35pm 
@FortuneHost: I'll look into it as soon as I find some time! They probably changed some of the names in some of the files, should hopefully be an easy fix. :)
FortuneHost Aug 31, 2020 @ 1:24pm 
There is one bug I keep running into, in the species view in-game, if a species is using the "snapping turtle" portrait, instead of showing a snapping turtle it'll show the gecko... otherwise it works fine.
ᚱ𐌄𐌃 Aug 5, 2020 @ 7:42pm 
Idk why but this mod does not work for me anymore. :"( That aside I love it so much! If I had the patience I would love to make something similar.
FortuneHost Jul 19, 2020 @ 10:17am 
Just tried this out the other day and I love it! It really adds to the variation between the different pops and leaders, making them easier to tell apart as well as just making the game feel bigger in general. Thanks so much for taking the time to put this mod together!
Rhi Jun 25, 2020 @ 9:24am 
This is great, thank you.
rig2018 Jun 20, 2020 @ 3:25pm 
this is truely an amazing mod, very much appreciated
Zhadow Glaive(Lord Tola) Apr 24, 2020 @ 6:52pm 
2 questions if some one made assets Lithoids would you add them. and if someone wanted to make new colors for lithoids how would the go about that.
Ajey Apr 19, 2020 @ 11:53pm 
@Milki

hi! i am working on a bigger overhaul for stellaris. i would like to include your mod + rework some assets + add new assets. your mod could lay the foundation for further expansion. i would give full credit to you of course. would you be ok with that i.e. could i get your permission for it? :)
falhxer Feb 29, 2020 @ 2:21pm 
amazing mod, finally i can genocide more colored stuff, muahahah, jokes apart, lets be serious, space gulags are the future not wasteful genocides.
perl Dec 26, 2019 @ 7:35am 
Thanks for this
Liorans Firefly Nov 27, 2019 @ 3:51pm 
Thanks a lot!!! =)
Tentakeltier🦑  [author] Nov 16, 2019 @ 5:41pm 
Probably not for a while, sorry. :( Life's just too busy currently and I simply prefer spending my free time playing some of my games rather than making mods for them tbh. ;)
Inawordyes Nov 16, 2019 @ 5:11pm 
Update! Woo! Will you ever go through and update the applicable Humanoids + the Lithoids + the Crustacean Arthropoid, Mole Mammalian and Hivemind Plantoids that came out as individual portraits since Synthetic Dawn?
Tentakeltier🦑  [author] Nov 16, 2019 @ 11:05am 
I've updated the mod's version number and added the descriptor.mod file that the new launcher needs, as nothing else changed that affects my mod, but my husband had to unsubscribe and resub the mod for it to really update, as it would still show up as outdated in his mod list after the initial update. So I just wanted to throw this out here in case this happens to anyone else. :)
Liorans Firefly Nov 16, 2019 @ 1:32am 
Any chance for update?
mturkhan Jun 23, 2019 @ 2:33pm 
Nice idea to diversify some races that are too monotonous in Vanilla!
Cephalon Sithalo Jun 22, 2019 @ 6:34pm 
Oh sorry I didnt check the patch notes. I just figured you fixed the Ecu issue and didnt know about the other one lol. Great job being ontop of that.

I just checked and can confirm they show up as they should now :)

Yeah no rush. Sometimes you just gotta be in that spirit/mood to do modding stuff :LotusFlower:
Tentakeltier🦑  [author] Jun 22, 2019 @ 5:54pm 
As mentioned in the change note, the DLC race should show up for anyone owning the DLC. It should be fixed already as I checked all of the files used by my mod for changes. If anyone with the DLC could confirm though, that would be awesome. :)

And very weird, when I looked for the graphics files before (plantoid_hivemind.dds etc) I didn't see them in my folder, so I assumed they wouldn't be there unless you own the DLC. But I hadn't started the game yet and starting up the game took a while after 6+ month, could be that the files just hadn't been downloaded yet. They are there now, but tbh, the update is done now and I'm still lazy, so I'll see what I can do whenever I find the motivation to go back to adding more colours.
Cephalon Sithalo Jun 22, 2019 @ 4:54pm 
Tbf (as someone who constantly rags on prdx lol) It wasnt a complete change. It was just like a few lines that needed to be included lol.

Also you dont need the dlc to add new colors to the Ancient Relics race. The artwork exists inside of your game files. You just need the pack to actually unlock the ability to select them.

And since you asked, I got a comment on my fix (that I forgot about) that this may have been breaking the new portrait from the dlc causing it not show up in game.

Which you can fix even though you do not own the dlc since the code should already be in your game. I figure you just have to copy whatever is missing into the file you overwrite.

And finally, thank you very much for making this. Variety is the spice of life after all. I'll hide mine now that its not needed anymore :LotusFlower:
Tentakeltier🦑  [author] Jun 22, 2019 @ 4:22pm 
Sorry for taking ages, but the mod should now be fully compatible with everything (until Paradox completely changes things again, haha).

Would have loved to add more colours for the new Ancient Relics race too, but currently I sadly just can't afford the DLC. orz

Please report if anything breaks again and I'll try to update in a more timely manner. ;)
Pamparampampamparam Feb 15, 2019 @ 9:45am 
How does this mod play with Sexual Dimorphism mod?
Cephalon Sithalo Feb 5, 2019 @ 7:52pm 
It doesnt bug out the tileset but it does bug out the city set.

I solved your problem though.

You need to go into your 00_portraits_main and add vanillas #L06 city code else the game is missing some of its code so it just shows the normal city and since you cannot see the ground see the ground on a city world they didnt bother giving it a ground so its just a bunch of pale pale flat blue.

I added the code to test it and it works proper with that little bit :LotusFlower:
Vehin Jan 27, 2019 @ 11:02am 
I can second that this mod bugs out the ecumenopolis tileset. Awesome mod though!
Tentakeltier🦑  [author] Dec 30, 2018 @ 7:42am 
I couldn't find anything out of order with just the 2.2 update and as mentioned I'm unable to test it with the MegaCorp DLC yet to check out what's causing the glitch for the ecumenopolis, or if it's even related to my mod or not. So yeah, the mod is 2.2 compatible, but use it at your own risk with the MegaCorp DLC!
Tentakeltier🦑  [author] Dec 21, 2018 @ 4:02pm 
Thanks for reporting! Not sure if it's really my mod causing it though and I'm not sure when I'll be able to check what's wrong since I don't own the DLC yet (and probably won't be able to buy it for a while). If they changed something for the DLC regarding how portraits are displayed those changes might be in just the vanilla game too though, so I'll take a look at it after the holidays. :)
Lord Sam Sinister Dec 21, 2018 @ 2:17pm 
For those of you asking about the 2.2 update, this mod does work. However, it makes the city graphics for ecumenopolises bug out for some reason.
Crusaderjack Dec 17, 2018 @ 7:44pm 
I would like to know if its 2.2 compatible too.
Alphaslayer Dec 9, 2018 @ 4:44pm 
Is this mod 2.2 compatible?