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As Dovakin, this makes perfect sense, especially that you are FAR more advanced and more powerful than the ancient first Dovakin. (Better understanding of magic, energies, souls, and science). I found out do go over %1,500 Enchanting increases, your ultra enhanced numbers for damage and magic become too high, and may lead to instant crashes or game instability.
(32 Bit original Skyrim game... the newer 64 Bit Anniversary Edition may be more stable.)
But it might work just the same, maybe just copy the mod files to the SSE installation is enough, not sure
can you add this to https://mods.bethesda.net/#en/workshop/skyrim for the xbox one version
and the master enchater gloves thing in console is useless
Is it possible to fix the value of enchanted objects? If you normaly enchant an object, the gold value of it will rise, according to the power and the type of enchantment. With this the value of an object stays the same. I have 30% enchanted gloves for blacksmit, that are worth over 1000. Enchanted new gloves with your stuf and get 100% more but the price of the gloves stays at 1. Same goes with weapons. Enchanting doesnt make them more valuable anymore.
So if you have 16 data files enabled (this count will always include skyrim.esm, the 3 DLCs, and the 3 hi-res texture packs) and this mod is #8 in your load order, the itemID will be 08000D65. However, if this mod is placed last in the same set of mods, the itemID will be 0F000D65.