Stellaris

Stellaris

Planet Raider
113 Comments
Rage000 Sep 12 @ 3:49pm 
I dont think this is working anymore. Using Just this mod, invading a planet with normal Raid setting on. After invasion there is no raid results after the

"We have gained the following resources:
No resources are displayed in the dialog after winning the planetary battle.

If you run the raid as ruthless you only get notified of the population you killed
Nocturnal_lp Aug 14 @ 9:46am 
is there a way we can steal trade value as well? With the new trade changes having to manually make trade to upkeep my ships sucks and the market if you are a pirate or evil empire. Maybe have it where the manual trade is just enough for upkeep but the attacking other empires for trade is where your bread and butter is.
Cyber Witch ~ May 26 @ 6:12am 
Well yeah you have allow-surrender activated under goverment. Turn that off
lumiscent Sep 1, 2024 @ 7:20am 
How to delete 10 years block after planet raided
ajdavies02 Jul 25, 2024 @ 10:39am 
Is this compatible with the latest version. 3.12.5 it appears in the paradox launcher as created for a earlier version.
Inerael Mar 14, 2024 @ 6:46pm 
Hey, amazing mod, thanks you ! Just wondering is this normal that i dont have pop up when invading a planet to tell me if i gain the resources ? I dont know if it works so x)
jasonpepe  [author] Sep 21, 2023 @ 12:16am 
@party bear
No changes to nihilistic acquisition.
akira Sep 18, 2023 @ 12:56pm 
does this mod buff nihilistic acquisition? meaning pop abduction should happen more frequently as of right now vanilla NA is slow and unsatisfying in 3.9.
Gauntlet Mar 9, 2023 @ 5:25pm 
It would appear this mod has a pop-up alert for every time a homeworld/capital planet is siezed... for any faction regardless of their relationship to you?

As a result, in the event a capital falls relatively early in a conflict, the capital is then moved to another planet, which is of course then also conquered and so forth. Leading to a annoying cascade of alerts when a very weak power, such as an AI rebellion, is being obliterated by the stronger power.

I'd recommend removing this feature, or otherwise have it be toggleable via a Edict. It could also be a soft alert without the popup screen.
Gauntlet Mar 9, 2023 @ 1:16pm 
Am I correct in thinking this is adding an alert EVERY time a planet in the galaxy is invaded?

"XYZ has Fallen" and response "They didn't stand a chance?"
Wilmfe23 Dec 7, 2022 @ 7:11am 
@Orionox
This mod does still have a lot of potential for growth.
FebHare Sep 25, 2022 @ 5:11am 
Hello, reports from other empire's war, a new feature, is very cool. But I found the attacker and the defender are reversed.
On on_planet_attackers_win (in raid_on_actions.txt), "This" is the leader attacker and "From" is the planet owner. But raidresource.20 saves "This" and save as rer_defender. And "From" is saved as rer_attacker.
Wilmfe23 Aug 6, 2022 @ 12:00am 
Been trying it and I like it a lot. You make a lot of excellent stuff. This really encourages warfare which is a good thing in my opinion.
FebHare Jul 18, 2022 @ 2:24am 
And I found raidresource_raid_mulitifier_planet_pops variable multiplied twice, if Barbarous Plunder resolution is active and check_raided_planet_pop_count scripted effect is triggered twice. If there are 20 Pops raidresource_raid_mulitifier_planet_pops become 2200 (added 20, multiplied 10, added 20 and multiplied 10). Is it intentional?
FebHare Jul 18, 2022 @ 1:27am 
Hello, I am translating this mod into Japanese, but found a few issues.
1: There are not localization keys for "resolution_rer_repeal_minimal_snatches_repeal_effect_success" and "resolution_rer_repeal_barbarous_plunder_repeal_effect_success". I am figuring they should be "resolution_rer_repeal_minimal_snatches_effect_success" and " resolution_rer_repeal_barbarous_plunder_effect_success" respectively.
2: error.log says "rer_raid_rules" resolution group is missing.
3: add_monthly_resource_mult effect is used on wrong scope in check_raided_planet_worker_jobs scripted effect. I found it at around line 1232 (pop scope).
4: scavenger_drone and administrator, now-defunct jobs, are called in check_raided_planet_honor_jobs scripted effect.
5: Some newer jobs (like Scrap Miner) are ignored in scripted effects. And modded jobs will be ignored also. Is it possible to add some fallback?
MagnusEffect Jun 2, 2022 @ 7:15pm 
Ah yes... great mod! Thanks for the update! :D
Orionox May 14, 2022 @ 8:52am 
How do you raid a planet? Invade it and then leave? Does raiding actually take resources from a enemy stockpiles? Does the production values of a planet determine raiding rewards, like a planet that's dedicated to mining giving more minerals? Does raiding have any long term effects on the planet/population? Like a population that is constantly raided should "harden" themselves against it.
Jfp3 Mar 12, 2022 @ 4:44am 
Does this give you a "Raid? Y/N" choice? Sometimes you don't want to pillage on case-by-case basis because of the resulting devastation.
FrenchRobot Nov 30, 2021 @ 5:51am 
Can i suggest you something? That would be terrific if you could make it so that ruthless policy would capture slave but give heavy diplomatic drawback.
Y.Guima Jun 13, 2021 @ 7:52am 
Great Mod, now you can create a Mercenary Civ !!! :lunar2019grinningpig::steamthis::steamthumbsup:
Wewei Apr 15, 2021 @ 4:05pm 
3.0.1???
Red-Eyed_Gelynome Feb 15, 2021 @ 7:09am 
I love this mod, but my request is that you fix the name of this mod on the galactic senate, Instead of calling it "none", rename it to "Galactic Raid Policies".
p6kocka Feb 1, 2021 @ 1:58pm 
Thank you for the mod. How to actually raid the planet pls? Should I just move the fleet to the hostile planet?
小浪蹄子 Oct 17, 2020 @ 7:07pm 
MOD很有意思:steamhappy:但适合早战党,后期抢的资源还不够塞牙缝的:steamsad:能不能加一个新的强力政策(屠杀大部分人口 摧毁所有建筑 选择是否抛弃星球 大量经济收益 与AI结下血海深仇。。)
TexStarshine Jun 22, 2020 @ 12:46am 
Have you ever considered a "liberate" option? where when a planet is taken there's a chance to steal slave pops?
nosivaste May 15, 2020 @ 7:57am 
@jasonpepe could you add a new raid policy for gestalt consciousness that lets them purge pops on occupied planets slowly? like the contingency does but slower of course :)
jasonpepe  [author] Apr 16, 2020 @ 11:28pm 
@Aaronthelemon
Actually if one of them get passed, the others will auto cancel with cooldown since they are the same group.
Aaronthelemon Apr 16, 2020 @ 11:48am 
The new resolutions seem a bit janky. It's odd more than one can be passed at once.
jasonpepe  [author] Apr 7, 2020 @ 11:34pm 
@K0rruptedYouth
You can do that via discord I provided in the description, I have a channel in there.
K0rruptedYouth Apr 7, 2020 @ 6:18am 
I mostly play as despoilers, so this mod is essential for my space piracy. I noticed some errors with the grammar, so is there any way I can send you a txt file of edits and more flavorful text?
jasonpepe  [author] Apr 3, 2020 @ 5:03am 
@Geminus Leonem
Added!
Geminus Leonem Mar 19, 2020 @ 8:22am 
Don't know if you are planning on it, but this mod is begging for some new Galacitc Community Resolutions focused on Raiding.
SlickKilmister Nov 16, 2019 @ 1:01am 
Are you interested in a collaboration? i'm working on a pirate and mercenary mod and raiding is a must
HyperEndless Jul 30, 2019 @ 7:20am 
It will be very logical if all raiding gives you opinion penalties. Serious penalty for ruthless, less for normal and honor. This way there will be incentive to choose no raids as well.
Acenoid Jul 29, 2019 @ 1:41pm 
shouldnt no raids also provide some kind of advantage?
Theforeseen May 18, 2019 @ 10:27am 
I love this , something that you would think would be in the base game but was left to brilliant members of the fan base to bring to the rest of us. Thank you !
Nen☆niN Feb 21, 2019 @ 9:27am 
now I'm gonna listen to Amon Amarth and raid some xenos!
GrassEater Jan 12, 2019 @ 6:57am 
@rainy67 There is a mod that adds in a feature similar to what you suggested called slavery expanded where you have a policy to take prisoners of war when you successfuly take a planet but you only have access to the feature if you dont own apocalypse and the mod hasnt updated to 2.2.
jasonpepe  [author] Jan 12, 2019 @ 4:08am 
@rainy67
That's quite unnecessary, you already have abduct bomberment for it. And it is scripted as hardcored, I don't think modding can work around that.
forerunner398 Jan 11, 2019 @ 6:59am 
Also, can we get slaves if Despoilers during invasion and using Despoliation CB?
jasonpepe  [author] Jan 11, 2019 @ 6:51am 
@rainy67
That's something I didn't think of, thanks, I'll make them raid-able in the next update.
forerunner398 Jan 11, 2019 @ 3:13am 
Hey! Can we get resources from invading primitives too, or do we and I've just been missing it?
forerunner398 Jan 8, 2019 @ 10:21pm 
nvm. saw patchnotes
forerunner398 Jan 8, 2019 @ 10:21pm 
Would love Barbaric despoiler buffs!
MagnusEffect Jan 7, 2019 @ 1:42pm 
THANK YOU! :D
jasonpepe  [author] Jan 2, 2019 @ 1:57am 
@Edorathino
It's back.
Edorathino Jan 1, 2019 @ 2:44pm 
Neat, was hoping this would get updated. Will the Honor raiding stance be back?
jasonpepe  [author] Jan 1, 2019 @ 3:21am 
*Made tons of fixes and balances.
DoggieStyla Dec 31, 2018 @ 7:50pm 
Thanks for updating this Masterpiece.
Ripper67 Dec 31, 2018 @ 1:29pm 
@jasonpepe
Thank you, this mod really improves the gameplay. It also gives you another reason to go to war.